Showing posts with label League of Legends. Show all posts
Showing posts with label League of Legends. Show all posts

Thursday, December 17, 2020

In League with the Legends - Nox Ezreal

It's been some time since we've played some Constructed in Runeterra on stream, so I figured it would be good to dive back and play some of the newer decks that have been making the rounds since we last give it a whirl.

We seem to have picked a good time too. Since new champions have just been released into the wild, people will probably be experimenting with new decks and brews.

For now though, let's return with a new take on an old favorite: Ezreal, courtesy of Mobalytics.

Deck code: CECAOAIEAENR6JBGGQ5ACAQDBEBQCAYUFY3QCAYECEAQEAIDCYZQA

Thursday, December 3, 2020

In League with the Legends - Expeditions

When it comes to card games, I tend to latch heavily onto Constructed formats, where players can build decks out of a specific pool of cards designated by the format in question. It suits my style better, allowing me to take the time to do research on what the most popular decks are and either netdeck or use them as inspiration to create my own recipes. It brings me a certain joy to analyze the trends and see how decks new and old fair as cards are brought in or removed from legal play.

But any card game player knows that Constructed formats are only one way to engage, the other being Limited formats. Rather than come into a game with a deck build ahead of time, Limited formats require players to improvise and built decks based on what they pick from a random or semi-random selection of cards. Drafting is one of the most common variants, opening a pack, picking one card from it, and passing it to the next player in rotation so that they can make their own pick.

So instead of coming at you with another set of decks to try, this time I thought it might be fun to check out Legends of Runeterra's equivalent of a booster draft, called Expeditions. Let's build our own deck and see how well it holds up.


Wednesday, November 4, 2020

In League with the Legends - Lee Targon's Warmother

Eventually, after so long without streaming any card games, the itch eventually needs to be scratched, at least for someone like me. And there's no better time than now to return to the world of Runeterra, which the latest update providing new cards, champions, and strategies to experiment with.

On top of that, there appears to be a new event on offer with regards to a pop stars in the League of Legends lore that I have absolutely no familiarity with whatsoever. I've sure someone will explain it to me at some point.

As always, the deck lists I play with come courtesy of Mobalytics. The decklist import codes are:

  • Warmother:
    • CICACAYFAIBAGAICAYBQCBIBDUUAKAIBBQLSCJZJAEBQCBIPDE3ACAIBAE2A
  • Lee Targon:
    • CIBQEAICBEYQGAQCAMDASBQDBENSGKJTLRRAGAICAIEACAYCCQAQGCKVAEAQEAQF

Thursday, October 8, 2020

In League with the Legends - Journey to the Peaks

Welcome back to the lands of Runeterra, where it's time to conduct another experiment in The Lab. This one is unique, in that it is an entirely single player experience. Two of our newest champions, Leona and Diana, are looking to reach the peak of Targon to face Aurelion Sol. Along the way, they'll each face obstacles and enemies barring their path.

Let us help these champions complete their journey.

Wednesday, August 26, 2020

In League with the Legends - Quick Draw

It's been almost a month since we've been to the world of Runeterra, and last time we were in the Lab experimenting with ASM... ARAM. This time, we have another new mode to tinker with in the Lab, this time called Quick Draw.

Let us test our luck and skill at improvising with the fleeting hand and limited mana at our disposal. Can we rise above our opponents with quick thinking and finesse, or will they be the ones standing when the dust settles?

Wednesday, July 22, 2020

In League with the Legends - A.R.A.M.

Recently, League of Legends implemented a new feature called "The Lab", where it will introduce experimental modes of play that are unique from the others.

For our first round in the Lab, we play a classic mode from League of Legends: ASMR... I mean ARAM, short for "All Random All Mid". Four random champions are selected, and after a mulligan the deck is built based on those champions.

Which means that there's no need for us to build anything for it. Let's just dive in and see what happens.



Wednesday, July 1, 2020

In League with the Legends - Playing the Long Game

Core Set 2021 is just coming out, and the meta for MTG Arena is going to be in flux because of it. So while we give things time to settle, let us return to Runeterra to see play a few matches with some new decks/strategies.

This time, we'll be aiming to play the long game, with tactics intended to stall out and out value aggressive decks over time.

As always, thanks to MobaLytics for sourcing all of these excellent deck ideas.

Deck Lists:
  • Endure Spiders/Aristocrats:  
    •  CEBQCAQFAQBQCAIDCYRAMAIFDYUCWMBRGUBQCAQBA4AQEBIBAMAQKBYLDEAA
  • Heimer Control:
    • CECAKAIECANSONBYAIBAEAIJAQAQEAQMEY4QCAQEBAAQEAICEUYQA


Wednesday, June 10, 2020

In League With the Legends - Bilgewater Special

While I suspect that these protests will still be ongoing by the time this goes live on my blog and YouTube, I want to reiterate that this footage was recorded, and this post was written during the protests against police brutality following the murder of George Floyd by Minneapolis police office Derek Chauvin.

This is not an isolated incident, and such occurrences are well-known and feared by the American-American community, and other minority communities across both the US and the world.

As small a platform as I have, it is nonetheless a platform. To that end, I want to share some resources that might help you join in supporting our brothers and sisters struggling in the fight for justice. Do note that this list is far from comprehensive, but a good way to get started.

Research-based solutions to the systemic police violence: https://twitter.com/samswey/status/1180655701271732224

Resources to get educating and involved: https://blacklivesmatters.carrd.co/#

Places to donate:
Once you've finished doing your part to show solidarity with those protesting a violate, fascist police state, we can proceed to lead a nation of pirates and sea monsters to victory against fascist police states by giving them the ol' Bilgewater Welcome.

Both of the decks we're playing today are heavily focused around using the new cards from Bilgewater, with support from the Shadow Isles and Freljord respectively, to entirely different yet effective ends.

As always, I take the deck ideas that I use in this show from Mobalytics. The decklists are as follows:
  •  Deep Monsters: 
    • CEBQKAQGDUTS6NJYAIAQKHJIAEBAKCQDAIBAMJJMAIBAKBYIAIAQKGJWAIBQCBJLFY2ACAQFAM
  • Tempo Sejuani:
    • CEBQUAQGAUFRIFQ4EEWTCOR6AEAQCFQCAIAQEBYAAEAQEBQR


Thursday, May 28, 2020

In League with the Legends - Scouts and Lux Karma

It's been some time, so let us take a short reprieve from Magic the Gathering: Arena to delve back into Legends of Runeterra. Since we last entered Summoner's Rift, a new nation, and a brand new set of cards, has made its way into the game and people have been playing around with them to great effect.

So of course, we have two new decks that make use of these mechanics in different ways. Sit back, relax, and join we for a few rounds.

As always, the deck lists I use are taken from MobaLytics.
  • Scouts: CEBQCAQGCYBQEAADAYEQQAIAAEERKGQ5E4VTGAIBAIAAOAICAEAAWEQ
  • Lux Karma: CECAEAQCAMEQEAQAAMEQIAICAICCSOIEAEAA6GRBFIAQCAQAAEBACAICGEAQEAAF


Thursday, April 23, 2020

In League With the Legends - Ezreal Karma and Corina Control

Another Runeterra stream, and another two fun decks to experiment with. And as a master of the long game, I'm naturally inclined towards those lovely control decks.

Ezreal has become one of the most well-known control finishers, so it was only a matter of time we'd try one of his variants. All we have to do is hit enough of our opponent's units with our effects to transform him, which will allow us to just play our hand out to end the match.

But there's another new contender on the block in the form of Corina Veraza, who can absolutely decimate an opponent if the game goes late with a powerful board clear ability. If that doesn't just end the game, it'll open up the way for us to close it with some of our other effects.

Thanks to MobaLytics for providing a handy list of cool decks for me and everyone else to try out, like the ones seen in this video.

Deck Codes:
  • Ezreal Karma: CEBAKAICAITCSOBZAYAQIGY7EQVTIOQCAEAQIJYCAEBCKMIBAEAQENY
  • Corina Control:  CEBAGAIED4TTIBYBAUOSCKBLGI2TQAQCAECDAMIDAECQCDZWAA


Wednesday, April 15, 2020

In League With the Legends of Runeterra - Endure Spiders and Mageseeker Lux

We're still on the Legends of Runeterra bandwagon, and I don't see us stopping anytime soon. This game has really caught my attention, and it's still amazing what Riot has managed to do with the Collectible Card Game genre.

And of course, we wouldn't be on brand if I didn't eventually try to run some form of control deck.

As a reminder, I get all the decks I run from MobaLytics.

Deck Import Codes:
  • Endure Spiders: CEBAGAIBAMLCEBYBAUSCQKZRGI2TQAQBAEAQWAYBAUHR2NACAEAQKGIBAEASO
  • Mageseeker Lux: CEBAMAIEBYIBWHZUHADQCAA2EAQSQKRPGAAACAIBAAUQ



Wednesday, April 1, 2020

In League With the Legends of Runeterra - Kinkou Elusives and Rivershaper Fiora

While it's been nearly a month since the last time I talked about Legends of Runeterra, I've still been playing it regularly. And as my interest in Magic the Gathering: Arena's current standard declines, it's begun to take up the slack as my new "primary" digital card game.

That doesn't mean Magic: Arena gameplay is going to stop, but it does mean that it'll be slowing down for a time, until something shakes up the current meta.

With that said, I'm head over heels for Runeterra. It's such a breath of fresh air.

The decks I play with are taking from the meta tier list at MobaLytics.

If you're interested in running them yourself, the codes to import them are below:
  • Kinkou Elusives: CEBAEAIBAQLAWAICAIDASDARCULSQLBSHEAACAIBAIYQ
  • Rivershaper Fiora: CEBAGAIAAMIS2BQBAIBCKKBLGE4QEAIBAIGAIAIAA4ERUJICAEAQALACAEBAIKI

Wednesday, February 19, 2020

Legends of Runeterra - Card Games and Conversations

As someone with next to no interest in League of Legends, and someone who has been following news regarding Riot over the past few years, I was originally going to pass on Legends of Runeterra.

But as people I knew started playing it, and talking positively about it as a game, beyond being a good League of Legends tie-in, I grew intrigued. Now that I've tried the game myself, I've been having such a good time that I wanted to talk about it.



Thursday, November 20, 2014

The Texture Pop: Episode 16: *Skype Call Noises*




0:00:00 Introduction
My quote is courtesy of FF XII Fanfics. It's really one of the best thing I've seen on the internet.

0:01:50 Viewer Questions
For once, we got questions from multiple people. This means we're that much closer to being relevant.

"What is your favorite video game composer / video game soundtrack?"
I don't have much to add to what was said. I stand behind my answers.
     Jesper Kyd, for the soundtracks to the early Hitman and Assassin's Creed games.
     Shoji Meguro, for the soundtracks to... most PS2-era ATLUS games, particularly Persona 4 and Digital Devil Saga 1/2
     And last (but definitely not least) Daniel Korb/Ashley Barrett, for their AMAZING work on Bastion and Transistor.
There are a LOT of good video game soundtracks out there. Great question.

"What games that are either out right now, or coming soon, would you recommend [for the Wii U]?"
I recuse myself from this question.

"Have any of you guys played Terra Battle yet?"
In which I use this question to bitch about sponsored articles. Still, the game sounds interesting.

0:24:10 We discuss Sega and Sonic Boom.
And that's terrible.
But, this allows us to talk about Valkyria Chronicles, which is the good thing that Sega did in recent history. I'm so glad that people are enjoying it. After all, it's one of my favorite games on the PS3.

0:31:50 I have finally beaten Shin Megami Tensei IV.
An Impressions piece on the game will be released in the next few days. Until then, you've heard a lot about my thoughts on this game already.

0:38:15 I have beat playing Assassin's Creed: Rogue.
One thing that I find interesting about Rogue is that it flips some elements of the game, so that you get a feel for what it's like to be a Templar. We touched on that in the cast by talking about Assassin Intercepts and being boarded, but there is another way this happens. As you run around towns, there are assassins who are out there trying to kill you. So you play a bit of a cat-and-mouse game with them, trying to kill them before they kill you.
And then we spend a lot of time talking about the Assassin's Creed franchise.

0:44:30 I've been getting weirdly into Plauge Inc.: Evolved
And the Steam workshop makes it really, really fun to play.
Not much to say, although you can probably get it for cheap and its worth it for a few quick games.

0:46:25 Chris has been (disconnected)
Well... actually we all were. This is because my computer shut off (for a reason I won't discuss) and I was hosting the call. That's why it took me so long to reconnect to the conversation.

0:46:50 Chris has been (not) playing Hyrule Warriors.
And has been getting to his backlog.

0:48:08 Chris has been playing and enjoy Disney Infinity 2.0
And enjoying it.
We talked a bit about Chris Frankin's (aka Campster/Errant Signal) video on the game.
In short, Disney Infinity 2.0 really does address most of the complaints people had regarding the last version.

1:00:50 Garrett has been playing League of Legends.
And I really wish I knew more about League, because it would make my commentary more meaningful.

1:04:00 Garrett did a lot of things this week.
And he's going through them too quickly to comment on.

1:07:45 Sam has been playing Advanced Warfare
And he pressed E to pay respects, with Academy Award-winning actor Kevin Spacey.
So... the story is about as derivative as it sounded.
Then we discuss many other shooters during this time.

1:16:35 Sam has been playing Alien: Isolation and The Evil Within
And The Evil Within earned his ire.
This led into an interesting discussion regarding how horror games elicit different reactions from different people, despite feeding them the same stimuli.
We also discuss stealth games afterward.

1:25:20 Sam played Enslaved: Odyssey to the West.
Enslaved is an interesting game, because it's not that fun to play. However, it is still very much worth going through at least once, just to experience the story.
It leads into a discussion regarding how games like ICO and Enslaved use mechanics to help players grow more attached to NPCs.
It's a game that requires a heavy-interest in story, and a willingness to overlook mediocre gameplay.

1:32:00 Sam talks about Valkyria Chronicles.
Which gives me a reason to bitch about Valkyria Chronicles 3 not coming to US.

1:34:30 Sam touched This War of Mine.
And we go into a conversation regarding setting up and violating expectation, and how that can impact the enjoyment one gets from a video game.
I remember an interesting study I saw on the Food Network once. In a supermarket, a man had people taste-test a product, calling it "Salmon Ice Cream." They hated it. When he tried again calling it a "Cold Salmon Spread" and putting it on a bagel, people changed their tune.
When it was labeled "ice cream", people expected something sweet. When that's not what they got, they were disappointed. On the other hand, the different label set up correct expectations, so people were pleased. In terms of games, this might go far in explaining why we all felt disappointed by what This War of Mine turned out to be. Like Dead Island, they set up expectations incorrectly.

1:39:00 Sam played Dragon Age: Origins.
In preparation for Inquisition (which is out, as of the time of this episode's release).
Which makes us talk about Dragon Age. I've gone on record saying how much I dislike Dragon Age.
To be clear, Inquisition wasn't out when we recorded this. This is all speculation based on revealed information.

1:44:15 Sam tried to play more Bayonetta 2.
And we talk about it's few flaws.

1:46:00 Chris brings up Adonisus's question about Shonen Jump.
Sam tells us a story about his first time with Shonen Jump, and his plunge into weeaboo-ness.
Anime gets discussed.

1:55:30 Wrapping Up.







Thursday, October 30, 2014

The Texture Pop: Episode 13: Spoopy

As the Halloween episode, we considered it very important that we don't talk at all about Halloween and act like the holiday doesn't exist.

Instead, we decided to do our usual antics.



0:00:00 Introductions
We never did discover Chris's joke. It was probably about ethics in game journalism.
As a podcast about gaming should, we begin by talking about Mountain Dew and Doritos (and Soulless Geoff Keighley). Literally 10 minutes were spent on this topic.
Call of Duty also comes up in this conversation.

0:10:05 Garrett saw Gone Girl.
It was super good. I don't know movies very well. Also, we make fun of Tyler Perry.

0:12:10 Garrett apparently went to his sister's school.
We're not sure if it was, in fact, his sister's school, but there is a high likelihood.

0:14:45 Garrett plays more League of Legends.
Which I'm sure none of you are surprised by.

0:16:50 Garrett talks Game Design Class.
And I don't have more to say about it.

0:18:45 Garrett is getting into Magic: The Gathering.
Which leads into a conversation about TCGs and video games. When you think about it, it is amazing how much money is being made off of what is essential small pieces of cardboard.
Even if I wanted to get back into Yu-Gi-Oh, I fear that the game has evolved so much that I wouldn't be able to keep up. Like Chris, I would pretty much only go for a digital/virtual card game nowadays. It is the only way to keep my costs down.
Man, I spent way too much of my parent's money on Yu-Gi-Oh in retrospect.

0:25:00 Garrett discusses his 360 exploits.
And brings out Sam's PC elitism by mentioning that he plays better on a controller than a KB&M. It's adorable.
I love that you can't see the visual joke on our audio-only podcast.

0:31:15 Viewer Questions
And the fact that Sam is no longer the only one to have access to the e-mail is confusing him.

"Have you guys heard about the controversy over the indie game, Hatred?"
Yes, I have. It looks so pointless. I just don't get it, and have nothing further to say on it beyond what was said on the podcast. Having said, this game came out at a terrible time, when the industry's reputation has been shot by recent events. We need to rebuild our credibility, not shatter it further.

"Have any of you guys played the old Ninja Gaiden games?"
I have, but I am really bad at them. The only game I played in the franchise is Ninja Gaiden Sigma. I died... a lot.
Chris is in a much better position to talk about them than I would be.

0:45:20 I played Shin Megami Tensei: Nocturne.
After all of the SMT games that I have played in the past few months, it is of no surprise that the other guys are getting confused by all of them.
An impressions piece on Nocturne will be released in the next few days. Expect an impressions piece on it in the next few days. My explanations on the cast we're great, so I hope that piece will better clarify my thoughts.
Yeah. Interesting, if niche, game.
The article on Persona 3/4 that Sam is referring to is this one that I wrote.

1:01:00 I played Shin Megami Tensei IV.
The big thing I am noticing in SMT IV is that ATLUS has finally been clued in to the fact that literally no one liked how fusion was strongly linked to needed to deal with the random number gods.
Which is a good thing. It saves the player a lot of time and patience.
Having said that, this is still an SMT game. Do not expect the game to give a shit about your pansy ass.
That comment on Persona being SMT-lite really isn't a joke. The original intention behind the Persona franchise was to make a more beginner-friendly SMT game. It did not succeed.
Technical difficulties were experienced.

1:11:50: Chris has been playing Hyrule Warriors.
And, very briefly, goes into a rant about how Dynasty Warriors gets a bad rap. I tend to agree with him on that, personally. Yeah, the Warriors games are stupid fun, but stupid fun is fun nonetheless. I even find myself enjoying them when I play them, as rare as those occasions are.
I sincerely wonder if Ganondorf being the bad guy is a spoiler. It is a lot like Mario and Bowser, where it would be more surprising to not have him as the villain. At the same time, some people might be upset at finding that out.
Aside from that, I have not much more to add to the conversation in the cast.

1:30:10 Sam was selling furniture.
Which gives me a pun opportunity.

1:32:10 Sam plays Adventure Express (by Adult Swim Games)
And it's freemium. Interestingly enough, it reminds me of Marvel Puzzle Quest.

1:33:50 Sam tried a game called Out There.
Not much to say.

1:35:50 Sam played a game called Device Six.
Again, not much more to add beyond what was said.
The trailer Sam was referring to is here.

1:42:50 Sam picked up Shadow of Mordor.
One of the rare times where you'll hear negative critiques of the game.

1:47:30 Sam talks with my game design buddies about indie games.
I honestly did not know my friend Javy was designing his own games. One of the ones Sam was talking about is this one. The site Sam says Javy referring him to was this one.

Javy himself is a pretty cool dude, that I talk games with all the time. You can follow him on Twitter. When Bioshock: Infinite was released, I did a Spoiler-Cast with Javy and our mutual friend Marc Price after we had all finished it. You can find that here.

1:53:00 Wrapping up.
My Impressions of Project X Zone are here.
And Sam's website is here.




Thursday, October 9, 2014

The Texture Pop: Episode 10: Are You Tsunder Ready?!

So, Sam could not join us this week because he was away visiting relatives in the foreign country known as Texas. To fill in the vacant slot, I brought a friend of mine Ryu... Ian, to the cast this week.

Also, the image and title for this week were both my idea, so you can go ahead and blame.... thank me for that.



0:00:00 Introductions
To understand the context behind this initial conversation, Ian uses a very crappy headset that only works when a game is playing on his console. You'd have to ask him more about it, because I would never purchase a headset like that.

0:05:10 Chris, Ian, and I all bought Persona 4 Arena Ultimax
WE ARE TSUNDEREADY!?
We actually cut our session of Persona 4 Ultimax short to record the podcast. Truthfully, that's probably a large part of why Ryu... Ian joined us for the podcast.

The day this podcast went up, the price for Marie and Adachi went from free to $5. Anyone who hasn't gotten them yet is SOL unfortunately.

I will talk about the story and mechanics more in my upcoming Impressions piece, so you can look forward to that. Although, I will admit that this discussion heavily informed some of my thoughts on the game.

When Chris talked about "It would be worse, they could say 'A battle was fought'", it reminded me of the cutscenes from Kingdom Hearts: 358/2 Days that were included in Kingdom Hearts 1.5 ReMIX. That's exactly what they did, but I think it's more acceptable because of the presentation of those scenes.

In terms of fighting games, this is a great purchase because they added so much to the game. The discussion is so through that I think it stands on its own very well.

Also, the fact that the original P4 Arena Story is DLC reminds me of how the story of the Dissidia: Final Fantasy was included in Dissidia 012: Duodecim when that game was released.

This discussion did give Garrett ample time to come into the chat, luckily enough.

0:41:35 I finished Digital Devil Saga 2 (finally)
I will say, explaining this story to someone else is really silly unless you were actually following it from the very beginning. I really can't listen to my own explanation without laughing.

It's the weirdest use of Buddhism I've ever played. And you can

*SPOILERS* Also, I constantly mistakenly refer to Seraph as "he." Canonically, since they are fusion of a guy and a girl, they are technically hermaphroditic.

You can also see my impressions piece on that game here.

0:52:30 I was accepted? into a beta for Dragonball: Xenoverse.
And I have literally nothing to say about it.

0:53:30 I Kickstarted One Night Ultimate Werewolf: Daybreak.
And we talk about pricing and stuff. The Kickstarter is here if you are curious.

0:55:00 Ian reformatted his HDD.
And he talk about the games he played since he lost the save data for them, like The Last of Us, Suda 51 games like Shadows of the Damned, and Platinum Game's games like Metal Gear Rising: Revengeance.

We then detour to discuss Avatar: The Legend of Korra and binge watching as a concept.

Ian probably would have talked more if we didn't spend all our time playing Persona 4 Ultimax.

1:05:00 Garrett plays League of Legends
And we talk a bit about F2P games and other things.

1:09:30 Garrett plays The 3rd Birthday and The Yawg.
I unfortunately cannot comment too much on these games, because I've never played.

1:10:15 Garrett saw Box Trolls?
I don't know if I got that title right.
We also take a brief detour to discuss movies.

1:11:55 Garrett goes back to The Yawg to discuss it some more.
And some of the things in the game sounds pretty gruesome from what he was talking about.

1:17:25 Garrett talks comics!

1:18:10 Chris goads Garrett into talking about Destiny.
And we're still the #1 Destiny podcast on the internet.

Since Ryu... Ian is here, I get to take this time to tell him off for convincing me to play the beta because it's "teh best thing evarrrrrrrrrr!"

I would really like to see a "developer tell-all" about Destiny. I think it would be truly fascinating. There has to be a story behind what we got as the final product.

This conversation is probably nothing you haven't seen before on the internet in some capacity. It's a fine game, but it's not the ultimate god-slaying game of awesome that people thought it would be.

1:29:15 Chris recently obtained a Wii U.
Specifically, the Mario Kart bundle.
He also seems to really enjoy all of the features of the Wii U.

I actually did not know that the Wii U GamePad could be used as a semi-universal remote the way Chris describes.

It seems like installation was pretty easy for him too.

We also talk briefly about services like Netflix and YouTube and how they compare on different consoles.

1:36:55 Chris talks about the games he bought for the Wii U.
It's Mario Kart. Do you really need me to talk about it? Everyone knows how good Mario Kart games are.

He also got Wonderful 101 and Hyrule Warriors. I don't have much to say about Wonderful 101, but Hyrule Warriors looks amazing. I have been watching footage of that game, and even as someone with no interest in Zelda or Wii U, that game looks HYPE!

1:40:10 We discuss Wii U hardware again.
Being able to use the GamePad in so many ways makes it an interesting, and very useful multi-purpose tool. I was actually surprised at this, because I honestly didn't know that the GamePad had so many features.

1:50:07 Ending
Turns out we actually did release the cast on time... but I was just dragging my feet too much.







Tuesday, September 16, 2014

The Texture Pop: Episode 8: This Is Not a Destiny Podcast

I don't know exactly how it happened... but it happened. We brought up Destiny as a one-off joke in the intro, and we somehow spent almost a significant chunk of the podcast talking about it. The best part is that none of us own the game, so we have no reason to really give out our opinion on it. Garrett and I played the beta, but that's it (though I hear not much has changed between then and the main release).

And that really hampered the rest of the cast, because it left us much less time to really talk about what we wanted to talk about. Although we continuous fail to do so, we really are trying to shorten up these podcasts. It's just that one conversation leads to another, which leads to another. By the time we realize it, we've spent 20 minutes discussing cupcakes and no one has any idea why that is.
It's both the shows greatest strength and weakness.

Having said that, here's the show.



The MP3 of this episode can be found here.

0:00:00 Introduction
Sam, I just want you to know that THIS IS ALL YOUR FAULT!

0:03:34 Viewer Question
"Have you guys ever played the original Unreal or Unreal 2? If so, what did you think of them?"
My youth betrays me when these types of questions come up. Not only are these games before my time more often than not, but even if they were from my time, I haven't been using my PC for gaming for very long. I've only had a computer capable of playing smaller games fairly well for a few years now, so I missed out/am missing out on many good PC games. In many ways, I'm still playing catch-up. Part of me hopes that when I graduate college, I'll be able to upgrade to a really good gaming PC and get much deeper into it. Until then, I have other things I need to use my money for.

0:08:50 Chris has a question about manga.
While I myself don't read a lot of manga, I have many friends who do. Sam is very right, MangaFox is the place to go for manga. Though I am less familiar with it, Sam also recommended All Mangas Reader to check out.
As a child, I used to read many of the popular Shonen Jump manga, but not many of the less known ones. Growing up, money became more tight, and when it came time to start cancelling subscriptions, Shonen Jump was one of the first to go. When my friends introduced me to MangaFox much later, I was already too far behind and didn't want to spend all that time playing catch up.
I only really gave up on manga because I used to be really into Naruto, but a particular moment in the series pretty much destroyed any interest I had in it. After Pain killed so many characters, and then almost immediately brought them back to life, I stopped caring. It showed me that death is completely meaningless. Once that happens, it becomes much harder to invest yourself in the events that go on, since you know they is a good chance they will be made meaningless.
Is it unfair to judge all mange/anime because on one? Yes. Will that stop me from doing precisely that? No.
Having said that, that isn't just a problem you see in manga/anime. ANY series that goes on for too long with suffer from that. That's probably why my favorite animes (Code Geass and Death Note, for the record) only had two seasons and ended before they had a chance to turn into crap. Sam has recommended a lot of anime to me, and I probably should watch a few of them sometime.

0:21:26 I joke about Destiny... and come to regret it.
I'm sorry listeners. I truly am.
I still can't fathom why they wouldn't put the database containing all the game's story in the actual game, even as just a text file. It boggles the mind. The database exists in RPGs for precisely that reason. Some people don't care about story, but the ones that do can look up any extra details they might be curious about.
This game was clearly over-hyped, even worse than Watch_Dogs was. It's not what I would call a bad game, but it is totally outclassed by many of its contemporaries. Honestly, if Destiny interests you, you are simply better off playing Borderlands 2.
In the premier episode of this podcast, I made a joke that Destiny was about "fighting the darkness with my keyblade," but it is worse than that. Shit all you want about Kingdom Hearts, but it has characters than make an impact, with their own personalities and motivations. Furthermore, light and darkness are very strongly defined concepts. Destiny lacks both of these.
I just cannot see the appeal of it. It doesn't even seem all that ambitious to me. In fact, the game looks very safe.

0:41:05 Chris talks a bit more about Serious Sam (and we stop talking about Destiny)
Hearing Chris talk about Serious Sam 3 on the 360 really, really sucks. That should NEVER happen on a console. There really isn't an excuse for that. If the devs didn't have time to port it to the console properly, they shouldn't release it on that console.
Even on the PC, some of the things Chris is talking about are simply inexcusable. I get the distinct impression that the developers were probably pressed in terms of either time or money, possibly both. Most developers don't release games in a state like that unless they have to, because they take pride in their work. What a shame.

0:48:45 Chris talks about Fist of the North Star and Dynesty Warriors-esque games.
Not much for me too add here, unfortunately. It's Dynesty Warriors, you either know about it or you don't.

0:51:30 The conversation transitions into Gundam, then Zoids.
It has been so long since I watched the Gundam anime that most of the finer details elude me. All I remember is some anime dude putting on a rubber suit, stepping into a cockpit, and then air boxing the shit out of other robots.
For some reason, I have significantly stronger memories of Zoids. Though many names elude me, the characters, faces, and overall storylines are still in my mind. This is probably because I kept up with the series with greater frequency as a child.

I should apologize for my belligerence during this segment. There were two main reasons for that. One of them is something you might have noticed from the recording. I was sick, and my voiced might have given that away.
The other reason is that I has to be up super early for work, so I didn't want the recording to go on for too long.

1:00:55 I am getting sick of Project X Zone.
It was a very interesting game at first. However, the game doesn't really add a lot in terms of variety as it goes on.
Oh sure, the initial objective might vary from mission to mission. However, once that is complete, the game will ALWAYS make you kill everything afterward. At the start, the game is content with making you simply kill a boss to end a mission. However, that stops really early on.
As a result, one single chapter (in other words, one battle) can take over an hour to win, sometimes more than 2 hours. And the game has 48 chapters. The game does have a quicksave, but since I only play for 20 minutes at a time (the length of my commute to either work or school), I don't feel like I'm making progress.
It's boring, it's slow, and it's annoying.

1:05:33 I play more Digital Devil Saga
On the other hand, this game has been getting more and more interesting as I play. It's like most SMT games in that it is much more important to get the right skills than to level up. With the right setup, a low level party can easily topple a high level boss by striking weaknesses to get extra turns and using their own skills to absorb enemy attacks.
As for the story, it's good, but even in this space here, I would not be able to explain it. I know it's weird to ask you to trust me on that, but I'm asking you to trust me on that.

1:12:05 I tell the cast that I've been sick.
Y'know. I just assumed everyone used Petroleum Jelly to heal dry skin on their nose when they got sick. I was surprised that Sam was surprised.
Tissues, Petroleum Jelly, and Cold Medicine... I try to make sure I have all three readily available when I am sick.

1:18:35 Garrett played Half-Life 2 and League of Legends: Ascension .
I wish I knew a bit more about League, because I'm always at a loss with regards to what to put down here whenever Garrett talks about that game. I'm not a huge MOBA guy, so I don't get into them. I'm the kind of gamer who needs a sense that I advancing towards some goal, typically the advancement of a story, in order to keep playing. In multiplayer games, I don't typically get that, so I don't play them too often except to hang out with friends.

1:28:18 Garrett purchased FaceRig and Among the Sleep.
FaceRig is technically more of a software than a game, but it still sounds really cool. Basically, it's a program that maps your facial movements onto a 3D character, though a low-res webcam. It's still in testing, but the developers are apparently comfortable enough to put it out to the general public.
This brings us to the general topic of Steam Early Access. Like Greenlight before it, Early Access has a lot of problems associated with it. I still don't know if I support or renounce the concept, as there are very strong cases for its inclusion and its removal from Steam.

1:31:55 I ask the cast if they prefer the close-garden or open approach to Steam.
I ask this mostly out of curiosity. Again, I haven't fully formed my opinion on the matter. I think there is some nuance to the issue.
In either case, some quality-control should be taking place. I think that much is clear.

1:37:40 Garrett talks about his Game Design class.
It is interesting how many parallels there are between the classes Garrett goes through and what I go through. I am going for a general Bachelor's of Science in Computer Science, with a concentration in Game Design. Garrett is going through a specialized Game Design class.
In terms of programming, you can teach a lot by just asking students to program video games. All sorts of skills are necessary for even the simplest games. As you advance to higher level courses, this becomes less true, but it is still interesting to take note of.
Having said that, the pitches Garrett talks about from his class all seem really bad, just on a fundamental level.

1:47:20 Sam has been playing Diablo 3.
And he is super-bored by it. Then again, his character sounds super OP. Not much more to say about it.

1:53:00 Sam finished the new Strider game.
Not much to say about that.

1:55:45 Sam got to play the Dark Souls 2 DLC
And it's somehow difficult even by Dark Souls standards, which I thought was impossible.

1:58:50 Sam watches non-David Cage movies.
And they sound interesting enough for me to want to check out at some point.
Though at this point, I actually had to drop out of the podcast because I really needed to wake up early the next day.

2:12:25 Sam finished Muramasa: Rebirth.
And I am a bit sad I missed out on that. I mean, it would be me gushing about the game, but I would have loved to talk about it.

2:13:30 The guys wrap up the cast without me.
At least the guys are aware of how ungodly long this particular session seemed to run too. I wonder how much more bearable it would have been if I wasn't literally sick and tired. They aren't wrong about us being able to talk forever. These types of discussions, even outside the cast, are fairly normal for us. That's just how we roll, I suppose.
As for shout-outs, I wrote an article on RPG Combat I forgot that I wanted to talk about during the cast. I'll make sure to bring it up next week.

Thursday, September 11, 2014

The Texture Pop: Episode 7: SPACE DRAGONS BRO!

The Texture Pop returns for another week of craziness. Everyone showed up for the recording session, so the cast was back to its usual shenanigans, albeit a more muted variety of it.

You see, most of us were completely exhausted when we started recording, and that only got worse as the show went on. Sam was getting a lot of hours at work, Garrett had some issues he was dealing with, and I was doing off-site training for work (at a location an hour away from my house) and had only just gotten home a few hours prior to recording.
And Chris, Chris can stuff it with his energy.


The MP3 version of this podcast can be found here:

0:00:00 Introduction
Just an FYI, I get weird when I'm tired, which can explain some of the behavior at the start of the cast.

0:02:20 Viewer Questions
"Do you guys have any favorite gaming-related media?"
I mention the Mass Effect novels in this segment. Though I stand behind the first three novel, I reject any notion that final novel is good.
The document referring to all the plot holes in it is here. (It's only 16 pages.)
And here's a link to (screw) Kai Leng: Cereal Killer.

Garrett reminds me of .hack, which makes me bring up just how much I love .hack. Through the games are fairly mediocre, the lore and story is fantastic. Its premise is fairly unique among video game plots, and it had a very distinct feel to it. I could've sworn that he brought up the subject, but listening to this recording makes it clear than I did.

"Do you guys have any franchises that you would like to be turned into a game, and what would you want that game to be like?"
All the properties that I really love have one of three problems associated with them, in regards to this question.

  • The franchise started as a game, or already has games for it.
  • The franchise does not feel like it would work as a game, in an interactive space.
  • I would never trust a developer to accurately capture the spirit of the franchise in a video game for.
It's an interesting thought question though, and I'd be interested in any responses from you guys to this question.

0:36:25 Sam bought Grid: Auto Sport
Because Dirt 3 uses Games For Windows Live.
...No one likes GWFL. At least that service is on the way out.

And we talk about that and other racing games, so I start to clock out. I distinctly recall it being really difficult to keep my eyes open during this segment. (I was really tired.)

0:41:25 Sam picked up the new Strider game.
I don't have much of a frame of reference for the Strider franchise, so I honestly cannot elaborate much upon what Sam and Chris were talking about.
What they do start talking about, that might be of interest, is the necessity to upgrade PC hardware to keep up with current games. This is honestly probably one of the biggest reasons I stick to consoles. My funds, especially as a college student, are extremely limited, so I try to spend them wisely.

0:47:11 Sam is still not playing the Dark Souls DLC and touched Murdered: Soul Suspect
I think the behavior Sam exhibits while trying to get to the DLC is completely understandable. I remember, after about the 30-35 hour mark in Dragon Age: Origins, where I was just getting so sick of the game and just wanted to be done with it and move on to something else. It's not the exact same, but it's comparable.
As for Murdered: Soul Suspect, I have an impressions piece on it if you are interested.
We also briefly discuss Early Access in this segment.

0:53:30 Garrett played a bit of Watch_Dogs
I do find it really interesting that myself, Chris "Campster" Franklin of Errant Signal, and Patrick Klepek of Giant Bomb all found Aiden Pearce to be irredeemable. None of us had any knowledge of the other's thoughts, but we all agree.
Aside from that, Watch_Dogs is okay, but super overhyped. It's not honestly fairly bad overall, though it has some qualities which can be refined into a truly great game.

0:59:45 Garrett got free movies from his library.
Include Citizen Kane, which is the Citizen Kane of movies.

1:01:05 Garrett played Borderlands 2 and League of Legends
I don't like Borderlands 2 much because it's one of those games where you need other people to have a good time. Playing by yourself is just incredibly boring.
As for League of Legends, those MOBA communities sound really, really shitty. It's really sad to see. People take their entertainment WAY too seriously.

We do get into a conversation regarding LoL's story. While I don't know anything about it, what I've heard makes it sound really bad.

1:15:35 I finish Devil Summoner 2.
And I wrote an impressions piece on it.
I really do not understand why designers make dungeons and levels as long as they do. I cannot stand long dungeon crawls. TEN HOURS for one dungeon is OVERKILL. I get angry after an hour.
Aside from that though, the game is a very good Shin Megami Tensei game. I'd easily recommend it to anyone who likes JRPGs and is interested in getting into SMT.

1:21:25 I am playing Digital Devil Saga.
Even among SMT games, this game is incredibly unique, mostly because you never gain any new demons. Instead, you develop your character's demonic powers as they progress through the game.
It's a very bizarre game, and I look forward to finishing it.

As for silent protagonists, I tend to like them in games. They serve a very important role, especially in SMT games, because they typically serve as player-avatars more than characters in their own right. Of course, ultimately it depends on the game for if its a good idea.

1:28:30 Chris bought the Serious Sam Collection
Serious Sam is a franchise I really need to take the time to playthough at some point. Everything I hear about it indicates that it would be right up my alley. Unfortunately, it's another one of those franchises that I don't know enough about it to make any additional commentaries.
I was also completely unaware that Serious Sam had an RPG. Calling in "The Random Encounter" is quite clever, so props to the developers for that.

1:43:30 Chris talks about Mortal Kombat X and DLC
And yet another series I don't know much about. This has been a fairly light annotations because I don't know a lot about many of these topics.
However, I do love how Chris remarks about how game developers have trained us to just wait until all the DLC is out, and then get it in a single go with the "Ultimate Edition". I sometimes wonder how that behavior affects the sales of games with DLC.

1:48:30 Chris and Sam talk about DOA5 and Virtua Fighter
And I was honestly beginning to fall asleep during the recording. Took all of my willpower to stay awake.

1:55:00 We start talking movies until the end of the episode.
And Micheal Bay is still bad.

2:02:20 Conclusion
I was so tired that I FORCED this to end.