(Credit to this artist for the font)
Ever since a friend(?) asked me to join him in campaigns across Dead Space 3, Resident Evil 5, and Resident Evil 6, I have tried to broaden my horizons and open up to the horror genre. Up until then, I had avoided them like the plague because I was (for lack of a better phrasing) afraid to be scared. With mixed results, I've dived into the previous Dead Space games, Amnesia, Outlast, and a couple of others. This is why Resident Evil 7: Biohazard caught my attention last year despite not caring too much for RE6. Game critics and personal friends of mine who played it sang its praises, raising more than a few eyebrows.
Ever since a friend(?) asked me to join him in campaigns across Dead Space 3, Resident Evil 5, and Resident Evil 6, I have tried to broaden my horizons and open up to the horror genre. Up until then, I had avoided them like the plague because I was (for lack of a better phrasing) afraid to be scared. With mixed results, I've dived into the previous Dead Space games, Amnesia, Outlast, and a couple of others. This is why Resident Evil 7: Biohazard caught my attention last year despite not caring too much for RE6. Game critics and personal friends of mine who played it sang its praises, raising more than a few eyebrows.
But
instead of rushing out to buy it, I waited... I waited because
Resident Evil 7 would serve as a flagship game for the virtual
reality headset Sony had created for the PS4. This wasn't just some
mediocre extra mode that takes 5-10 minutes to play to stick some “VR
Compatible” sticker on the box: The entire game was fully playable
in VR from start to finish. Since I had already made plans to buy a
PS VR headset, I decided to hold off on getting Resident Evil 7 until
then. One Christmas and one playthrough later, and now I want to talk
about the game, VR, and how they affected my opinions of each other.
