As many
of you are no doubt aware, Watch_Dogs has finally been released by
Ubisoft. I purchased my copy on release day, spending most of my free
time since its release playing the game. Having finished it, my
thoughts and opinions are still fresh in my mind. After investing so
much of my energy into the game, one thing keeps entering my mind:
Protagonist Aiden Pearce is an asshole. I am not the first person to
say that. Several well-known gaming critics have also made that
charge. However, I wish to articulate to you, the audience, exactly
why I think that Aiden Pearce is a complete, unrepentant asshole.
Because this article is coming out so quickly after the release of
the game, all spoilers will be marked for the benefit of the reader.
One of
the biggest reasons I think Mr. Pearce is an asshole comes from the
way he handles the randomly generated “Potential Crime” missions
in Watch_Dogs. To the unaware, a major conceit in Watch_Dogs is that
the whole city of Chicago is connected through a system called ctOS,
which Aiden can hack into using his phone. With this technology, the
player, as Aiden Pearce, can monitor the system and use its
algorithms to track potential crimes that might occur in the area.
When one such tip is received and the player arrives at that
location, the phone's Profiler can be used to identify either the
likely criminal or victim.
This is
where the asshole part comes in. In order for a potential crime event
to count as a success, the player mist wait for the criminal to
commit the crime. Then, they must either knock him out or kill him.
Should the criminal see Aiden coming, he will be scared off, and the
event will count as a failure. Let me repeat that for emphasis:
Preventing the crime from happening at all results in a complete
failure. Apparently, it is not enough for Aiden Pearce to stop
criminals in their tracks. No, he will not be satisfied until his
lust for violence is satiated. Even if the victim dies, the mission
still counts as a success. Clearly, Mr. Pearce must not care too much
about the people, so long as the criminal gets a whack in the face.
Another
thing that causes me to think Aiden is an asshole comes from the
game's hacking mechanic. As the player crosses the paths of
passers-by in the world, they can use their phone to hack in and
steal bank account data. Using that information, our protagonist can
then hack into ATMs to steal all the money from those accounts and
add it to his own cash total. There is no criteria with regards to
who the game allows the player to steal from (and make no mistake, it
is stealing). A random woman is suffering from terminal cancer? Who
cares? Let us take all $1200 from her account. No punishment or
consequence will be delivered to the player no matter what kind of
person is stolen from. Further, Aiden will never take anything less
than the full value of these accounts. Not a single penny is left
untaken. In order to continue living the way he does, our protagonist
is happy to plunder the life savings of all civilians unlucky enough
to be anywhere near him on the streets. This kind of behavior is
present in only one kind of individual: an asshole.
The
brazen amount of damage Aiden Pearce inflicts on the world is also
immense evidence of his being an asshole. During the course of the
game, there will be numerous occasions where our “hero” will be
chased down by another group, usually the police. In order to shake
his pursuers, Mr. Pearce will often hack the city infrastructure,
taking down the opposition. Blockers and road spikes can be
triggered, bridges can be raised, traffic lights can be manipulated
to cause pileups, and steam pipes can be exploded. Pay close
attention to those last two options. Aiden can hack a 4-way
intersection to make all lights on it turn green at the same time.
Though the ensuing accident can incapacitate his foes, our
protagonist is endangering the lives of all the people at that
intersection with his action. And once again, there are no
consequences for it. Blowing up steam pipes can also endanger lives
and damage property in much the same way.
Continuing
this line of thought, these types of chases frequently spill off
road. As a result, it is entirely possible, even likely, to run over
civilians in the middle of a chase. City infrastructure like power
lines, fences, signs, etc. can also be rammed over. One anecdote of
this I can recall comes from an optional mission. At the start of the
mission, Mr. Pearce states that he detects that a group of mobsters
is about to perform a drive-by shooting. In response, he traces their
path and decides to take them out before they arrive at their
destination. I had failed to completely head them off, and there were
stragglers left. As a result, they needed to be chased down. During
this chase, I must have run into and destroyed several thousands of
dollars worth of property, along with several people. Sarcastically,
I remember saying to myself “It's okay because I am a 'HERO'.” At
the same time, I noted that it might have actually been more
worthwhile to let the drive-by happen, because the net damage from
the drive-by would have been less than the damage I inflicted trying
to stop it. Combining all the damages from these actions, Aiden
Pearce is exhibiting signs of reckless abandonment in his pursuit of
“justice”.
With
regards the story, I will attempt to speak in broad strokes to avoid
spoiling any one specific event. What I can say is that Aiden rarely
acts with kindness, even towards those he considers an ally. Some of
it can be explained by the (admittedly justified) paranoia that comes
from being a vigilante. However, most of the time he comes off as
unnecessarily cold and calculating: The markings of a textbook
sociopath. He is unpleasant and almost disdainful of most of the
characters in the game, even when an non-asshole approach is would
clearly be more efficient in achieving his objectives. Also, whenever
our protagonist has an enemy at his mercy during a story cutscene, he
has a frankly disturbing tendency to gloat. One scene in particular
is absolutely chilling. In this scene (SPOILERS), Mr. Pearce is
walking circles around a mob boss that he just shot in the leg. To
get the boss to talk, he opens up his phone and starts to ask about
the man's family and how he balances his double life as a mob boss
and family man. This is to subtly imply that if the man does not
talk, his family could be put in danger. Considering that the guy
cannot run and is at Mr. Pearce's mercy, this seems completely
unnecessary and almost evil (/SPOILERS). Quite frankly, only an
asshole could engage in this kind of behavior.
All the
evidence is in. Given Aiden Pearce's lust for violence when fighting
crime, theft from innocent people, reckless abandonment, knack for
property damage, and unlikable demeanor, the conclusion is
inescapable. The protagonist of Watch_Dogs must be a complete,
unrepentant asshole. This is all despite the game's attempt to
portray him as a sympathetic, yet flawed character. If anything, this
shows how silly it can be to write such a serious, grim story over
such an open playground for users to do as they please. It always
results in this kind of dissonance that simply cannot be explain
away. I think the game might have been better had they opted for a
more lighter fare in terms of storytelling. As it stands, the
character we see is a jerkass, borderline sociopath.
2 comments:
The silliest part is that the news reports all say that everybody likes Aiden and won't reveal who he is to the cops. That he would threaten people's families in order to protect his own family is just so silly.
It's actually pretty astounding that the cops don't know who he is. His secret identity is one of the worst kept secrets I've ever seen.
I was actually genuinely surprised his sister didn't know about him being the vigilante. When he shows up to her house in the full ensemble, it should be disgustingly obvious.
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