Showing posts with label Kingdom Hearts 2.5 ReMIX. Show all posts
Showing posts with label Kingdom Hearts 2.5 ReMIX. Show all posts

Saturday, January 17, 2015

Impressions #21: Kingdom Hearts: Birth by Sleep HD Final Mix

Since I finished Kingdom Hearts 2 Final Mix, via the Kingdom Hearts 2.5 HD ReMIX, it is only natural that I go on to the other playable game in the collection. Kingdom Hearts: Birth by Sleep came out during an interesting period in the history of the franchise. During this phase, there was no sign whatsoever of the appearance of another main-series game. In order to serve the duel purposes of expanding on the franchise lore, and to capitalize on its popularity, Square-Enix kept releasing side games. Despite their status as side stories, many of these games tied quite strongly into the main plotline seen in the numbered entries. Games like Birth by Sleep on the PSP and Dream Drop Distance on the 3DS, among others, are some of the games I am referring to.

Though originally a mere PSP game, Birth by Sleep is still considered to be a very important game in the franchise. So important that, combined with its status as a prequel, gives it the common nickname of “Kingdom Hearts 0”. Not it only does it give context to what Sora and company need to do in the eventual Kingdom Hearts 3, but it explains many of the plot elements from previous games, and how they are woven together. Questions like “How did Kairi make it to the Destiny Islands?” and “Why was Riku the keyblade's chosen one?” are answered in the narrative of Birth by Sleep.
And on that subject, the narrative is also interesting for how it compares to other stories in the Kingdom Hearts franchise. It is told from the perspective of three different characters: Terra, Ventus, and Aqua. The three of them begin the narrative as close friends, training in the Land of Departure to become Keyblade Masters. Through circumstances out of their control, they each find themselves investigating the appearance of a mysterious new group of monsters, collectively referred to as the Unversed. Each of them set out separately to look into the phenomena, and each of them have their own perspective on the events at hand. The only way to fully understand the plot is by playing each character's campaign from start to finish, then the Final Episode afterward.
Which transitions nicely into one of my biggest problems with the story. Though I really like the way the story is told, and I find the concept of playing the same story from multiple perspectives interesting, the plot strongly hinges on the fact that the three main characters do not speak to each other. Without spoiling the events of Birth by Sleep, the villain's grand master plan relies heavily on the characters simply not telling each other about dangers they are already aware of. If at any point in the game where the characters meet up with each other, they just said “Let's stop to review what we've learned so far,” the villain would not be able to gain any headway whatsoever. Had they simply compared notes, none of them would have been caught off guard by what occurs in the finale. Even when the group realizes what is coming, they still opt to let it happen.

That aside, having three different playable characters is an overall boon for the game. Since each character has a different playstyle, the game naturally varies the gameplay just by forcing the player to play through each campaign to get the full story. Terra, while slow, is the heaviest hitter in terms of physical damage. His exclusive moves tend to lean towards the Earth and Darkness elements and powerful physical strikes. On the other hand, Ventus takes a more balanced approach with regards to physical and magical attacks, with a larger focus on speed. Lastly, Aqua is in the middle of the guys in terms of speed, but she is easily the best at magic. Though the campaigns can be technically played in any order, it is most recommended that Terra goes first, followed be Ventus, leaving Aqua for last. This is because Terra's lack of defensive/evasive options makes him significantly less fun to play than the others. Furthermore, the plot seems written with this order in mind, as they seem to visit the various Disney worlds in this order.
One of the more clever things they did was have each character visit the same worlds as the other characters. However, they all visit the same world at different times. As a result, each world's plot, like the plot of the overall game, can only be fully completed by going through it with each character. Generally speaking, Terra tends to visit worlds first. As the dark-hero of the three, he often gets hoodwinked into working with/for the villain of a given world. Ventus tends to follow after him, helping to clean up the resulting mess. Aqua then shows up last to tie-up loose ends. Some worlds follow a slightly different pattern, but that order is true for most of them. This gives off a very natural sense of progression with each world's writing. And each scenario tends to more naturally tie into the themes of the main story and/or the friendship between the three leads, which fixes a major problem I had with Kingdom Hearts 2.
On top of that, when there will occasionally be scenes where multiple playable characters are present. However, the player will only witness the part of the scene that the character they are playing as saw. Meaning that even when re-watching a scene from a new character's point-of-view, there will be a new take on it, which is a very nice touch that can be easy to overlook. Each campaign is also only about 10 to 15 hours long, so combined the game will last about 30 to 45 hours for story completion, depending on what difficulty it is being played on. This is about the length of a typical Kingdom Hearts game, so the developers managed to avoid the common trap of allowing multiple campaigns to artificially lengthen the game. On top of that, the three characters develop separately, so what one does with one character will have no effect on the other two. Overall, the presentation is excellent, and the game is very well paced as a result of splitting up the plot between three heroes.

The game also plays very well. Despite originally being on the PSP, it feels like a full-fledged Kingdom Hearts title. As one would expect, fights occur in real-time. The big twist with Birth by Sleep is that skills and spells do not cost MP to perform. Due to the memory limitations of the PSP, the game utilized a Command Deck system. Players could set up to 8 commands in their deck to be used at will. After using a command, there is a cooldown period before it can be used again. New commands can be acquired as enemy drops and in treasure chests. Old commands can also be fused into new ones. This allows players to better customize their character's layout and skillset.
The other new addition is the Shotlock system. Along with the commands, each character can also equip one of many possible “Shotlocks”. Then can then use this command to lock-on many targets at once, and shoot a volley of projectiles at all of them. The player character is also invincible during a Shotlock's execution, so it has defensive purposes as well. Though many of the bonus bosses have moves to reduce their effectiveness, shotlocks are a mechanic I found frequent use for across my entire run of the game.

Now that that 2.5 HD ReMIX has placed it on the PS3, the game controls better than it ever has. Since a PS3 controller, unlike a PSP, actually has a right analog stick, direct control of the camera is now possible beyond simply locking-on to targets. Another addition to the controls is that the L2 and R2 buttons, which are again not present on a PSP, can be used as an alternative to the directional buttons for scrolling through commands, making it easier to scroll through the Command Deck while moving. Furthermore, all of the Final Mix content, like the Secret Episode unlocked after playing through all three campaigns and beating the Final Episode, is included as well. Along, with the Secret Episode, the addition of Critical Mode, the equivalent of Super Hard mode in other games, allows skilled players to replay the game with a new challenge.

The other well-known pieces of new bonus content are contained within the aspect of the game that was significantly worsened by the HD ReMIX. One of the biggest feature touted in the PSP release of Birth by Sleep was the Mirage Arena. In this location, players could join up with others, via Ad-Hoc connection, and either work together to complete arena missions, or compete against one another in combat or one of the minigames. The bonus bosses, Armor of the Master, Monstro, and No Heart, are additional co-op missions that were included in the Final Mix.
The PS3 version of Birth by Sleep: Final Mix made some changes to Mirage Arena. Because the designers wanted to divert more resources towards developing Kingdom Hearts 3, they opted to not even try to get online multiplayer working in the 2.5 ReMIX. In fact, there is no multiplayer included whatsoever. Mirage Arena is now a 100% Single Player experience. As a consumer who purchased the collection, along with a friend, partially in order to play Birth by Sleep online with other players, this came as a supreme disappointment. In fact, it pretty much erased any desire I had to fight the bonus bosses. I understand the reasoning behind the decision, but I cannot deny that what once felt like a major feature being reduced to an afterthought really hurts the game in a big way, especially since much of the game was structured around its presence.


Despite this glaring omission, Kingdom Hearts: Birth by Sleep HD Final Mix is a wonderful addition to the 2.5 ReMIX. Though I would recommend purchase of the 1.5 HD ReMIX first, Birth by Sleep does serve as a pretty good entry point for the franchise, as it takes place before any other game in the series. Along with Kingdom Hearts 2 Final Mix, and the ability to watch Re: Coded without actually having to play that terrible game, the $40 price tag is easily justified for series fans. The two collections combined contain every single game released in the franchise aside from Dream Drop Distance. As a result, they are a great way for people trying to play catch-up to get the most bang out of their buck.

Saturday, January 10, 2015

#82: Kingdom Hearts 2: The Worlds At Large

Lately, I have been replaying Kingdom Hearts 2 via the Final Mix in Kingdom Hearts HD 2.5 ReMIX. As many of you are probably aware, I am a very big fan of the franchise. To that end, especially now that I am replaying the core games in the franchise, I have been thinking a lot about the franchise. When reflecting on many of the plots and central premises of the series, I began to notice some issues. Though I do have a love for the franchise, I must acknowledge the gripes I have with it. It is one of these gripes that I wish to more closely analyze this week.

Specially, what we will to examine are merely a few of the game's premises. They are as follows:
  • All worlds were all once part of a larger, united world.
  • Events in the past separated and segregated the worlds, with impassable walls of light.
  • “Special help” is required to bypass these walls and travel between worlds.
The more I think about it, the more I realize that many scenes in the mini-plots of the various levels call these central tenets into question. Some of the small details in these scenarios call into question, if not outright contradict, these three central tenets.

As an example, let us examine the scenario for Beast's Castle in Kingdom Hearts 2. This level comes from the classic Disney film “Beauty and the Beast”, and, as one would expect, takes place in the castle, owned by the Beast, from the movie. The castle serves as the entire location for the world, as indicated by the title. It is also home to not just the Beast, but Belle and the servants that were transformed into furniture as well. At a specific point in the scenario, the Beast asks Belle to leave the castle because he feels that he no longer deserves her.
For the purpose of this article, we will not be discussing character motivations or anything of the like. Instead, our discussion will mostly stick to the logistical issues regarding this request. Primarily, the issue at hand is that even if Belle wanted to acquiesce, leaving the castle, she has nowhere to go. The entire world she lives in begins and ends with the castle. Without some form of outside assistance, she has no way of leaving to another world. The only way she would be able to go to another world is if she hitched a ride on Sora's Gummi Ship. Since Sora and company are not allowed to “meddle in the affairs of other worlds”, this is not an option.
The other way to approach is to assume that there is a second part to this world that we never see in the game. Though I suppose it is certainly possible, it seems extremely unlikely. After all, the title of “Beast's Castle” implies that there is nothing else to this world. If there was, then the title would logically be a bit more broad, describing an entire town or village. Again, this is not to criticize the notion of Beast asking Belle to leave. This is merely exploring the fact that this request implies, in the best case, a whole different element to the level that likely does not exist.

Atlantica is also another problem spot that opens up this type of conversation. This world, like how Beast's Castle draws from “Beauty and the Beast”, takes inspiration from “The Little Mermaid”. In Kingdom Hearts 2, Ariel falls in love with a surface-dweller named Prince Eric, just as she does in the movie. Like the case of Beast's Castle, this raises some logistical problems with the base premises regarding the worlds and how they are separated.
Chief among them being that Prince Eric seems to come from nowhere in particular. Here, we encounter the opposite problem that we encountered in the Beast's Castle scenario. Instead of trying to explain how somebody leaves the world, we are trying to understand how someone could have entered it. Like before, it has been established that one cannot travel to other worlds without special help. Though it was possible in the original Kingdom Hearts, since the darkness destroyed walls between worlds, this is no longer the case. At the time of Kingdom Hearts 2, the impassable walls are present once more. Even with the ship Prince Eric sails on, he would not be able to travel to Atlantica from an outside world.
The other possibility, similar to the case with Beast's Castle, is that he hails from a location in the world not known to the player. Again, this is technically possible, but unlikely. Were it the case, there are additional questions raised. It would call into question Sora and companies need to transform themselves into sea creatures to blend in with the locals. After all, were there to be a whole area of surface-dwellers, one would just land there instead. Furthermore, the title, like in Beast's Castle, implies that the sole domain of this world is King Triton's undersea kingdom. Therefore, I would logically have to conclude that this hypothetical location that Prince Eric comes from is unlikely to exist.


Now, the existence of the contradictions does not necessarily mean that the storytelling, or even the plot itself, is invalid. What it does indicate is that the developers at Square-Enix had difficulty either in keeping track of their lore, or adequately explaining it to the writer(s) of these scenarios. This has been an issue for Square-Enix for quite a while. For better or worse, Square-Enix, and particularly Tetsuya Nomura, has now become infamous for convoluted plots and writing. While I do appreciate the desire to make intellectually stimulating stories that cause fans to audiences to think about them, the plot to Kingdom Hearts is frequently criticized for the many elements that can be astoundingly hard to keep track of without assistance. Still, the games are extremely fun to play. As for the 2.5 ReMIX, the added content makes it easy to recommend to anyone who has an interest in the franchise, regardless of whether or not one has played these games before.

Tuesday, January 6, 2015

The Texture Pop: Episode 22: Eat All The Wine

This is an interesting episode. Garrett and Sam were each out for various reasons. (You know how it is with various reasons.) As a result, it was just Chris and I. This is not the first time the two of us have recorded something by ourselves, so we knew we would be able to handle it.



0:00:00 Introduction
We have a new (unknowing) sponsor, in personaforums.txt. I follow a lot of strange ".txt" accounts.



0:01:15 Viewer Questions
The guys who sent in questions this week got shafted a little, because only half the cast was here to answer. Still, Chris and I handled our own. This section went by pretty quick this week.

"I want to know if any of you guys have come into contact with a game called The Zoo Race?"
Like I said in the cast, only from the JonTron video.

"Have any of you guys seen that movie, El Arca?"
Nope. And given what I learned in this podcast, I don't think I want to.

Remember, if you wish to send in questions, comments, or something you'd like us to talk about, send it into thetexturepop@gmail.com or submit it to one of the group's various social media accounts. They'll in the YouTube description.



0:07:00 Gaming News
Aliens: Colonial Marines was pulled off Steam
I wish this was Steam doing something to clean up their storefront. Unfortunately, this is mostly about contract disputes. Those are too messy to really get into, because the legal-speak can be difficult for a non-lawyer like myself to parse. A lot of games are in limbo because of that very thing.

Mighty No. 9 is nearly finished
We discuss a lot in regards to this news.
But I'm genuinely interested in hearing what people think about whether or not Mighty No. 9 is a rip-off of Mega-man or not. It's an interesting question.
And now I know Inafune didn't make the franchise, he's just well-known for his work on it. Good to know.

Final Fantasy XV (and female Cid)
I am personally completely okay with the prospect of a female Cid. The only through-lines with Cid is that there is always a character in Final Fantasy named Cid, and he's always a technical expert relative to the technology of the world he inhabits. I see no problem with a sex change, providing the other attributes, which are common among Cids, hold.
BTW, Dukes of Hazard was the movie franchise I was thinking of during this segment. I have no idea how I forgot. The outfit brought back memories of seeing those kinds of movies. Watch the trailer in the link above, and you'll know why.

Awesome Games Done Quick 2015
It's a spectacle to watch, and still on-going as of the time of this publishing. You guys might be interested in checking it out.



0:29:00 I beat Persona Q: Shadow of the Labyrinth.
For the record, I did not even achieve 100% of the game. I wrote an article about my feelings on the game's pacing. Overall, it's a good game, but you need to really like old-school RPG design to enjoy this game. Liking Persona 3 and/or 4 isn't necessarily enough. It's mostly a gateway Etrian Odyssey game, with a Persona wrapper.



0:36:30 I watched Kingdom Hearts Re:Coded (via Kingdom Hearts HD 2.5 ReMIX)
It's so pointless, that I feel extremely annoyed by it's existence. This should have been a small novella at the most, because there's not really enough story to justify it. Fortunately, I didn't have to play it, because 2.5 only has the cutscenes (which is the less painful way to consume this media).
Most Kingdom Hearts fans hate this game for a reason.
It was also 5 hours long, longer than it took me to watch 365/2 Days in 1.5 ReMIX.



0:41:10 I just beat Kingdom Hearts 2: Final Mix (via Kingdom Hearts HD 2.5 ReMIX)
I have gone on record several times, criticizing the writing on Kingdom Hearts 2. Atlantica, for example, is distilled awful in one segment of the game for a variety of reasons. In a more general sense, it went from a Disney-plot with Square-Enix characters to a Square-Enix plot with Disney characters. The difference is noticeable.
But it plays just so well. And there is a ton of new content added to Final Mix. Even people who 100% completed Kingdom Hearts 2 back in the day would be well-served by purchasing the 2.5 ReMIX. It's worth it for this alone, but the addition of Birth by Sleep makes it a must-buy.

I must also confess that I took the whole "What do they eat?" thing from Shamus Young. I've mentioned him before, but you should check it out.



0:54:30 I finished my Holiday Movie Binge
X-Men: Days of Future Past and Kick-Ass were alright movies, but not great.
Guardians of the Galaxy, however, was an awesome movie, and a great finale to my holiday binge.



1:01:50 Chris has been playing more Assassin's Creed 3.
And I am loving every single complaint he has towards this game.
There are interesting things to it, but most of the game is so terrible that it's not worth it.



1:08:15 Chris has played Wolfenstein: The New Order.
It is legitimately surprised at how good this game is. As Sam has said before, it almost feels like the Wolfenstein brand name does not severe a game this good. It's well-written, plays great, and brings up some interesting points.
Still, it does have some flaws, and we call a few of them into attention here.



1:16:00 Chris has been playing Destiny...
...and he enjoys it. And there's nothing wrong with that. It's a solid shooter. I can vouch for that from my time with the beta.
It just feels empty. There's not a lot there. That is the part of the game that is lacking.
There are also just so many strange design decisions. Chiefly among them is the fact that you cannot access the game's lore in-game. You need to go online to view them. That just doesn't make sense.
I would love to have been there to see how these design choices were made. It has to be incredibly fascinating.



1:28:20 Wrapping Up.
In which I encourage Chris to embrace his tastes in gaming.