We have a very unique guest with us today. Adonisus, or as you might know him "That one guy who always sends in viewer questions." He has one of the more unique voices on the cast.
Garrett wasn't feeling well, so he skipped out.
Aside from that, you probably won't find anything strange about the podcast. It's shorter than usual, but contains everything you've come to expect.
0:00:00 Introduction
And yet another quote from FFXIII Fanfics.
0:01:17 Gaming News
The VGA Awards was our biggest story of the day. It is was certainly better than previous VGAs, but it still has that VGA soul that I disliked from the Spike awards.
This was completely independent of Spike, and it wasn't even broadcasted on television, so I don't know why this turned out the way it did.
I have nothing further to add to this conversation. It was very comprehensive.
We also detoured briefly to discuss Assassin's Creed: Unity again. To be fair, we had yet to release our last podcast when we recorded this, so many of my thoughts on the game were unknown. These were fair questions to ask.
Afterward, we discussed the PlayStation Experience. Though I have since watched the keynote, my knowledge at the time of this recording was only limited to second hand accounts, so my input was limited. Now that I have watched it, my opinions are parallel to the others. Destiny, once again, gets mentioned.
The Street Fighter V announcement was also part of the PS Exp. What I suspect is going to happen is that Capcom is going to release vanilla SF V to PS4, but later "Super/Ultra" editions will go to all major consoles and PC.
0:29:45 Adonisus got a Wii U.
And we discuss a lot of the good games that are either already out on the Wii U, and coming out for the holiday season.
0:37:50 We discover Adonisus is from Macon, Georgia.
So we talk about the game, because there was no comic or TV show ever.
I really don't think of the comics or TV show when talking about The Walking Dead. They don't even come up in my mind.
As for the location. It's Georgia. Listeners already know what I feel about Georgia.
0:43:10 Adonisus played Dragon Age: Inquisition.
Recent Bioware games have this problem where they are all extremely polarizing. Either you love them, or hate them without any real middle ground. Our discussion at the beginning of this segment is indicative of them.
Still, from what I hear, there is a lot to like about Inquisition. A lot of people enjoy it and I can see why. Hopefully, I will get Dragon Age 2 out of the way so that I can get to it soon.
Sam and Chris asked me about why I like Leliana so much. I think that it just came down to the fact that she's my type. I like girls that are sweet, but able to handle themselves just fine. Leliana is that kind of girl. There's really nothing more to it.
I also like her backstory of being betrayed and going to the church for salvation. I'm not a religious person, but I find those characters interesting.
0:59:30 Sam played South Park: The Stick of Truth.
And not much more to say other than that it's okay. A bit of a shame, really.
1:00:20 Sam got to meet George Weidman aka Super Bunny Hop
If you haven't seen any of Super Bunny Hop's videos, you should watch some of them. They tend to be very informative and interesting for the kind of people who would read this blog or watch the podcast. Check him out.
Since they played Super Smash Bros. and Super Mario 3D World, we spent most of this segment talking about those games.
1:10:20 Chris has been prepping for college finals.
And everyone knows how painful they are. I just finished mine a few days ago as of the time of writing.
1:13:00 Chris got the golden kart in Mario Kart.
Yay, him!
"[Mario Kart's] Grand Prix is very much like a Rogue-like."
1:17:00 Chris talks about the new South Park episode.
It was about YouTubers and Let's Plays. They had PewDiePie in the episode as a character.
I don't watch South Park, so I've not much to say about it.
We also use this segment to discuss the virtue of LPs, and how they can help us preserve older games. After all, our computer's might not be able to run many games after years of innovation.
I also have my own unfinished LP series, Disclosure Alert, which you can watch. It was mentioned in the episode.
1:27:00 I played more Persona Q.
Going back to Persona Q 2: The Reckoning (God Damn It!)
Naoto is Yu Narukami's destined waifu. I will not hear any objections.
1:30:30 I played Shadows of Murder (Middle-Earth: Shadow of Mordor)
It is a great game bound to a really boring story. From a system's perspective, this is an amazing game worthy of Game of the Year. However, the plot lacks any form of self-awareness and there's nothing noteworthy going on. It feels a lot like a tutorial for the game proper, which is the Nemesis System.
Which is by far the most interesting aspect of the game. The developers managed to create a way for enemies to grow and evolve, memorizing and learning from past events, growing in power, and becoming your rival.
1:40:00 We talk a little about This War of Mine.
Hearing the comparisons of people who have been in similar real world events to those in the game is really fascinating. When it comes down to it, people are very cooperative, and games don't tend to allow that.
1:45:30 Wrapping up, but first viewer questions.
"Did you guys read the novel, 'Ready Player One'?"
Nope.
"Do you guys miss having an adventure mode in the new Smash Bros.?"
That's a question the others are better off answering.
We kinda just end afterward.
Showing posts with label VGAs. Show all posts
Showing posts with label VGAs. Show all posts
Saturday, December 13, 2014
Wednesday, December 12, 2012
#49: The 2012 VGAs: A Sign of Good Things to Come?
Despite
my many misgivings, harsh criticisms, common sense, and prior threats
to boycott them this year, I went ahead and watched the Video Game
Awards when they aired via Spike TVs livestream. For those who are
unaware, the Spike
TV Video Game Awards are held annually every
holiday season. Most people who follow the industry write off the
award ceremony because the show usually announces the awards in the
background and places a major focus on the announcements and trailers
for upcoming games in their stead. While this is no less true for
this year's ceremony and the VGAs were still very groan-inducing,
something happened which may prove to be significant in the coming
years: The Game of the Year of 2012 was revealed to be Telltale's
The Walking Dead. It was chosen over Assassin's
Creed 3, Dishonored, Journey, and Mass Effect 3. While some might
argue that this is largely irrelevant, I would strongly disagree.
This week, I will explain why this decision to make The Walking Dead
Game of the Year is great for the medium. (Note: I do not intend to
spoil anything about The Walking Dead and will be speaking in broad
strokes. Those afraid of spoilers should not be worried.)
One of
the first reasons that this is a big deal is that unlike previous
Games of the Year for the Spike TV VGAs. The Walking Dead is not a
AAA game. Up until now, the Game of the Year has gone to a AAA
published game without exception. Previous
awards have gone to Madden '04, GTA: San
Andreas, every Bethesda RPG since Oblivion, and Uncharted 2. While
these are all well made games that deserve some sort of accolades
(even Madden, despite my total lack of interest in sports games),
they are all games that come from the biggest publishers in the
industry. Given the nature of the VGAs as more of a hype machine than
an awards show, this makes sense and is something to be expected.
However, this year, the title did not go to one of the ingrained and
well-established names in the industry or one that has a very high
brand recognition. It went to Telltale's take on a comic book
franchise that receives a fairly positive reception, but it largely
irrelevant to the industry at large. This defies the trend of
previous VGA awards. Many people, myself included, figured that Game
of the Year would go to one of two established franchises in the
running, either Assassin's Creed 3 or Mass Effect 3. The Walking Dead
is a game that is produced on a lower budget and on a much lower
scale than most of the other games released this year. This proves to
developers and publishers that AAA-style extremely high budgets are
not required in order to game a great game that can achieve a high
level of popularity and profit, which is something I have complained
about more than one.
The next
reason that The Walking Dead “walking” away with the trophy is a
good thing is that unlike other previous winners of Game of the Year,
it does not have a high emphasis on action. The Walking Dead is very
much a game about talking to people, making decisions, and observing
the emotional impact these decisions have on the ensemble cast of
characters that players meet. It also has a slight emphasis on
puzzles, going back to its roots as a point-and-click adventure game.
This is not the kind of game that one would expect to win Game of the
Year. Those types of games usually have a large focus on other types
of gameplay. Bethesda games tend to focus on exploration of the world
and dealing with the enemies and obstacles that confront them on a
regular basis. Uncharted 2 is a very solid third-person
shooter/platformer hybrid. Bioshock, which won in 2007, is a very
tightly polished shooter. The Walking Dead is a massive change from
all of these. While it does have “combat,” it is incredibly rare
and takes the form of quick-time events. Players will mostly be
talking and solving simple puzzles. What this communicates to the
industry is that games do not always need to involve violence and
killing waves and waves of mooks. It is okay to experiment with
mechanics and try to make games that involve minimal killing or
violence on the players part. Gamers are willing to give new ideas
and concepts a chance. In the past, many people have criticized our
medium for its focus on violence. Knowledge that we can experiment
with this is a very healthy for the industry. Maybe one day we can
see a game where protagonists can be less violent than the usual
fare.
The last
reason that The Walking Dead's victory is a great thing for the
industry is that unlike other games who have won the award in the
past, the primary reason to play The Walking Dead is its story and
how players interact with it. This is directly contrary to years
past, where the winning game's real draw was the mechanics and the
gameplay associated with them, which were almost always completely
divorced from the story. In Bethesda RPGs, the plot is rarely ever of
great significance. The real reason to play is to explore the world
that Bethesda has crafted and see what players can find. GTA games
are well known for giving players the ability to disregard the
campaign in favor of screwing around and playing in a open-world
sandbox. Uncharted 2 and Bioshock do have an emphasis on story, but
they are mostly referred to by their gameplay mechanics and their
nature as shooters. The Walking Dead is not a game that is heavy on
“gameplay” as much as it is “interactivity.” (This is going
to get a little confusing as the vocabulary used to describe video
games is decidedly limited.) Characters and their interactions are
very much at the forefront of the game. Players are encouraged to
talk to people and get to know them. Although it is a
“point-and-click” game, puzzles are not the real reason to play
it. The message this sends to the industry is that we encourage
developers to meddle with the definition of a video game. It is not
vital to include quick-time events or puzzles so that something is
“technically” a video game. After all, those parts of The Walking
Dead tend to be the least interesting, but not necessarily bad, parts
of the game, especially in Episode 1.
To me,
the VGAs are indicative of what the average gamer's perspective. The
enthusiasts like myself sometimes forget that while we love the
industry and are highly involved in it, we are not the only ones in
the industry. Most of the people who are gamers only buy one or two
games per year, probably a Call of Duty and another game, and mostly
play those. It is these people who the VGAs cater to and there is
nothing wrong with that. Looking at it through this lens, the fact
that a game like The Walking Dead was able to win the Game of the
Year is truly astounding. It means that the average gamer is willing
to branch out from their normal gaming routine and try something new
and different. This can only be a positive thing. While I know this
is not going to dethrone the major shooters of the industry, it is a
great start to instilling some sort of change. It is a small victory
that will allow us to press on and aim for larger changes. Do not
think of it as a large victory so much as a shift in momentum. A
small victory is still a victory and we should celebrate while we
can. Now that The Walking Dead game has been achieving so much and
doing so well, it allows us to call into question many
deeply-entrenched beliefs and practices of the industry.
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