Showing posts with label Dragon's Crown. Show all posts
Showing posts with label Dragon's Crown. Show all posts

Thursday, August 28, 2014

The Texture Pop: Episode 5: The Late Late Late Show

You guys are probably wondering why it took so long to post this episode. That is a perfectly valid question. The reason for that is that since Sam was late to the recording session, Chris had to take up the slack and perform hosting duties.

However, since Sam is the editor as well, Chris had to send him all of the audio files and has too busy to do it promptly. Once Sam got it, his work kept him too occupied to do much with it as well. That also explains why the title isn't that great this week either.

Further, since Chris's connection is worse than Sam's, there may be a drop in this episode's audio quality. I apologize on both my behalf and the behalf of the others for this.

Also, we have a guest today. My good friend Nick joined us for this cast. We'll likely consider bringing other guests in from our friends list because why not.

Having said that:



And the MP3 version can be found here. (When it goes up...)

0:00:00 Introduction
This rather unprofessional nature of this introduction can again be chalked up to the rather scatter-shot nature of the recording. We were kinda just winging it, which explains a lot of the awkward pauses and what-not.

0:03:00 We talk about seismic emergencies across the world.
And I'm honestly not entirely sure why.

0:04:45 We talk about the upcoming Fantastic Four movie (and Marvel comic books... and Hollywood)
Honestly, the thing about making Johnny Storm/Human Torch a black man that bothers me is that if they do that, than they might as well make Susan Storm/Invisible Woman (his sister) black as well. Feels like a wasted opportunity to me.
Like I said, I am okay with movie makers re-imagining old characters and putting them in new situations. However, this just feels a bit too textbook Hollywood to me. Far too safe for its own good, despite how different it is.

This does bring up a question though, why DOES Sony want the rights to Spidey so badly? It's not like he's bringing in a whole lot of money for them anymore. It would probably be best for anyone if they just stopped making Spidey movies.

The "laughing scene" I was talking about during this segment, in comparison to Spider-man 3's jazz scene, was the scene from Final Fantasy X. You know the one. My horrible voice combined with Chris's internet made that hard to hear.
Here is the picture of The Thing's look that Nick was talking about.

0:20:45 Chris's internet craps out and briefly ruins the Skype call.
Which is why Chris doesn't host often...

0:22:30 Nick talks about his week.
And we didn't really go into detail about much.
One thing we did go into briefly was Phil Fish. I hope that, for his sake, that he stays out of the industry. No matter what he says, he's going to get shit. That may be deserved on occasion, but not all the time.
We also talked briefly about X-Com and it's expansion.

0:29:30 Nick plays Elder Scrolls Online.
This goes into a broader discussion about MMOs in general.
Also, we go into an Elder Scrolls discussions briefly. For reference, the quest I'm referring to is this week. Like I said in the cast, I like Oblivion a bit more because it's quest design is a lot more interesting than Skyrim's.

0:40:05 Garrett talks about his week.
The train did come through, Chris. Choo choo!

0:40:30 Garrett plays Mass Effect 3 Multiplayer
And good god I hate this topic. I know it's been years since the controversy was a big thing, but Mass Effect 3 still gets under my skin. It was that perfect, critical mass, where everything went wrong in all sorts of ways at the same time.
The multiplayer was just a symptom of that in my opinion. While still good, it felt super tacked on. I had the impression that, like the weapon crafting in Dead Space 3, it exists only for the microtransactions. The article I mentioned (here) talks about the sliminess of them a bit more. Even worse is that it's not for a F2P game, but for a game you're expected to put $60 down for.

0:46:00 Garret and I talk about bows and archery.
I don't consider myself much of an outdoors-man, but it is fun to shoot arrows at a target. It's much more of a mental activity than a physical one, at least for me. I often think back to my physics classes when shooting.
We also went into a discussion about all the various recent games that used bows in some capacity.

0:50:30 Sam joins us.
And Chris's internet REALLY impacts the cast here.

0:53:00 Garrett talks about Clive Barker's Jericho
And likes it more than most people.

0:58:00 I played Project X Zone.
It's an interesting game, to be sure. If I'm being honest, the whole crossover thing doesn't hold my interest as much as I thought it would. It gets a little monotonous the farther you go, because every chapter is more of the same. I'll keep playing because I need something to do on my commutes, but otherwise I don't know how much I'd play it.

1:03:10 Chris, Sam, and I play Dragon's Crown.
Chris and I have even played a few matches.
This game's art direction is equal parts amazing and off-putting to me. On one hand, the environments are cool and some of the characters look really nice. On the other hand, many characters just look so disproportional that it's almost comical.
I still think it's silly that you have to unlock going online. I should like to ask the developers why they decided to do that. The answer is bound to be interesting. Other strange decisions also crop up, especially with regards to online play and pacing, which make it an interesting game to talk about.
Still, I cannot deny that the game is super fun. It's a great brawler/RPG hybrid. The animation is fluid and the gameplay is solid. Playing with friends is awesome, and the risk/reward system encourages you to keep playing as much as possible. It's a game that works in many ways, despite its polarizing art style.

1:24:50 I play Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon.
What many people may not know is that the Megami Tensei series actually pre-dates Poke'mon in the monster capture. Only instead of capturing cute animal creatures, you capture gods and demons from various world religions (which is more awesome in my opinion).
Out of all the SMT games, the Raidou Kuzuhona sub-franchise is one of the better games to introduce someone into the franchise as a whole. Having said that, it is still an SMT game and has some of their usability issues.
I do like how the game encourages you to have a party that is balanced between combat, investigation, and negotiation ability. Lacking in any one aspect will cripple another aspect in some way, so keeping them in balance is the key.

1:34:50 I switch from Twitter's site to Tweetdeck.
As much as I like Twitter, I'm getting tired of all the shit they are trying to do with it. I don't care about what other people are favoriting. I don't need them to censor my feed like Facebook does. All I need is for them to do what they've been doing. It's like YouTube in that every update is making it worse and worse.

1:40:10 Chris plays Diablo 3: Reaper of Souls
It's actually really interesting to note how much they've changed Diablo 3 since launch day. When that game launched, it was an absolute mess. I mean the DRM is still on it, but at least they got rid of the auction house.
It seems like every time microtransactions enter the equation, the developers make their game worse to help justify spending money. Not to say that developers are actively doing this, just that it subconsciously breeds that mentality.

1:48:15 Chris gets a really bad acid burn at work.
Fortunately, he'll be fine. I just hope that it heals quickly and it doesn't scar.

1:52:10 Sam picked up his Vita and played Muramasa: Rebirth
And we spend a lot of time just gushing about that game (and Vanillaware in general) without saying much of substance in this conversation.
We did mention how important it can be to consider usability and other features like subtitles and rebindable controls. It's amazing how not doing small things like that make things work so much better.

1:59:10 Sam talks about how the Vita is doing well.
Compared to how bad some of those old, launch window Vita games were (like Uncharted and AC: Liberation), a lot of the ports and newer Vita games are doing so much better. I can safely recommend the Vita now, because what it does, it does very well.

2:08:35 Sam talks about computer gaming accessories.
And I make fun of him. Can you tell which one of us more serious about PC Gaming?
We also talk stupid titles for PC Gaming Keyboards/Mice. I think "corporate cool" is the best way to think about these kinds of titles. It's clearly trying to look "cool" for younger audiences, but it gives off the impression of trying too hard.

2:17:45 Viewer Question
"Do you think Doom would be a better game if it stayed true to Tom Hall's vision, or do you think it's simplicity was one of the reasons it was so successful to begin with?"
Honestly, I think Hall's vision wouldn't have work. It was too ahead of it's time. In this era, it might work. Back then, it wouldn't have. I submit System Shock 1's failure as evidence supporting my opinion on this matter. System Shock 1 had something more akin to Hall's vision, and it failed. In retrospect, people enjoy it. At the time, it wasn't highly rated. As much as I don't like to admit it, the evidence supports that line of thinking.
Nowadays, that flat out would not work. Games need a story to tie them together today. As a result, the old school mechanical thinking no longer applies. Games have changed a lot in recent years, and their presentations have to change along side them.
The Super Bunny Hop episode Sam refers to is here.

And the podcast cuts off. Again, this is because of the "seat of pants" way we recorded this episode. I apologize for it and promise we'll make up for the low quality next week!








Wednesday, August 20, 2014

The Texture Pop: Episode 4: Mugshots

I said we were going to try to reduce the length of the podcast this week.


I did not say we were going to succeed.

The MP3 version of the podcast can be found here.

0:00:00 Introductions
And Garrett really hates Windows 8. He is correct in that hatred.

0:01:30 Viewer Questions
"Do you think Romero actually has it in his to make a game good? For that matter, what would you guys like to see in a John Romera shooter?"
The Warren Specter quote is one of my personal favorite quotes, because it does highlight a very real disconnect between the fact that game development houses are composed of many people and the fact that people love to associate only a few faces with games, ignoring the rest of the talent involved. John Romero, while definitely a gaming celebrity, is only a part of what this new project will be. It is very much a team effort, but people tend to forget that.
I am not someone who describes to auteur theory. I think even the best leader needs at least one person who is capable of checking their ego and calling them out. Not having that person basically explains every crappy plot every written by David Cage. Leaders are important for keeping the overall vision in focus, but they also need to both people to edit them and the ability to be malleable in that vision.

"Do you guys prefer comic book art that is more stylize or more realistic?"
I think Garrett hit the nail on the head here, it depends entirely upon the tone of the work in question. The art-style needs to match the tone, or else you get an uncomfortable dissonance between the two of them.
Also, I know $3 for a single comic is really cheap, but for someone who binges on media, that doesn't sound like a good value proposition, especially since games tend to last longer and can go on sale for super cheap. After all, I spend $8.40 on Batman: Arkham Origins.

"Does Chris ever get tired of being the only old man in the group?"
Yes, he does. And that's why I keep calling him that. XD
What can I say, it amuses me. He's only 32, but it's awesome to see him react to that.

0:26:20 We talk about Robin Williams's passing.
In all seriousness, this is still shocking to me even so long after the fact. I respect Robin Williams and hope that his family recovers soon in wake of recent events.
One of the things I've found most fascinating is that Robin Williams's characters have almost always succeeded by embracing their inner child. Given what is known about the man, I cannot believe that is a coincidence. His success can be directly traced to being a sweet and innocent man in an industry known for crushing the souls of the careless. I do not have a point to make with that. It is just an observation to make note of.
For the record, Jamanji is awesome and anyone who disagrees can stuff it!

0:39:30 Chris and Sam have played Resident Evil 6
One thing that you need to be aware of regarding Sam is that he is a gaming masochist. He will intentionally purchase a game he knows to be bad and play it for some sick, twisted form of amusement. I routinely cite this as a reason to question his judgement.
Chris has this as well, but to a much less significant extent and he would never admit to it. Also, he won't buy a bad game unless someone else will play it with him. That is the only way I can explain him playing both Resident Evil 6 and Aliens: Colonial Marines. You hear him complain about doing 4 campaigns in RE6, but you'll never hear him say he won't do it!
On the other hand, it gives us a reason to discuss the many, many ways game designers can piss us off.

0:46:39 Chris (and I) played more Dead Space 3 (with different people)
Chris and I have spoken one-on-one regarding this game, and we cannot agree on this game. He is willing to forgive Dead Space 3's problems. I refuse to give this game any mercy!
I do not wish to go into much detail hear, because I have a few articles coming out on the subject in time. Yes, "articles", as in plural. In a Press Start to Discuss FIRST, I have to breakdown my dislike of a game into TWO ARTICLES in order to keep them from being too long. I have been maintaining this little section of cyberspace for three years now, and this has never happened before.
What I will say, since I did not mention it in my article, is that it's BULLSHIT that Carver three sentences's worth of character are hidden behind co-op. He already does not have anything more than a typical macho-man soldier character arc, and even that is hidden away from the average player.
The story itself is also a completely convoluted, vapid mess. Nothing with any sort of meaning ever happens and every single person in this cast is stupid. I WISH every single one of them died.
I hate this game. I'm glad I got it free on PlayStation Plus, because I would have NEVER paid money for it.
I hate this game so much that I do not want to play the first two JUST TO SPITE THIS GAME. When Chris says he likes it, I just do not understand.

1:20:15 I finished Batman: Arkham Origins.
I feel so bad for the developers of this game. Released in a vacuum, this would be seen as both an excellent game and an amazing Batman game. In light of Arkham Asylum/City, it is inferior to both. Still, even inferior Arkham is great Arkham, and they should be proud of their accomplishment. I look forward to further games from this studio.
Having said that, those are two very tough acts to follow, and the developers hands are tied. They couldn't top the twist of Arkham City. Like I said last time, Shamus Young wrote a detailed, multi-part post explaining how their hands were tied.
The gameplay is still on the level of previous Arkham games, which is ultimately all it needed to do.
The new voice actors for Batman and the Joker should also feel proud of their performances. They did great jobs and captured their respective characters well.

1:33:00 I played a bit of Dragon's Crown
Having played a lot of it, I still haven't fully gotten over how ridiculously exaggerated all of the characters in the game are. It's actually very distracting. Fair, but distracting and not really necessary to the game.
But the actual game is pretty fun on it's own. It's a really great callback both to classic RPGs (in its storytelling style) and old-school beat'em ups (in its gameplay). I look forward to getting to the point where I can play online.

1:36:55 I purchased a 3DS XL.
I also purchased three games with it: Project X Zone, Shin Megami Tensei IV, and Bravely Default.
I've been playing a lot of Project X Zone. I still don't have many strong opinions on it aside from that it's cool to see all these characters put together in one project.

1:38:30 I started coding something.
There's no way to build skill at designing games than to actually start doing it. Since I'm better at coding myself than using a program to do it, this will be my best bet. Again, I have not made much progress, but I need to start somewhere.

1:40:10 Garrett is getting ready to start Game Development in college
And it's exciting!

1:40:40 Garrett dyed his hair (and we all see each other's faces in motion for the first time)
And, to be clear, this is the very first time we have ever seen each other "in person". We usually just stick to our respective avatars. After this cast, we all went on webcam and kept talking a bit, sharing our gaming swag with each other. It's a strange feeling, to be sure. We might even consider doing it again.
I'm just glad that we don't do video podcasts. Nobody needs to see my face that much. My voice is already grating enough.

1:47:20 Garrett played Thomas Was Alone and Metro: Last Light
And we don't talk much about either one. Which is a shame, because they are both great games to talk about.

1:49:00 Garrett found Grim Grimoire.
And I urge him to keep playing, because that is an amazing game.
Then, we take a detour to discuss Okage: Shadow King. This is both one of the most hilarious, and most difficult RPGs I have ever played. Any hardcore RPG fans who have not played Okage are missing out. I take this time to fanboy over it because I rarely ever get the chance to.
Sam would love it, because it's just weird enough to appeal to his inner anime-fan.

1:56:25 Sam played Counter Strike... again
Not much to say there.

1:56:55 Sam played Diablo 3.
It's a great podcast game, no pun.... oh who am I kidding. OF COURSE that pun was intended.
In all seriousness, it's a nice game to do mindlessly while something else is happening. I played the demo on PS3 and thought that was enough for me, but I do see the appeal.

2:00:40 Sam played Mount Your Friends.
That game has been getting around. To be fair, it looks incredibly fun.

2:01:20 Garrett talks about Five Nights at Freddy's.
This is another one of those game's that have been floating around. Then again, out of all the "PewDieBait" games out there, this is probably the best one after Amnesia.
The conversation here devolved into a conversation about horror games as a whole, and how stagnant they became before this game's release.

2:10:20 Conclusion
This podcast was way too long.