Throughout this console generation, many companies have tried to
create new IPs that successfully stick with audiences, feel fresh and
unique, and generate income for other projects they wish to work on.
While many of them failed due to a number of reasons, one of them
stuck in a big way: Assassin's Creed. Thought the original game had
its flaws, it was a unique type of game that innovated on several
fronts and was more successful than Ubisoft imagined it could be. One
common complaint, among the tedious investigation missions and
seemingly psychic guards, was that Altair Ibn La-Ahad was a rather
bland and boring protagonist that did not have much in the way of
personality. When moving from third Crusade-era Syria into
Renaissance-era Italy for the sequel, Ubisoft took steps in order to
avoid making the same mistake again. The result was the very
well-received Ezio Auditore da Firenze. While many people loved the
Florentine murder-machine at first, the longer his contribution to
the series went on (in both Brotherhood and Revelations), the less
people took kindly to him. I wondered to myself why that was, which
inspired this week's article.
One of the most obvious reasons for this is that as Ezio's
contribution to the story went on, the gameplay became less and less
fun. Assassin's Creed 2 gave Ezio plenty of ways to go through a
mission and a variety of equipment types to use. The player could
blend in with crowds in order to hide from guards on the way to a
target. He/she could use parkour-style platforming to sneak across
rooftops and alleyways in order to reach the target. Ezio was able to
just storm in and fight his enemies head-on through swordplay,
throwing knives, a gun, and/or a very offensive use of smoke bombs.
The player could use any of these tactics and even combine them or
switch them out on the fly thanks to Assassin's Creed 2's systems.
While this was true in the original game, the sequel expanded on it
with new moves like pulling someone over a ledge, pieces of equipment
like smoke bombs and poison, and systems like notoriety. Many people
would complain that the new additions made the game too easy, which
was justified to a degree, but overall they were very well received.
Assassin's Creed: Brotherhood added even more to the game. Though
Ezio was in his mid-forties at the time the game took place, he
gained many new skill that made combat an even more viable option. He
could now do chain executions. After killing an enemy he could
immediately attack another one, killing the foe instantly regardless
of health. This could go on until either Ezio got hit out of it or
there were no more enemies left to kill. Another new addition which
was well publicized before the games release was the Brotherhood
system that allowed Ezio to recruit commoners to his cause, train
them to become Assassins, and call on them for help during missions.
His experience even gives him the ability to wield the gun at the
same time as his sword and throwing knives at the same time as his
shortblade. Lastly, he could purchase and use a crossbow that
functioned like the gun, but was completely silent and did less
damage when Ezio was detected and, if the player completes an
optional quest chain, parachutes to move greater horizontal distances
and descend slowly from tall buildings. While they tried to balance
these new additions with more and stronger enemies, the result was
still a game that was even easier than Assassin's Creed 2. It was
still interesting, but it was noticeably less fun.
And then they released Assassin's Creed: Revelations. In addition to
the thing from the second game and from Brotherhood, Revelations
brought even more stuff to the table. The biggest things added to the
game in Revelations were the addition of the hook-blade, which
allowed Ezio to scale buildings even easier, use zip-lines throughout
the city, and run past guards, using the hook to maintain momentum,
and bomb crafting, which allowed Ezio to make up to three different
bomb types (Lethal, Distraction, and Tactical) with different ranges,
shell types, and effects. Ubisoft Montreal even changed the inventory
into primary and secondary weapons to compensate for the vast
quantities of armaments Ezio could have on his person at any given
time. While they tried once again to compensate by making new,
tougher enemies and again, the game was easier despite their best
attempts. In fact, the game was so easy that it became almost boring.
The new additions felt superfluous because Ezio was already on the
verge of being overpowered in Brotherhood. There was never a need to
go out and craft bombs because Ezio could shoot people with poison
darts, bullets, or a crossbow, stab somebody with a hidden blade, a
sword, or a dagger, blend in with crowds, parkour through the world,
call Assassins to bail him out of tough situations, and chain
executions together into a string of murder, despite the fact that he
was in his sixties. The hook-blade seems worthless when Ezio was
already a parkour god. There was no difficulty to the game no matter
how skilled the player might or might not be. With each game, Ezio
became stronger and stronger thus the game became easier and easier.
Without a sufficient challenge, it is nearly impossible to get real
enjoyment out of a video game's gameplay.
The other reason people were getting sick of Ezio was that it seemed
like the series was wasting its potential on him. This is because of
the main plot device of the series: The Animus. The Animus is a
device that allows people to relive the memories of their ancestors
in a video game simulation. Using this device, the writers literally
have the potential to set Assassin's Creed games and stories in any
period of history they desire. All they have to do is plausibly
explain the ancestry of the person in the Animus. Up to the point in
time I wrote this article, the series has always used historical
setting that are criminally underused in video games. In the first
game, we explored Syria during the Third Crusade through the eyes of
Altair. At the time, this was an incredibly unique setting which drew
the interest of countless people. The second game was equally unique
in that it was set during the Italian Renaissance and told from the
perspective of Ezio, again drawing in interested eyes.
The fans were hooked by this point, wondering where and when the
next Assassin's Creed game was going to be set and what would the new
Assassin be like. Speculation was rampant when Ubisoft announced...
the Italian Renaissance again starring... Ezio... again. While the
fans were mostly disappointed with that announcement because they had
expected to play as someone new in a new location in space/time, they
were content to play as Ezio again because he was an interesting
character that they had grown to love in Assassin's Creed 2. Then
Revelations came and people were getting a little tired of Ezio. Not
because he was a bad protagonist, but because they were eager to see
a new face. Even though they moved to Istanbul and left Italy,
Revelations still took place around the time of Renaissance. (It had
to since Ezio was the protagonist.) While it was a setting that is
not often used in video games, it was also eerily reminiscent of
Syria from the first game. While the fans wanted a new Assassin in a
new setting, we received the same old and tired (literally) Ezio in a
seemingly even older setting.
Both of the above reasons are why Assassin's Creed fans are eagerly
looking forward to the upcoming third main installment in the series.
On one hand, we are hoping that with a new game, the developers trim
the fat, reduce the amount of equipment the player has at his
disposal and make the game slightly more difficult so that it becomes
fun again. We also expect that the new Assassin will have his own
style and his own skill set similar to how Ezio felt fundamentally
different to Altair. On the other hand, we are eager to see the story
move past the Renaissance so that we see a new take on Templars vs.
Assassins from a new point of view in a new setting. And the American
Revolution is indeed a new setting for video games. The protagonist
is even more unique because he is half-Native American, a demographic
rarely represented in video games, let alone as a protagonist
character. Being able to reinvent itself while maintaining its core
principals is the biggest strength of this series. The last few
titles have not been utilizing this strength and thus felt weaker as
a result. It is a lesson that is hopefully well learned.
2 comments:
Very good points. I've been thinking about the same as you on Ezio after a while. Compared to the (shaky) plausibility of the original, AS2 always seemed a little silly to me. I was always a little surprised/disappointed each time they announced a new sequel featuring the Renaissance assassin. Might write up my own thoughts on this soon.
Please do. I'd be eager to read them.
I agree that Assassin's Creed 2 became pretty silly. I was mad that Ezio didn't kill Rodrigo Borgia at the end after slaughtering all those guards. It didn't make sense to me.
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