Showing posts with label Final Fantasy VI. Show all posts
Showing posts with label Final Fantasy VI. Show all posts

Saturday, February 28, 2015

Impressions #26: Final Fantasy VI


Like many gamers in my age group, Final Fantasy served as my entrance into the JRPG genre. Before my initial playthrough of Final Fantasy X at a cousin's house, I had never really given them much thought. Since then, I have been gradually playing the other Final Fantasy games whenever the opportunity arises. With my new-found mass of free time, I decided to use this chance to play through the 6th of the franchise's numbered entries. Aside from the 3rd, it was, until recently, the only non-MMO main-entry that I had yet to play. Because of many of the old school fan-base call it the best game in the entire series, I was more than interested.
Released in 1994, Final Fantasy VI was originally released for the SNES in both Japan and the United States. Back when the US first got the game, it was the third Final Fantasy game released in the region, so it was titled “Final Fantasy 3”. To this day, there is still a degree of confusion born as a result. However, subsequent releases have attempted to correct these errors by giving the game its proper title, now that Final Fantasy has become so well-known throughout the world. The version I played for this article is the version for the original PlayStation, obtained from the PlayStation Store and played on my PlayStation 3.

What I found most interesting about Final Fantasy VI is how much darker in tone the story was compared to previous entries. This is especially true since the 5th entry in the franchise is known to be one of the most light-hearted by far. The game is not shy about killing off very prominent story characters (but no one in the main party). In fact, the protagonists learn magic by holding onto the corpses of magical beings called Espers, turned into gemstones called Magicite. The villain is also one of the most well-known for being the only Final Fantasy villain to ever succeed at destroying the world. Though it may not be the darkest game in the franchise, it is definitely one of them.

And of course, the tale would not be anywhere near as good if it did not have a excellent cast of characters. This is something that Final Fantasy VI has in spades. The game is interesting because it is one of the few in the series that does not have a true protagonist. Some of the party members are less vital to the story than others are, but none can be truly said to be the driving force of events by themselves. The story is more about how all of these characters, from different regions and with their own unique backstories, gather together under a common banner to fight the evil empire.
As villains, the Gesthal empire serves its purpose well. Particularly, Kefka is one of the franchises most infamous villains. In a nutshell, he is what one would get when combining the joker with the resources of an organized military and immense magical power. Callously destroying many villages and ending countless lives, Kefka serves as a great motivation for players to keep playing. Furthermore, thanks to the superb translation, his dialog throughout the story will just as often entertain as much as it will horrify. He has so many memorable quotes that there are pages dedicated to them. The cast of characters work, and are a massive part of why the game is so well-loved.

The other reason the game is notable is because of what it did it terms of design. In the beginning, Final Fantasy VI plays like any other Final Fantasy before. Though the map is large an open, players traverse it in a linear fashion, from point A to point B. Later on, after an extremely important plot event, the party gets separated. From then on, the world is much less restrictive. Taking the role of one particular player character, the goal shifts to gathering up the party in preparation to challenge the final boss. It is made clear at this point that who the final boss is and where they are hiding. At this point, it is possible, though difficult, to skip the rest of the game, head directly to the end, and finish it.
Alternatively, players can try to find and retrieve all of the old party members, deal with their baggage, and prepare them to come together to tackle this challenge. In essence, all of the content aside from the last dungeon at this point consists of side-quests. Those missions are about 15 hours of the game's roughly 40 hour playtime. Fans of modern-day RPGs like Skyrim and Mass Effect 2 probably will not be too impressed by that. However, since this game originally came out on the SNES, this was an extremely bold and revolutionary move at the time. Honestly, it is a little surprising that this style of RPG took so long to become mainstream. The transition from linear JRPG-style play to that more familiar to us in the west was handled smoothly, and the game is better for it.

Despite how much I enjoyed it, the game does have some noteable blemishes. Unfortunately, these flaws have much more to do with circumstances than any real measure of quality. First, at least on the PlayStation version, I noticed an issue with loading times. About 2 or 3 seconds are required to transition between scenes or to go to the menu to use items or manage characters. While that does not sound like much, having this same slowdown compounded over the hundreds of times these events will happen in a given playthrough can become a major nuisance. Since I had this same problem with the PlayStation versions of other sprite based RPGs like Chrono Trigger and Final Fantasy V, I suspect it had more to do with technology than anything else. It is nothing Square could help, but it is nonetheless a source of frustration.
The other issue, at least for me, comes from the time in which Final Fantasy VI was originally designed. Back then, random encounters were seen as one of the best, and most well-known, ways to make sure that players always have the opportunity to strengthen their party before a boss fight. Given how much game design has evolved since then, I can no longer subscribe to the thinking that random encounters are a good game design decision. Personally, I find them quite frustrating, especially when I am in the middle of navigating a dungeon, among many other grievances the typical method in which they are implemented. Again, it is hard to blame an SNES game from 1994 for following standard genre conventions of the time (especially when it challenges others), but it can be a detractor for people who subscribe to modes of thinking similar to my own.



As a total package, Final Fantasy VI is a classic game that is definitely worth completing at least once if you have even a cursory interest in the genre. There is good reason to consider it one of the best entries in the Final Fantasy franchise. In some ways, it can be seen as an experimental game, and a precursor to the more open-worlds we see in video games today. Even from a modern perspective, it aged more gracefully than many of its contemporaries, serving as a good example which budding game designers can learn from. In all, it has earned its place among the pantheon of legend RPGs, but you are probably not surprised by that.

Tuesday, February 10, 2015

The Texture Pop: Episode 27: My F**king Panty Party

Sam could not make it to this week's recording because his job had left him physically exhausted that weekend. As a result, this is a bit of a shorter cast than usual.

Also, we had no viewer questions this week. If you have a question, comment, or anything else you want to be read on the air, please e-mail us at thetexturepop@gmail.com. We'll be happy to read what you send, within reason.



0:01:20 Gaming News
Persona 5 Teaser Trailer
I really wish Sam was here for the Persona 5 conversation. Chris and Garrett are great conversationalist, but they don't care as much about Persona 5 as Sam and I do, so it would've easier to have a conversation with him around.
One thing I want to note is that there was a Final Fantasy XV trailer that also came out this same week. In comparison, the Persona 5 trailer looks so much better. It's not surprising, but it is indicative of the obvious transition to from Square-Enix to ATLUS as King of JRPGS.

Naughty Dog says getting Uncharted 4 to 60 FPS is "really hard"
We've already discussed the whole Frames Per Second thing before, so this conversation felt a bit more-of-the-same, doubly so without Sam here. However, it is still worth reiterating.

Nintendo's new revenue-sharing program
I do want to make a correction of a mistake I made in this video. Nintendo takes 30%. The video maker takes the remaining 70% of YouTube revenue. That's still really pointlessly mean, but less so than I made it out to be in this segment.
Still, the fact that they want any piece of that pie is a really bad precedent to establish. It speaks to the bad part of Nintendo's decidedly older paradigm when it comes to video games. They make good consoles and good games, but there's no excuse for this ignorance of the online space.
There's still one thing we didn't mention is that Nintendo will only allow content from a pre-approved list of games. If you want to do a video on Smash Bros, Nintendo does not care about you. It's shocking how backwards this line of thinking is, and I hope it bites them in the ass.



0:22:30 Garrett lists everything he did in rapid-fire (and I can't keep up)
Yeah.



0:26:30 Garrett discusses game ideas he has from his Game Design class.
"Iron Aurora" copyright 2015 to Garrett Glazewski.



0:34:30 I have been playing Final Fantasy VI
You're probably getting sick of hearing me say this, but I have an article on the game in the works, so I want to keep my discussion of it hear to an absolute minimum. I have a large queue, I know, but please bear with me.
Still, we had a great discussion of the game here. I had a blast playing and I easily see why so many people love it.
I do love how Chris gets to be the "modern Final Fantasy sucks" guy, since he's the oldest.



0:57:25 Chris plays Borderlands: The Pre-Sequel (because of DLC).
It's Borderbutts. If you like Borderbutts, you probably already own it.



1:07:10 Chris played more Hyrule Warriors (because of DLC)
And I've got nothing to add, unfortunately.



1:11:00 Chris played Yaiba: Ninja Gaiden Z
Y'know, I've never been a fan of the Ninja Gaiden franchise. Having said that, I'm impressed at how bad Chris's descriptions and examples make this game sound. I really can't envision myself having much fun with it.



1:28:00 Wrapping Up
Interactive Friction is here.
My inFamous: First Light article is here.

Addendum:
After the podcast was released, Sam had a chance to write his own opinions out, since he missed the recording. You can find that article here.