Monday, July 20, 2020

Time Twister - Crash Bandicoot 3: Warped - Finale

This episode has been a long time coming. Since we began our adventures with the remade PS1 games back in November or December, depending on how you're counting, we've had many incredible journeys across fantastical worlds.

But all good things must come to an end. And this series is no different. Today, we collect the remaining gems and relics and place the finishing touches on our adventures. Afterwards, one last confrontation with the good doctor is all we needed to end this story... until next time of course.



I came into this series thinking that I liked Cortex Strikes Back more than I did Warped, but having played them like this, back-to-back and with a more critical eye, I found myself having much more enjoyable experience using the Time Twisted machine than I did the Warp Room back in that series.

Of course, even the best games always have their problem spots, and this one is no different. Though it doesn't do it quite as excessively as Cortex Strikes Back, there are still a few levels in Warped that require players to backtrack through significant sections of it in order to obtain the gem, like Future Frenzy in this recording. Whenever the player has to move towards the camera, that will almost always be one of the weaker areas in the game because the reaction time required to avoid those obstacles, especially on the first try, can be quick. This goes doubly so for when part of a Time Trial, since failure means players have to restart the whole level from the beginning.

And on the subject, the Time Trials are probably the most interesting feature of the whole game. They give us a reason to master the upgrades we've been gathering from the bosses. Using them, we can bypass obstacles and shave tons of time off of our runs to make it that much easier to obtain the relics we need. In particular, the Slide-Double Jump-Death Tornado Spin combo is perfect for cross over pits and dangerous enemies when this version of the game decides to cooperate with my button inputs.

All and all, it was a fun nostalgic trip back to a series that got me into gaming, and I look forward to the newest entry coming out this year. I couldn't have timed this Let's Play any better in that sense.

Speaking of Let's Plays, our next one is going to Arkane Studio's Prey, from 2017. Look forward to it! :D

No comments: