Showing posts with label card games. Show all posts
Showing posts with label card games. Show all posts

Thursday, December 17, 2020

In League with the Legends - Nox Ezreal

It's been some time since we've played some Constructed in Runeterra on stream, so I figured it would be good to dive back and play some of the newer decks that have been making the rounds since we last give it a whirl.

We seem to have picked a good time too. Since new champions have just been released into the wild, people will probably be experimenting with new decks and brews.

For now though, let's return with a new take on an old favorite: Ezreal, courtesy of Mobalytics.

Deck code: CECAOAIEAENR6JBGGQ5ACAQDBEBQCAYUFY3QCAYECEAQEAIDCYZQA

Thursday, December 3, 2020

In League with the Legends - Expeditions

When it comes to card games, I tend to latch heavily onto Constructed formats, where players can build decks out of a specific pool of cards designated by the format in question. It suits my style better, allowing me to take the time to do research on what the most popular decks are and either netdeck or use them as inspiration to create my own recipes. It brings me a certain joy to analyze the trends and see how decks new and old fair as cards are brought in or removed from legal play.

But any card game player knows that Constructed formats are only one way to engage, the other being Limited formats. Rather than come into a game with a deck build ahead of time, Limited formats require players to improvise and built decks based on what they pick from a random or semi-random selection of cards. Drafting is one of the most common variants, opening a pack, picking one card from it, and passing it to the next player in rotation so that they can make their own pick.

So instead of coming at you with another set of decks to try, this time I thought it might be fun to check out Legends of Runeterra's equivalent of a booster draft, called Expeditions. Let's build our own deck and see how well it holds up.


Wednesday, November 4, 2020

In League with the Legends - Lee Targon's Warmother

Eventually, after so long without streaming any card games, the itch eventually needs to be scratched, at least for someone like me. And there's no better time than now to return to the world of Runeterra, which the latest update providing new cards, champions, and strategies to experiment with.

On top of that, there appears to be a new event on offer with regards to a pop stars in the League of Legends lore that I have absolutely no familiarity with whatsoever. I've sure someone will explain it to me at some point.

As always, the deck lists I play with come courtesy of Mobalytics. The decklist import codes are:

  • Warmother:
    • CICACAYFAIBAGAICAYBQCBIBDUUAKAIBBQLSCJZJAEBQCBIPDE3ACAIBAE2A
  • Lee Targon:
    • CIBQEAICBEYQGAQCAMDASBQDBENSGKJTLRRAGAICAIEACAYCCQAQGCKVAEAQEAQF

Thursday, October 8, 2020

In League with the Legends - Journey to the Peaks

Welcome back to the lands of Runeterra, where it's time to conduct another experiment in The Lab. This one is unique, in that it is an entirely single player experience. Two of our newest champions, Leona and Diana, are looking to reach the peak of Targon to face Aurelion Sol. Along the way, they'll each face obstacles and enemies barring their path.

Let us help these champions complete their journey.

Wednesday, September 30, 2020

Making Magic in the Arena - Dimir Rogues

It's that time of year again. The Ravnica sets, including War of the Spark, and Core Set 2020 are out, and Zendikar Rising is now in. That's right: Standard Rotation has occurred. And though many powerful spells have left, still many more remain.

Having said that, it's also time to beginning experimenting with new decks for this bold new frontier. And while I'm not convinced it's the most powerful deck in the rotation with four-color Omnath out in the wilds, seeing a viable Rogue tribal deck coming together, and in my favorite two-color combination, how I could possibly play anything else.

That's right. It's time to play Dimir Rogues!

Monday, September 28, 2020

Commander Night Playback - Zendikar Rising Legends Night

Now that Zendikar Rising has officially released, a new set of legendary creatures has been released upon us for our amusement. And naturally, that meant it was a good time to have a theme night. Each of us built a deck based around one of these new legends, similar to how we had our Ravnican Guild Night a few weeks prior.

Just as before, we each rolled for the order we got to choose our commanders. While I didn't go first, I did get the commander I was most interested in. Oddly enough, the creature that stood out most to me as an interesting build around was Akiri, Fearless Voyager. Obviously, the deck focused on the use of equipment to power up and protect my creatures.

The other players chose Yasharn, Implacable Earth, Grakmaw, Skyclave Ravager, Charix, the Raging Isle, and, of course, Omnath, Locus of Creation.

Monday, September 14, 2020

Commander Night Playback - A Most Perplexing Commander

Most of the commanders you'll see played against you in a match have an obvious direction or set of directions the deck could go: A Yuriko deck is probably going to swarm the table with unblockable ninjas. A Teysa Karlov deck is likely to have some token element and some aristocrats element to out-value the rest of the table. A Korvold deck is going to end your friendship with its pilot. Whatever the case, it's easy to see what it's trying to do.

Other commanders require a little more thought in how they operate. Such was the commander I opted to run at the head of my deck in this last round: Mishra, Artificer Prodigy. I didn't get to show off just what kind of tricks can be pulled with him in this game, playing one of the most fair matches I have ever played. That said, I need you to trust me when I say that despite how the text reads, there are tricks one can pull with him in EDH. Hopefully, I'll be able to show off some of those tricks in the future.

Naturally, my opponents had ploys of their own. One of them was recently enchanted by Homura, Human Ascendant, and opted to build a mono-red deck utilizing him. My fellow graveyard-loving compatriot brought Kathril, Aspect Warper to the board. And last, but not least, the Melek, Izzet Paragon player from before was continuing to break in the deck and grow more comfortable with it.

Wednesday, September 9, 2020

Making Magic in the Arena - Temur Elementals

The best side-effect of the recent bans that we talked about the last time we entered the Arena was that it forced experimentation and cracked open a standard that had remained pitifully stagnant despite the influx of new cards from Core Set 2021.

As a result, we're seeing decks that just didn't get played enough due to the homogeneity of the pre-ban environment, like Izzet Tempo and Control decks that actually run counter spells. But we're not here to talk about those decks today. 

Rather, I chose to focus on this rad Temur Elemental concept that's been making the rounds. The elemental-tribal package isn't going to be in Standard for long, since Zendikar Rising is due to come out soon. But since the tools are all here, let's enjoy the moment and play with them while we still can.


Monday, September 7, 2020

Magic the Gathering - Commander Night Playback - Mill Wins (Sometimes)

Recently, EDHREC added a new page to their website, detailing the most common and popular combos in the format. And, naturally, as one does when exposed to a new resource of valuable information, I perused it.

Two particular combos, both in Dimir colors, caught my attention, because they resulted in a victory via infinite mill. As someone who loves alternate win conditions (I ran Exodia in my old YuGiOh days), mill is always a strategy that holds my attention. Armed with this knowledge, my reptile brain immediately set to work building a mill deck that I could bring to bear against my Cockatrice playgroups.

To do so, I must of course worship at the altar of Phenax, God of Deception. Answering my prayers, the god jumped to the helm of my deck to help lead my forces into their unconventional battle.

The first of my adversaries ran Heliod, Sun-Crowned. Next, the player who ran Rakdos, Lord of Riots during the Ravnican Guild Night opted to pilot the deck again since he enjoyed running it last time. And finally, Bruna, Light of Alabaster brought up the rear.

Monday, August 31, 2020

Magic the Gathering - Commander Night Playback - Ravnica Guild Night

A good way to spice up a Commander playgroup is to run a theme night to force everyone out of their comfort zone in some way. When someone in my Tuesday night crew ran the idea by the rest of us, we were all enthusiastically on board. Voting on a list of options, we unanimously chose a Ravnican Guild Wars night.

Each of us rolled a die, and from highest to lowest roll we chose which guild we would represent. The rules were that our commander had to be in the color combination of the two-color guild. Additionally, it must also be a legendary creature from one of the Ravnica blocks. (Ravnica, Return of Ravnica, and Guilds of Ravnica)

Wednesday, August 26, 2020

In League with the Legends - Quick Draw

It's been almost a month since we've been to the world of Runeterra, and last time we were in the Lab experimenting with ASM... ARAM. This time, we have another new mode to tinker with in the Lab, this time called Quick Draw.

Let us test our luck and skill at improvising with the fleeting hand and limited mana at our disposal. Can we rise above our opponents with quick thinking and finesse, or will they be the ones standing when the dust settles?

Monday, August 24, 2020

Magic the Gathering - Commander Night Playback - Killing Your Own Forces for Fun and Profit

Another week, another couple of rounds of Commander with my playgroups. Yes, you read that correctly.

One of my friends who used to be in the first playgroup but needed to drop out for his new job started up another one with a few others at a time better suited to his schedule. After awhile, I was invited to join the group, and I did so gladly.

Of course, that also gives me more material for this series. I won't go into every match I ever play. That said, as long as my stamina is up for it, I'll write with about those matches that just need to be saved for the record books.

With my new Tuesday group, I brought out a new version of my Syr Konrad list, removing the Mindcrank combo from last time and adding in a density of creatures to get more triggers of his ability. The other players were running Xantcha, Sleeper Agent, the Gitrog Monster, and Heliod, Sun-Crowned.

Wednesday, August 19, 2020

Making Magic in the Arena - Orzhov Yorion

It's been a while since we've engaged with the Standard meta-game here in MTG Arena. To be honest, I'd been growing bored and disinterested since it seemed like nothing even the release of Core Set 2021 did anything to shake up or otherwise change the kind of decks being played. It was still mostly Bant/Sultai Ramp, with Temur Reclamation and Mono-Red Aggro trailing right behind, just as it's been for months now.

That all changed thanks to the recent update, banning a number of key cards that forced most of those decks out to make way for new archetypes to take the stage, while we still have the cards from the Ravnica sets and Core Set 2020 to make use of.

You can find the decklist here

  

Monday, August 10, 2020

Magic the Gathering - Commander Night Playback - Take One Down and Pass It Around

Everyone's had that experience where certain commanders just end up fundamentally warping the game around their abilities. Like that Lavinia, Azorius Renegade player who you just know is playing the Knowledge Pool combo or my own Marisi deck who forces the rest of the table into uncomfortable combat, these are commanders that immediately telegraph that you're not in for a "normal" game of Commander.

Out of the three players who were in the match played, two of us were using such commanders. I was one of them, using a new flying "tribal" deck I had built around Inniaz, the Gale Force. The other game-warping commander was Zedruu, the Greathearted. And our third player had Kess, Dissident Mage as their general.



Wednesday, July 29, 2020

Making Magic in the Arena - Jumpstart

Jumpstart is one of the innovative and interesting formats I've seen the designers at Wizards of the Coast come up with. This weird hybrid format, combining the focus of pre-constructed decks with the variety that comes from a Limited format like Draft or Sealed.

Though boxes of it are hard to come by and too expensive when they are, largely due to Covid-related manufacturing issues, a version of it has come to MTG: Arena for us to play in the meantime. Is this new way to play all it's cracked up to be? Or is Jumpstart dead in the water?

Let's find out.



Wednesday, July 22, 2020

In League with the Legends - A.R.A.M.

Recently, League of Legends implemented a new feature called "The Lab", where it will introduce experimental modes of play that are unique from the others.

For our first round in the Lab, we play a classic mode from League of Legends: ASMR... I mean ARAM, short for "All Random All Mid". Four random champions are selected, and after a mulligan the deck is built based on those champions.

Which means that there's no need for us to build anything for it. Let's just dive in and see what happens.



Monday, July 20, 2020

Magic: The Gathering - Commander Night Playback - Achieving the Moral Victory

Statistically speaking, if a 4-player pod are building and playing decks are similar power levels, any one player should win roughly 25% of the time. This means that players should expect to lose the vast majority of their matches.

While this week's matches fall into that other 75%, I still managed to get in my licks and make an impact on the board.

Almost on accident, our first match went in a tribal direction. One of my friends ran Goblin-tribal with Muxus, Goblin Grandee. Another ran Morophon, the Boundless as a God-tribal deck, and the third player ran a Gishath, Sun's Avatar deck with dinosaurs.

So what tribe did I go with: Human Advisor, of course! And thanks to Bruvac, the Grandiloquent, I have the perfect commander for my Advisor-tribal deck. (wink wink)

Thursday, July 16, 2020

Making Magic in the Arena - Brawlin' with Bolas

Especially after that last MTG Arena stream with the Esper/Sultai Control decks, I've found myself growing somewhat disinterested in the current standard environment. For that reason, it was important to give something else a try in order to keep me going.

That's when I remembered that time I played Brawl using Nethroi as my Commander. Those matches were some of the best I've had in Arena for a good long while, and maybe continuing down that path would rekindle the spark I have for the game.

Naturally, when picking a Commander, the first one that comes to mind is good ol' Tricky Nicky. After doing a bit of research into Brawl deckbuilding, I found a good-looking decklist that I wanted to try out. The only change I had was replacing the Rakdos Guildgate with a Temple of Malice.

Let the games begins!

Monday, July 13, 2020

Magic: the Gathering - Commander Night Playback - Green is Too Powerful

It is often said that green is the most powerful color in Commander, possessing a glut of useful tools that feel almost disproportionate to what other colors are capable of. Of course, I've played decks that use Green, like Muldrotha and Marisi, but I've never played a mono-Green deck...

...until now. One of the members of our playgroup handed me a decklist that he wanted me to play on his behalf if he wasn't able to join us. When game time was upon us and he hadn't show up, the very least I could do was honor his wishes.

So it came to pass that I ran Jolrael, Mwonvuli Recluse, with a deck designed around using both of her abilities to build an unstoppable board of powerhouse creatures. Standing in the other corners were Arcades, the Strategist, Sygg, River Cutthroat, and Sethron, Hurloon General.


Thursday, July 9, 2020

Making Magic in the Arena - Under Control

Now that Core Set 2021 has been given some opportunity to percolate in the wilds, it's time to delve back into the Arena to see what we experience.

We played two decks today, both Control decks. Though one was in Esper colors and the other was in Sultai.