Showing posts with label Shin Megami Tensei IV. Show all posts
Showing posts with label Shin Megami Tensei IV. Show all posts

Saturday, November 22, 2014

Impressions #20: Shin Megami Tensei IV

And now, we have reached the end of a long, long “Season of ATLUS”. After investing untold hundreds of hours playing ATLUS games and subsequently writing about them, we have reached the end of my queue. The last game in my list also happens to be one of the first I purchased for my 3DS: Shin Megami Tensei IV (SMT IV). Released in May of 2013, SMT IV attempted to bridge the gap between the classic feel of Shin Megami Tensei and the burgeoning market growing as a result of the success of the third and fourth entries of the Persona franchise. The end result is something that intriguingly shows how ATLUS has grown as a development house over the years.

As a Shin Megami Tensei game, many of the franchise staples have been brought back in full force. Players recruit demons into their party and use them to fight against other demons. The Press Turn System, which I have discussed several times before, makes a return as well. In order to make sure that the player party is as strong as possible, it is also necessary to regularly fuse demons together to create new ones. None of this will be surprising to anybody who has played an SMT game or read about them. These are classic elements one fans have grown to expect.
However, a lot of these elements have been retooled in order to improve the overall accessibility of the game. In particular, the fusion system received a huge update. Previous SMT games had the player go to a specific location in order to fuse demons together. They could also register demons in a compendium to be re-summoned later for a fee. When fusing, old games had a menu displaying all the demons possessed by the player, and it would display the expected result of the fusion. Skills inherited by the result would be semi-random, determined by a compatibility algorithm. Though serviceable, a lot of more casual players bemoaned how difficult is was to learn and master this mechanic. Since it was necessary to do this in order to remain stronger than the enemies, it was a valid complaint.
SMT IV greatly improves the usability of demon fusion, with the intention of giving players a greater degree of control. First off, instead of needing to go to a specific location, players can perform fusion at any time by accessing the main menu. The other major improvements is that the resulting demons skillset is determined by the player. Given the list of the demon's initial skills, and the list of every skill the parents know, players can select the skillset of the result.
Such changes are already a massive upgrade over the old methods, but the improvements extend further. Rather than having to laboriously go through every possible combination to figure out what players want to fuse together, SMT IV utilizes a search function. When the player enters the fusion menu, a list of options appears on screen. These choices all represent all the possible filters that can be used in the search. They range from the inclusion/exclusion of specific demons in the fusion, to specific races, elemental affinities, or skills. It is even possible to include demons from the Demonic Compendium in the list of fusion fodder. The results will be listed in the form of what demons can be made, given the current criteria, and the list of all combinations that will lead to each possible result. Once the fusion combination, and the result's initial skill set, have been determined, then the fusion will commence. As a result of all of these changes, players have a large degree of freedom in how their party develops, more so than in any SMT game before SMT IV. This turning away from random number generators in fusion grants great leeway in how the system works, and even unskilled players will quickly be able to make useful demons in this manner.

Other anti-frustration features include the ability to save anywhere, without needing to find a dedicated save point. At the same time, the game only gives the player two save slots, so some discretion must be advised on how often and where one saves their game. And even should players die in battle, that may not necessarily mean game over. For a small fee, the ferryman Charon will return the protagonist to the world of the living, just before they died. Should the fee be too high, it can be placed on a tab. Upon another death, if the player does not have enough money to pay off the current death, along with the tab, it will be a Game Over. The game is willing to give players leeway, when this is taken into consideration along with changes to demon fusion. However, because of that, it demands more from them in the middle of a fight.

While this is a very accessible SMT game, it is still an SMT game. Battles will often be decided quickly and decisively, thanks to the Press Turn System. Like in previous entries in the franchise, this system rewards smart play and punishes mistakes by giving or removing turns to both the player and the enemy. In order to further this reward/punishment dynamic, a mechanic was added called “Smirk”. If the protagonist or one of his demons exploits an enemy weakness (or blocks/dodges an attack), there is a chance they will smirk. When that happens, their attack power, accuracy, critical chance, and dodge rate are all greatly increased, and any attacks against their weakness are an automatic miss until their next turn. While this bonus is powerful, enemies and bosses can (and will) also gain smirk when they exploit the player's weaknesses. In this way, it becomes even more crucial for players to both discover and exploit enemy vulnerabilities while covering their own.
In any case, most battles, even boss battles, do not take very long. It is relatively easy to see whether or not the player is likely to win a battle by just looking at the state of the battlefield. It is interesting how the convenience features both have the potential to attract many new fans to SMT from the likes of Persona, while also having a chance to alienate them if they come unprepared. Likewise, classic SMT fans may pridefully scorn the convenience features, but enjoy how battles play out.

The story also has the potential to be equally divisive. While the actual story is not worth talking about too much, one of the important factors is that the player is regularly forced to make choices during dialog. Each of these choices shifts their alignment more towards Law, representing a desire to maintain the status quo, or Chaos, representing a desire to impose great change. The three companions that join the protagonist for most of the adventure each represent a viewpoint along this scale: One of Law, Chaos, and Neutrality. Whatever the player's alignment is at the start of the endgame will determine which ending is attained.
There is nothing inherently wrong with this idea, as archaic as it is. However, the execution has a major flaw. Said flaw is that there are many events in the game, required to complete the story, that affect the alignment of the protagonist. For example, accepting one quest as a part of the main plot moves the player closer to Law. However, if the quest is refused, the quest giver will simply tell the player that they will be here if they change their mind. No progress can be made until the quest, and resulting alignment change, is accepted. On the whole, the sum of these events skews heavily towards Law, which means one practically needs a walkthrough in order to be Neutal. For Chaos, it is necessary to heavily commit to Chaos at the start of the game. Since, like most SMT games, Law and Chaos are both different forms of suck, Neutral is clearly the only good ending. This leads to a lot of needless frustration.
On top of that, the characters themselves rarely ever feel like nuanced, dynamic people. Even in the case of the protagonist's friends, most NPCs in the game act more along the lines of caricatures, designed to embody and spout their given life philosophies. For players used to the type of characterization seen in Persona 3 and Persona 4, this can be very disappointing. However, classic SMT fans will probably come in expecting this. Combined with the impact on alignment, the story is very hit-or-miss. I did not mind it, but nor can I say that I thought it was particularly good.


Overall, Shin Megami Tensei represents an intriguing and enjoyable compromise between the notoriously difficult SMT games, and the more approachable Persona games. As someone who enjoyed both, this was a game that entertained me thoroughly. The fusion system is, hands down, the best fusion system that has ever been in an ATLUS game, with a great combat system to boot. Having said that, it is not for everyone. Fans of one franchise looking to break into the other franchise, or those simply looking for an alternative to more slower-paced RPGs, will find themselves welcome. If you consider yourself in any one of these categories, I would strongly recommend giving this game a try. Who knows? It might hook you as much as it did me.  

Thursday, November 20, 2014

The Texture Pop: Episode 16: *Skype Call Noises*




0:00:00 Introduction
My quote is courtesy of FF XII Fanfics. It's really one of the best thing I've seen on the internet.

0:01:50 Viewer Questions
For once, we got questions from multiple people. This means we're that much closer to being relevant.

"What is your favorite video game composer / video game soundtrack?"
I don't have much to add to what was said. I stand behind my answers.
     Jesper Kyd, for the soundtracks to the early Hitman and Assassin's Creed games.
     Shoji Meguro, for the soundtracks to... most PS2-era ATLUS games, particularly Persona 4 and Digital Devil Saga 1/2
     And last (but definitely not least) Daniel Korb/Ashley Barrett, for their AMAZING work on Bastion and Transistor.
There are a LOT of good video game soundtracks out there. Great question.

"What games that are either out right now, or coming soon, would you recommend [for the Wii U]?"
I recuse myself from this question.

"Have any of you guys played Terra Battle yet?"
In which I use this question to bitch about sponsored articles. Still, the game sounds interesting.

0:24:10 We discuss Sega and Sonic Boom.
And that's terrible.
But, this allows us to talk about Valkyria Chronicles, which is the good thing that Sega did in recent history. I'm so glad that people are enjoying it. After all, it's one of my favorite games on the PS3.

0:31:50 I have finally beaten Shin Megami Tensei IV.
An Impressions piece on the game will be released in the next few days. Until then, you've heard a lot about my thoughts on this game already.

0:38:15 I have beat playing Assassin's Creed: Rogue.
One thing that I find interesting about Rogue is that it flips some elements of the game, so that you get a feel for what it's like to be a Templar. We touched on that in the cast by talking about Assassin Intercepts and being boarded, but there is another way this happens. As you run around towns, there are assassins who are out there trying to kill you. So you play a bit of a cat-and-mouse game with them, trying to kill them before they kill you.
And then we spend a lot of time talking about the Assassin's Creed franchise.

0:44:30 I've been getting weirdly into Plauge Inc.: Evolved
And the Steam workshop makes it really, really fun to play.
Not much to say, although you can probably get it for cheap and its worth it for a few quick games.

0:46:25 Chris has been (disconnected)
Well... actually we all were. This is because my computer shut off (for a reason I won't discuss) and I was hosting the call. That's why it took me so long to reconnect to the conversation.

0:46:50 Chris has been (not) playing Hyrule Warriors.
And has been getting to his backlog.

0:48:08 Chris has been playing and enjoy Disney Infinity 2.0
And enjoying it.
We talked a bit about Chris Frankin's (aka Campster/Errant Signal) video on the game.
In short, Disney Infinity 2.0 really does address most of the complaints people had regarding the last version.

1:00:50 Garrett has been playing League of Legends.
And I really wish I knew more about League, because it would make my commentary more meaningful.

1:04:00 Garrett did a lot of things this week.
And he's going through them too quickly to comment on.

1:07:45 Sam has been playing Advanced Warfare
And he pressed E to pay respects, with Academy Award-winning actor Kevin Spacey.
So... the story is about as derivative as it sounded.
Then we discuss many other shooters during this time.

1:16:35 Sam has been playing Alien: Isolation and The Evil Within
And The Evil Within earned his ire.
This led into an interesting discussion regarding how horror games elicit different reactions from different people, despite feeding them the same stimuli.
We also discuss stealth games afterward.

1:25:20 Sam played Enslaved: Odyssey to the West.
Enslaved is an interesting game, because it's not that fun to play. However, it is still very much worth going through at least once, just to experience the story.
It leads into a discussion regarding how games like ICO and Enslaved use mechanics to help players grow more attached to NPCs.
It's a game that requires a heavy-interest in story, and a willingness to overlook mediocre gameplay.

1:32:00 Sam talks about Valkyria Chronicles.
Which gives me a reason to bitch about Valkyria Chronicles 3 not coming to US.

1:34:30 Sam touched This War of Mine.
And we go into a conversation regarding setting up and violating expectation, and how that can impact the enjoyment one gets from a video game.
I remember an interesting study I saw on the Food Network once. In a supermarket, a man had people taste-test a product, calling it "Salmon Ice Cream." They hated it. When he tried again calling it a "Cold Salmon Spread" and putting it on a bagel, people changed their tune.
When it was labeled "ice cream", people expected something sweet. When that's not what they got, they were disappointed. On the other hand, the different label set up correct expectations, so people were pleased. In terms of games, this might go far in explaining why we all felt disappointed by what This War of Mine turned out to be. Like Dead Island, they set up expectations incorrectly.

1:39:00 Sam played Dragon Age: Origins.
In preparation for Inquisition (which is out, as of the time of this episode's release).
Which makes us talk about Dragon Age. I've gone on record saying how much I dislike Dragon Age.
To be clear, Inquisition wasn't out when we recorded this. This is all speculation based on revealed information.

1:44:15 Sam tried to play more Bayonetta 2.
And we talk about it's few flaws.

1:46:00 Chris brings up Adonisus's question about Shonen Jump.
Sam tells us a story about his first time with Shonen Jump, and his plunge into weeaboo-ness.
Anime gets discussed.

1:55:30 Wrapping Up.







Thursday, November 13, 2014

The Texture Pop: Episode 15: Floppy Devil Dick (and Minor Site Update)

BTW, because I have been extremely busy these past few days, there will not be another article posted on Saturday. I apologize for this. Having said that, onto the usual shenanigans.



0:00:00 Introductions
And you get a glimpse of what it's like behind the curtain.

0:01:55 Viewer Questions
From our usual source:

"Why do so many people seem to hate Skyward Sword?"
Like I said during the cast, my opinion on the matter is purely a matter of speculation. Having said that, what I strongly suspect was the case is that the new style of play greatly affected the design.
It's a problem you see in games like Deus Ex and Dishonored. Since the design can't assume that you have certain items in your inventory (because you may or may not have any given item), it needs to be theoretically possible to beat without using any of the equipment they may or may not have obtained. They can be used to make your task easier, but it must still be possible to complete it without any of that optional equipment. Previous Zelda games make players feel like they are building their character's power over time. With this type of design, that is much more difficult to pull off.
Of course, other issues like unresponsive controls and an annoying side character would also be contributing factors, but I would posit the fundamental change in game design is the primary reason.

"Did any of you guys read Shonen Jump back in the day?"
Of man, I wish Sam was present for this discussion. He would be able to provide a more interesting conversation than either me or Garrett.

0:11:45 Chris brings up Dawngate (and its cancellation)
Though I would hardly call myself an expert, I can hardly call this surprising. The MOBA space is super competitive, and you need to make yourself stand out if you want to do well.
For the record, the incomprehensible blurb that came out of my mic was me jokingly referencing The Old Republic.

Then, we start talking about MOBAs in general. And the call dropped in the middle of our conversation.

0:23:20 Chris beings up Blizzard's new shooter, Overwatch.
After you get over the initial wave of "THIS GAME LOOKS AWESOME!", and you stop to analyze it, you wonder how good this game will be.
Blizzard has never made a shooter before. Further, this is a multiplayer-only, character-based shooter. Beyond that, the last game with such a colorful-looking initial trailer was Overstrike, aka FUSE.
This could do well, but on paper it looks like it's almost destined to fail, once you get passed the initial shock. On the other hand, Blizzard has a proven record for turning anything into a gold mine. I will be interested in how it develops over time.

0:33:30 Garrett plays Neotokyo.
Which sounds like a very fascinating Source mod. Unfortunately, I cannot comment any further.
And of course, ANOTHER Destiny reference. We're the best Destiny podcast on the interested.

0:46:00 Garrett has been getting into SMITE
And talks about how it blatantly steals from League.
Then, we discuss Adam Sandler movies. I'm not sure why.

0:56:05 I have been playing more Shin Megami Tensei IV.
And I have gotten to the point where the difficulty curve begins to level out. SMT fans know about this point, but I explained it a lot here.
I didn't say this during the cast, but I think part of why I have been enjoying the side-quests is because the game does a great job of making them available and easy to access. All you need to do is drop by a tavern every once in a while to see what's come up on the bulletin board.

0:59:50 I have been playing Binding of Issac: Rebirth
It is a major improvement over the base game in so many little ways that I really recommend it to anyone who played the original. There's also so much more content added to the game that the higher price is justified. No matter which system you get it for (PC, PS4, or Vita), you will definitely be getting your money's worth.
Having said that, it is not a game for everyone. If the old game wasn't great for you, this probably won't change your mind unless your issues were mostly technical in nature.

1:12:45 I played my first game of One Night Ultimate Werewolf.
For those who want to know more, you can watch Table Flip play the game here.

1:15:50 Chris has played more Hyrule Warriors
And we didn't talk much about it because Sam was absent.

1:18:45 Chris bought a copy of Dante's Inferno.
And I apologize to him on his behalf. No one should be subjected to that game.
On the positive side, it made the title for this episode very, very obvious. (I still think "Satan's Dick and Tongue Nipples" should have been the title, but we still chose very well.)

1:31:20 Wrapping Up
Yep.
Remember, send us stuff at TheTexturePop@gmail.com if you want us to talk about you on the air.

Wednesday, November 5, 2014

The Texture Pop: Episode 14: You've Got (New) Mail

Another week, another Texture Pop podcast. This week, we attempted, and mostly succeeded, at keeping it at a manageable length.

Also, for those of you who are unaware, Sam has also been much better about posting the MP3 versions of the podcast. You will usually be able to find links to them in the descriptions of the videos from here on out. For those of you with long commutes, it might be a good idea to get some quality(?) audio entertainment.



0:00:00 Introduction
Sam lovingly lampshades my minor misanthropic tendencies.

0:00:55 Viewer Questions
BY A NEW PERSON!

"I bought a Wii U and have been playing Hyrule Warriors too. My only complaint about the Wii U is its battery life."
I don't know enough about it to comment beyond what we discussed.

"Brandon, have you ever played Shadow Hearts?"
Definitely. When I was in middle school, a close friend introduced me to the franchise. I wish another one was in the works, but I'm content with the three games that were released. For anyone looking for a quirky, unique JRPG experience, Shadow Hearts is a great game. They are also very unique in terms of settings, because if memory serves, the first two took place immediately before and during WW2, and the 3rd game takes place in Prohibition era America.
A bit of warning though: While the franchise is known for having a sense of humor, the actual story tends to get very, very dark. People who dislike more mature, dark themes may want to watch out.

0:15:15 Chris brings up Avengers 2 (and Marvel's plans)
And we all agree that it's AWESOME!
DC still sucks though, at least in terms of movies. We also learn a lot about comics in this segment.

0:29:40 I played Shin Megami Tensei IV
I haven't finished it yet, but it is interesting to compare this game to previous entries like Nocturne. Through it is significantly more user-friendly than Nocturne, as an example, SMT IV is feels a lot harder than Nocturne did.
At the same time, this difficulty is almost like a Dark Souls game, where it is designed to both reward skillful play and punish those who do not learn their lessons.

0:38:10 I played Soul Calibur 2 HD.
It is really nice to play what I consider to be my favorite fighting game of all time again. Compared to a lot of other fighting games, I have found that SC 2 is much more forgiving to new players than other fighters. While it has issues, it is great for both single and multi-player oriented play sessions.
Also, another reason I love the game is that, through mission variety in the single-player mode, it teaches you all you need to know about the mechanics. Weapon Master mode really is one of the best I've played in a fighting game.
This gave me license to bitch about both Soul Calibur V and Lost Swords, which were both some of the worst fighting games I've ever played. I could not stand those games, and would never recommend them.

0:49:00 We wait for Garrett to get back so he can talk about League.
Please stand by for technical difficulties. Also, this might have been our first warning.

0:51:00 Garrett has been going to Best Buy to look at computer parts.
And I just let Sam and Garrett talk about a subject I know little about.

0:54:00 Garrett played the Evolve Alpha.
While I am interested in Evolve, I take this time to bitch about the game industry misusing the words "Alpha" and "Beta" incorrectly.
Then, we actually discuss the Alpha.

0:56:30 Garrett talks about Curse Chat?
Which leads to us discussing audio software... while we are recording an audio podcast... on Skype.

0:59:55 I get Sam to explain the title of the last episode 
Because I had no idea where it came from.
"I can't explain Spoopy. I can't even attempt to." - Brandon Carey
"[Spoopy] sounds like something my mom would say."- Brandon Carey

1:02:50 Chris has been playing more Hyrule Warriors
And it's definitely.... a conversation.

1:07:15 Chris was playing Borderlands: The Pre-Sequel.
The bottom-line is that it is more Borderlands. If you like Borderlands, you will like the Pre-Sequel. Otherwise, you won't care. There isn't anything radically new enough that your opinion on the matter can be swayed.
As for me, I could barely tolerate Borderlands 2. I really liked the friends I played with, the writing, and the characters. However, the act of playing in a session of Borderlands is just so painfully dull to me. Because of this, I have no reason to pick up the Pre-Sequel.

1:25:50 Sam thinks he's been working, but isn't sure.
I did not know Halloween was so busy for a pizza shop. The things you learn.
Though his shift was much worse than anything I faced, I certainly know the pain of a last minute customer. "That guy" is always a dick. Nobody likes "that guy."

1:30:50 Sams tells us about politics in fan-subbing anime.
And I've never thought about this before the recording.

1:32:50 We talk about talking about games with friends and strangers.

1:35:30 Sam talks about The Evil Within and Alien: Isolation.
I mentioned Errant Signal's episode on Alien: Isolation, which can be found here. I would recommend watching it if you haven't already. The comments made regarding the feel of the game and its use of save systems to invoke emotions is interesting.
I think it speaks wonders to how much more engaging a game can be when the player does not feel almighty, like most games are want to do. Limiting player power can lead to much more creativity, which can make a game so much more interesting when done correctly.
One thing that comes to mind now, when I think about how save systems make you feel is Hitman: Blood Money. Though you can save anywhere in a mission, you only have a finite number of saves (unless you play on Easy). Harder difficulties limit this even further. In this way, saves are just as much a finite resource as your other tools. As a result, you need to plan your use of them in much the same way you plan for everything else. To some, this detracts from the game. To others, it adds to it.

1:41:45 Sam bought Lords of the Fallen.
Which further adds to our save game discussion from earlier.
It's also a good game for Sam to talk about more than me, since he's much more familiar with Dark Souls.

1:45:50 Sam teases his Wii U discussion for next week,

1:46:15 Wrapping up.
My Nocturne impressions are here.
Our e-mail is also thetexturepop@gmail.com , so please send us your questions, comments, and feedback.




Thursday, October 30, 2014

The Texture Pop: Episode 13: Spoopy

As the Halloween episode, we considered it very important that we don't talk at all about Halloween and act like the holiday doesn't exist.

Instead, we decided to do our usual antics.



0:00:00 Introductions
We never did discover Chris's joke. It was probably about ethics in game journalism.
As a podcast about gaming should, we begin by talking about Mountain Dew and Doritos (and Soulless Geoff Keighley). Literally 10 minutes were spent on this topic.
Call of Duty also comes up in this conversation.

0:10:05 Garrett saw Gone Girl.
It was super good. I don't know movies very well. Also, we make fun of Tyler Perry.

0:12:10 Garrett apparently went to his sister's school.
We're not sure if it was, in fact, his sister's school, but there is a high likelihood.

0:14:45 Garrett plays more League of Legends.
Which I'm sure none of you are surprised by.

0:16:50 Garrett talks Game Design Class.
And I don't have more to say about it.

0:18:45 Garrett is getting into Magic: The Gathering.
Which leads into a conversation about TCGs and video games. When you think about it, it is amazing how much money is being made off of what is essential small pieces of cardboard.
Even if I wanted to get back into Yu-Gi-Oh, I fear that the game has evolved so much that I wouldn't be able to keep up. Like Chris, I would pretty much only go for a digital/virtual card game nowadays. It is the only way to keep my costs down.
Man, I spent way too much of my parent's money on Yu-Gi-Oh in retrospect.

0:25:00 Garrett discusses his 360 exploits.
And brings out Sam's PC elitism by mentioning that he plays better on a controller than a KB&M. It's adorable.
I love that you can't see the visual joke on our audio-only podcast.

0:31:15 Viewer Questions
And the fact that Sam is no longer the only one to have access to the e-mail is confusing him.

"Have you guys heard about the controversy over the indie game, Hatred?"
Yes, I have. It looks so pointless. I just don't get it, and have nothing further to say on it beyond what was said on the podcast. Having said, this game came out at a terrible time, when the industry's reputation has been shot by recent events. We need to rebuild our credibility, not shatter it further.

"Have any of you guys played the old Ninja Gaiden games?"
I have, but I am really bad at them. The only game I played in the franchise is Ninja Gaiden Sigma. I died... a lot.
Chris is in a much better position to talk about them than I would be.

0:45:20 I played Shin Megami Tensei: Nocturne.
After all of the SMT games that I have played in the past few months, it is of no surprise that the other guys are getting confused by all of them.
An impressions piece on Nocturne will be released in the next few days. Expect an impressions piece on it in the next few days. My explanations on the cast we're great, so I hope that piece will better clarify my thoughts.
Yeah. Interesting, if niche, game.
The article on Persona 3/4 that Sam is referring to is this one that I wrote.

1:01:00 I played Shin Megami Tensei IV.
The big thing I am noticing in SMT IV is that ATLUS has finally been clued in to the fact that literally no one liked how fusion was strongly linked to needed to deal with the random number gods.
Which is a good thing. It saves the player a lot of time and patience.
Having said that, this is still an SMT game. Do not expect the game to give a shit about your pansy ass.
That comment on Persona being SMT-lite really isn't a joke. The original intention behind the Persona franchise was to make a more beginner-friendly SMT game. It did not succeed.
Technical difficulties were experienced.

1:11:50: Chris has been playing Hyrule Warriors.
And, very briefly, goes into a rant about how Dynasty Warriors gets a bad rap. I tend to agree with him on that, personally. Yeah, the Warriors games are stupid fun, but stupid fun is fun nonetheless. I even find myself enjoying them when I play them, as rare as those occasions are.
I sincerely wonder if Ganondorf being the bad guy is a spoiler. It is a lot like Mario and Bowser, where it would be more surprising to not have him as the villain. At the same time, some people might be upset at finding that out.
Aside from that, I have not much more to add to the conversation in the cast.

1:30:10 Sam was selling furniture.
Which gives me a pun opportunity.

1:32:10 Sam plays Adventure Express (by Adult Swim Games)
And it's freemium. Interestingly enough, it reminds me of Marvel Puzzle Quest.

1:33:50 Sam tried a game called Out There.
Not much to say.

1:35:50 Sam played a game called Device Six.
Again, not much more to add beyond what was said.
The trailer Sam was referring to is here.

1:42:50 Sam picked up Shadow of Mordor.
One of the rare times where you'll hear negative critiques of the game.

1:47:30 Sam talks with my game design buddies about indie games.
I honestly did not know my friend Javy was designing his own games. One of the ones Sam was talking about is this one. The site Sam says Javy referring him to was this one.

Javy himself is a pretty cool dude, that I talk games with all the time. You can follow him on Twitter. When Bioshock: Infinite was released, I did a Spoiler-Cast with Javy and our mutual friend Marc Price after we had all finished it. You can find that here.

1:53:00 Wrapping up.
My Impressions of Project X Zone are here.
And Sam's website is here.