I'm sure most of
the people reading this are already sick to death of “The
Discourse”(tm) surrounding Sekiro: Shadows Die Twice. Many people
have already weighed in, with voices smarter and more well-researched
than mine, yet I can't bring myself to let this one go. We don't talk
enough about accessibility in gaming, and Sekiro is one of the
greatest jumping off points to start delving into the topic: How
important it is and what game designers can do to reduce the barriers
of entry for the games they make.
Showing posts with label Sekiro. Show all posts
Showing posts with label Sekiro. Show all posts
Friday, April 19, 2019
Thursday, April 11, 2019
#121: Sekiro: Or How I Learned to Stop Worrying and Deflect
As a fan of From
Software's most recent works, from Demon's Souls to Dark Souls 3, I
was honor-bound to play Sekiro: Shadows Die Twice the moment it was
released. Going in, I felt prepared for another exciting adventure in
an environment that would do everything it could to kill me. With how
easily I breezed through the third Dark Souls game, I thought that
there was nothing From could do to surprise or intimidate me. They
must be running out of tricks, so I would be wise to whatever they
threw my way. Many of my friends thought the same way, to the game's,
the developer's, and our own collective disservice.
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