I'm sure most of
the people reading this are already sick to death of “The
Discourse”(tm) surrounding Sekiro: Shadows Die Twice. Many people
have already weighed in, with voices smarter and more well-researched
than mine, yet I can't bring myself to let this one go. We don't talk
enough about accessibility in gaming, and Sekiro is one of the
greatest jumping off points to start delving into the topic: How
important it is and what game designers can do to reduce the barriers
of entry for the games they make.
