Showing posts with label Batman: Arkham Origins. Show all posts
Showing posts with label Batman: Arkham Origins. Show all posts

Wednesday, August 20, 2014

The Texture Pop: Episode 4: Mugshots

I said we were going to try to reduce the length of the podcast this week.


I did not say we were going to succeed.

The MP3 version of the podcast can be found here.

0:00:00 Introductions
And Garrett really hates Windows 8. He is correct in that hatred.

0:01:30 Viewer Questions
"Do you think Romero actually has it in his to make a game good? For that matter, what would you guys like to see in a John Romera shooter?"
The Warren Specter quote is one of my personal favorite quotes, because it does highlight a very real disconnect between the fact that game development houses are composed of many people and the fact that people love to associate only a few faces with games, ignoring the rest of the talent involved. John Romero, while definitely a gaming celebrity, is only a part of what this new project will be. It is very much a team effort, but people tend to forget that.
I am not someone who describes to auteur theory. I think even the best leader needs at least one person who is capable of checking their ego and calling them out. Not having that person basically explains every crappy plot every written by David Cage. Leaders are important for keeping the overall vision in focus, but they also need to both people to edit them and the ability to be malleable in that vision.

"Do you guys prefer comic book art that is more stylize or more realistic?"
I think Garrett hit the nail on the head here, it depends entirely upon the tone of the work in question. The art-style needs to match the tone, or else you get an uncomfortable dissonance between the two of them.
Also, I know $3 for a single comic is really cheap, but for someone who binges on media, that doesn't sound like a good value proposition, especially since games tend to last longer and can go on sale for super cheap. After all, I spend $8.40 on Batman: Arkham Origins.

"Does Chris ever get tired of being the only old man in the group?"
Yes, he does. And that's why I keep calling him that. XD
What can I say, it amuses me. He's only 32, but it's awesome to see him react to that.

0:26:20 We talk about Robin Williams's passing.
In all seriousness, this is still shocking to me even so long after the fact. I respect Robin Williams and hope that his family recovers soon in wake of recent events.
One of the things I've found most fascinating is that Robin Williams's characters have almost always succeeded by embracing their inner child. Given what is known about the man, I cannot believe that is a coincidence. His success can be directly traced to being a sweet and innocent man in an industry known for crushing the souls of the careless. I do not have a point to make with that. It is just an observation to make note of.
For the record, Jamanji is awesome and anyone who disagrees can stuff it!

0:39:30 Chris and Sam have played Resident Evil 6
One thing that you need to be aware of regarding Sam is that he is a gaming masochist. He will intentionally purchase a game he knows to be bad and play it for some sick, twisted form of amusement. I routinely cite this as a reason to question his judgement.
Chris has this as well, but to a much less significant extent and he would never admit to it. Also, he won't buy a bad game unless someone else will play it with him. That is the only way I can explain him playing both Resident Evil 6 and Aliens: Colonial Marines. You hear him complain about doing 4 campaigns in RE6, but you'll never hear him say he won't do it!
On the other hand, it gives us a reason to discuss the many, many ways game designers can piss us off.

0:46:39 Chris (and I) played more Dead Space 3 (with different people)
Chris and I have spoken one-on-one regarding this game, and we cannot agree on this game. He is willing to forgive Dead Space 3's problems. I refuse to give this game any mercy!
I do not wish to go into much detail hear, because I have a few articles coming out on the subject in time. Yes, "articles", as in plural. In a Press Start to Discuss FIRST, I have to breakdown my dislike of a game into TWO ARTICLES in order to keep them from being too long. I have been maintaining this little section of cyberspace for three years now, and this has never happened before.
What I will say, since I did not mention it in my article, is that it's BULLSHIT that Carver three sentences's worth of character are hidden behind co-op. He already does not have anything more than a typical macho-man soldier character arc, and even that is hidden away from the average player.
The story itself is also a completely convoluted, vapid mess. Nothing with any sort of meaning ever happens and every single person in this cast is stupid. I WISH every single one of them died.
I hate this game. I'm glad I got it free on PlayStation Plus, because I would have NEVER paid money for it.
I hate this game so much that I do not want to play the first two JUST TO SPITE THIS GAME. When Chris says he likes it, I just do not understand.

1:20:15 I finished Batman: Arkham Origins.
I feel so bad for the developers of this game. Released in a vacuum, this would be seen as both an excellent game and an amazing Batman game. In light of Arkham Asylum/City, it is inferior to both. Still, even inferior Arkham is great Arkham, and they should be proud of their accomplishment. I look forward to further games from this studio.
Having said that, those are two very tough acts to follow, and the developers hands are tied. They couldn't top the twist of Arkham City. Like I said last time, Shamus Young wrote a detailed, multi-part post explaining how their hands were tied.
The gameplay is still on the level of previous Arkham games, which is ultimately all it needed to do.
The new voice actors for Batman and the Joker should also feel proud of their performances. They did great jobs and captured their respective characters well.

1:33:00 I played a bit of Dragon's Crown
Having played a lot of it, I still haven't fully gotten over how ridiculously exaggerated all of the characters in the game are. It's actually very distracting. Fair, but distracting and not really necessary to the game.
But the actual game is pretty fun on it's own. It's a really great callback both to classic RPGs (in its storytelling style) and old-school beat'em ups (in its gameplay). I look forward to getting to the point where I can play online.

1:36:55 I purchased a 3DS XL.
I also purchased three games with it: Project X Zone, Shin Megami Tensei IV, and Bravely Default.
I've been playing a lot of Project X Zone. I still don't have many strong opinions on it aside from that it's cool to see all these characters put together in one project.

1:38:30 I started coding something.
There's no way to build skill at designing games than to actually start doing it. Since I'm better at coding myself than using a program to do it, this will be my best bet. Again, I have not made much progress, but I need to start somewhere.

1:40:10 Garrett is getting ready to start Game Development in college
And it's exciting!

1:40:40 Garrett dyed his hair (and we all see each other's faces in motion for the first time)
And, to be clear, this is the very first time we have ever seen each other "in person". We usually just stick to our respective avatars. After this cast, we all went on webcam and kept talking a bit, sharing our gaming swag with each other. It's a strange feeling, to be sure. We might even consider doing it again.
I'm just glad that we don't do video podcasts. Nobody needs to see my face that much. My voice is already grating enough.

1:47:20 Garrett played Thomas Was Alone and Metro: Last Light
And we don't talk much about either one. Which is a shame, because they are both great games to talk about.

1:49:00 Garrett found Grim Grimoire.
And I urge him to keep playing, because that is an amazing game.
Then, we take a detour to discuss Okage: Shadow King. This is both one of the most hilarious, and most difficult RPGs I have ever played. Any hardcore RPG fans who have not played Okage are missing out. I take this time to fanboy over it because I rarely ever get the chance to.
Sam would love it, because it's just weird enough to appeal to his inner anime-fan.

1:56:25 Sam played Counter Strike... again
Not much to say there.

1:56:55 Sam played Diablo 3.
It's a great podcast game, no pun.... oh who am I kidding. OF COURSE that pun was intended.
In all seriousness, it's a nice game to do mindlessly while something else is happening. I played the demo on PS3 and thought that was enough for me, but I do see the appeal.

2:00:40 Sam played Mount Your Friends.
That game has been getting around. To be fair, it looks incredibly fun.

2:01:20 Garrett talks about Five Nights at Freddy's.
This is another one of those game's that have been floating around. Then again, out of all the "PewDieBait" games out there, this is probably the best one after Amnesia.
The conversation here devolved into a conversation about horror games as a whole, and how stagnant they became before this game's release.

2:10:20 Conclusion
This podcast was way too long.

Tuesday, August 12, 2014

The Texture Pop: Episode 3: My Favorite Apartment on the Citadel

Before we start, I would like to begin by noting a very interesting trend. One of the more fascinating things I have noticed is that while the annotations for the podcast get tons of views, the podcasts themselves do not. There are several possible reasons for this.

1.) The 2-hour+ length of the podcast is off-putting.
2.) The lack of an MP3 format is a hindrance to our audience.
3.) My particular viewership would rather read the annotations than listen to the podcast.

We'll be experimenting with way to address some of these potential issues over the next few episodes. Today, this starts by giving out an MP3 version of the podcast on top of the YouTube version. Out of the people I've talked with, this has been a major issue for several people. It's totally understandable, as most people probably just download these onto their iPods and listen to them in the car.

Though we did not do so in this episode, we will also try to reduce the length of these podcasts as well. Ideally, we'd like these to be less than 1 hour and 30 minutes. The actual content of the cast won't change, but we're trying to find ways to let us have our usual discussions in a more reasonable time.

Having said all of that, the podcast is available below:



And the MP3 version can be downloaded from this site. The link should also be on the YouTube page.

0:01:30 Viewer Questions!
"Did you ever play a game that was bad, but still seemed to have a good game deep down trying to get out?"
This is an interesting question, because it's there are a lot of games that are bad because of a few key decisions.
Alpha Protocol is a special game for me, and people who know me already know that. The actual playing of Alpha Protocol is mediocre on Easy and terrible on either Medium or Hard. At the same time, the fact that character decisions have measurable impacts on the story. Everything you do in Alpha Protocol has some effect on something.
Thief (2014) is also another interesting game. All the mechanics are there. However, the game is let down by both the level design and the nonsense story. It's a shame that Square-Enix probably learned the wrong lessons from it. Since nobody is talking about it anymore, there's no one to correct them on it either.

"Have you guys played Brutal Doom yet?"
This brings up the topic of old school shooters and their recent reemergence in things like Wolfenstein: The New Order. Everything I have heard about the new Wolfenstein has me intrigued. I'm honestly not sure why I haven't played it yet.
I will say that it's amazing how just adding modern FPS controls to an old game can really breath new life into it. I might not have played Brutal Doom yet, but there is always a chance I will in the future.

0:19:43 Sam and Chris played Firefall (and hate it)
Hearing all of there stories about how terrible the game is to play with friends, I'm almost in shock. These are all really, really basic things an MMO HAS to get right in order to do well.
There is no reason to have quest-important objectives not instanced to each individual player.
There is no reason to make it difficult for friends in the SAME PARTY to be on the same instance.
There is no reason for each player in the same party to have to instantiate the same quest individually.
There is no reason for a game on Steam to not work when selected through Steam.
There is no reason to only allow for one quest to be activated at the same time.
And this game doesn't even have the shield of Early Access to defend it. It is just a bad game. I mean, I've never played it, but I don't want to after hearing these guys talk about. This kind of crap is inexcusable.
Were it an Early Access game, and if they provided some indicator explaining that this was necessary, there MIGHT be a valid excuse here. But this is literally as bad as it could get beyond that game just not working properly.

The discussion here also led to us talking about other MMO flops of recent history like The Elder Scrolls Online and The Old Republic. It's actually sad how far that particular genre seems to have fallen. Even WoW isn't doing as good as it used to.

0:38:32 Chris beat Shovel Knight
And didn't say much about it.

0:39:45 Chris and I played each other in Injustice: Gods Among Us
As of the time of writing, my Impressions article on Injustice just went up yesterday, which is the day AFTER we recorded the podcast.
For those of you unaware, Chris has a tendency to lose to me in games we play together. This was basically his chance at revenge for my beating him in X-Com and Persona 4 Arena.
It seems to me that both Deathstroke and Batgirl are really top tier characters. Deathstroke's guns come out really fast and Batgirl has a really good attack throw that rarely ever misses.
Speaking of Batgirl, we talk about Batgirls for a bit.

0:43:06 Chris played Dead Space 3, and so did I.
And I hijack his turn to rant about all the things that suck about this game.
The more I played the game, the more boring it gets. It's even worse because playing co-op with a friend is terrible and feels completely tacked on.
On top of that, I am never scared because my weapon is completely overpowered and has been since I could start customizing my weapons. The enemies jump out and I just blow them away with my shotgun whose damage is maxed out. Going up against cannon fodder isn't scary. In fact, when I get into an encounter in DS3, I don't get scared, I get annoyed.
The set-pieces are also insufferable, because they feel stupid and are the result of many cheap deaths. Every single set-piece in this game, without fail, has something wrong with it.
As for the story, I have absolutely no idea what is going on or what exactly are the relationships between the cast of characters are.
It's not a bad game, but it's not a good game. It's exactly in the middle: Completely mediocre.

0:56:00 Chris and Sam watched the Rocket Raccoon movie.
And I still need to see it. Don't worry. I will in time. It took me quite a long time to watch the Avengers as well.

0:57:15 I use the fact that the N7 Armor is in Dead Space 3 to relentlessly mock Issac Clarke and make Mass Effect references.
Which is how this episode got its title.

0:58:37 I played the story mode of Injustice: Gods Among Us
The way NetherRealms has begun to present the story of its fighting games is something I want to diffuse to other fighting games. Too many fighters use walls of texts to explain their stories. It works, especially for a comic book-based plot.
Another fun fact, Chris is a very old school comic book reader. Where Sam and I are okay with a more grey-on-grey morality, Chris would much rather it be black-and-white, like they used to be. Personally, I dislike when complex moral conundrums are made too simple, but there is merit to the old school "truth and justice" approach to comic book writing as well.
Overall, Injustice is a really well done story, and was pretty faithful to the source material.

We use this as a springboard to discuss DC Comics in a more general sense several times as well.
Chris also does a great job of filling me in with details from the tie-in comics published by DC.

As for Injustice's combat. I talked about it briefly in my impressions piece, but it feels a lot more rigid than I'd like it to be. I'd rather more fluidity personally, but that's just me.

1:13:02 I played Batman: Arkham Origins.
Arkham Origins occupies an interesting position. I do not envy the developers in making Arkham Origins. Living up to Rocksteady's Arkham games is HARD.
Shamus Young did a fascinating five-part analysis on Arkham Origins that discussed this very issue. Considering the expectations that were on this new developer, and the fact that they were going into this without much experience in creating Batman: Arkham games, it's actually really impressive how well they did. They really should be proud of the product they released. This is more the fault of the publisher than the developer in this case.
This game is good. In fact, it's awesome. It's just that it feels like an off-brand Arkham game. At the same time, seeing Batman in his early days is really interesting. He's still an expert in his chosen fields, but he lacks the experience and refinement of his older counterpart. It gives this one a bit more of an edge.
I do feel like the new Arkham Knight game would feel a lot stronger in the absence of Arkham Origins coming out last year.

1:20:16 I bought the Transistor Soundtrack.
And I spend a few minutes gushing over it.

1:21:17 I don't play Marvel Puzzle Quest anymore.
I had some fun times with that game, but with recent updates making it harder to keep up without spending several hours per day playing it, and the recent drama that was dominating my "alliance", it was no longer worth it. Free-to-play games really attract the oddest sorts of people.
And no, I am no longer in the market for any F2P games. I'll just stick to Solitaire and Threes.

1:24:05 We talk about Twitch's new content ID system, and Google in a more general sense.
If our explanation isn't sufficient, here's Twitch's official blog update on the matter. After the failure of their new system, they released an update the next day.
I find it funny because when it was announced that YouTube/Google bought Twitch, something like this would happen. It's honestly extremely shameful.
I also do not like how Google basically dominates the internet space. Most internet-related things are controlled by Google to a certain degree. It's probably okay for now, but history says that monopolies aren't good for consumers, if not now then somewhere down the line. After all, I'm sure you remember the whole issue with Google+ on YouTube.

I also take this time to personally apologize for my thoughts and behavior when Anita Sarkeesian first locked down her YouTube comments. I admit, I don't know WHAT I was thinking back then. Nowadays, I'm of the attitude that if a channel owner locks down their YouTube comments, you should say "Thank You".
So please like, comment, and subscribe to our YouTube channel! XD

Speaking of Twitch, I should also give a shout-out to the Diecast. In the latest episode, Shamus Young and Chris "Campster/Errant Signal" Franklin made the point that any one of those videos in the Twitch archives isn't valuable. However, they BECOME valuable in aggregate. As an example, any one of my articles on this blog isn't that valuable by itself. Together, the form a very rich repository of video game editorials.

This became weirdly political, but I think it's a conversation that should be going on. Just be sure any discourse of such a nature is civil.

1:41:41 Sam plays Trials: Fusion (and hates it)
Sam brings up an interesting point in that it took 2-3 hours to beat, and its cost was $20. Now, I have repeatedly said that length in games should not be the "end all be all", but that might be a bit ridiculous, especially since a lot of that game is grinding the same tracks over and over. For that kind of game, the price likely is a bit too high.
I also am somewhat amused by Sam hating the difficult tracks, because he's a huge Dark Souls fan.

1:45:20 I ask Sam a question about replaying old games.
Honestly, I sympathize with people who feel like they NEED to tackle that backlog, if only to justify buying the games. However, gaming is supposed to be fun. Props to my friends Alan DeHaan (@Aulayan) for reminding me that games are supposed to be fun. Playing a game because you feel you have to is work. Don't turn your entertainment into work because you feel like you have to. This message isn't just for Sam, it's for everyone who is reading this right now and/or listening to the podcast.

1:49:25 Sam played the Nosgoth beta.
I wonder how people will react to the game when it comes out. It looks cool, and it's an interesting way to resurrect the Legacy of Kain franchise.

1:51:30 Sam rapid-fire lists of all the games that he played.

1:51:55 Chris and Sam played DOTA 2 together.
And this takes us back to our tutorial discussion from before. DOTA 2 seems to take advantage of the player made guides in its game. That is very smart on Valve's part and helps guide players without holding their hand. MOBAs in particular have a tough time of it because they have a lot of working parts, but every game has this problem to a degree. It's interesting to see how they try to solve it.

1:57:40 We close the podcast.
And you can see my Injustice article here.
I'll also promote the Vlog Brothers, PBS Idea Channel, and PBS Game/Show here, since we mentioned them.
The Wimbly Womblies joke is a reference to HankGames (without Hank) where John Green plays FIFA.