You see, most of us were completely exhausted when we started recording, and that only got worse as the show went on. Sam was getting a lot of hours at work, Garrett had some issues he was dealing with, and I was doing off-site training for work (at a location an hour away from my house) and had only just gotten home a few hours prior to recording.
And Chris, Chris can stuff it with his energy.
The MP3 version of this podcast can be found here:
0:00:00 Introduction
Just an FYI, I get weird when I'm tired, which can explain some of the behavior at the start of the cast.
0:02:20 Viewer Questions
"Do you guys have any favorite gaming-related media?"
Just an FYI, I get weird when I'm tired, which can explain some of the behavior at the start of the cast.
0:02:20 Viewer Questions
"Do you guys have any favorite gaming-related media?"
I mention the Mass Effect novels in this segment. Though I stand behind the first three novel, I reject any notion that final novel is good.
The document referring to all the plot holes in it is here. (It's only 16 pages.)
And here's a link to (screw) Kai Leng: Cereal Killer.
Garrett reminds me of .hack, which makes me bring up just how much I love .hack. Through the games are fairly mediocre, the lore and story is fantastic. Its premise is fairly unique among video game plots, and it had a very distinct feel to it. I could've sworn that he brought up the subject, but listening to this recording makes it clear than I did.
"Do you guys have any franchises that you would like to be turned into a game, and what would you want that game to be like?"
All the properties that I really love have one of three problems associated with them, in regards to this question.
And we talk about that and other racing games, so I start to clock out. I distinctly recall it being really difficult to keep my eyes open during this segment. (I was really tired.)
0:41:25 Sam picked up the new Strider game.
I don't have much of a frame of reference for the Strider franchise, so I honestly cannot elaborate much upon what Sam and Chris were talking about.
What they do start talking about, that might be of interest, is the necessity to upgrade PC hardware to keep up with current games. This is honestly probably one of the biggest reasons I stick to consoles. My funds, especially as a college student, are extremely limited, so I try to spend them wisely.
0:47:11 Sam is still not playing the Dark Souls DLC and touched Murdered: Soul Suspect
I think the behavior Sam exhibits while trying to get to the DLC is completely understandable. I remember, after about the 30-35 hour mark in Dragon Age: Origins, where I was just getting so sick of the game and just wanted to be done with it and move on to something else. It's not the exact same, but it's comparable.
As for Murdered: Soul Suspect, I have an impressions piece on it if you are interested.
We also briefly discuss Early Access in this segment.
0:53:30 Garrett played a bit of Watch_Dogs
I do find it really interesting that myself, Chris "Campster" Franklin of Errant Signal, and Patrick Klepek of Giant Bomb all found Aiden Pearce to be irredeemable. None of us had any knowledge of the other's thoughts, but we all agree.
Aside from that, Watch_Dogs is okay, but super overhyped. It's not honestly fairly bad overall, though it has some qualities which can be refined into a truly great game.
0:59:45 Garrett got free movies from his library.
Include Citizen Kane, which is the Citizen Kane of movies.
1:01:05 Garrett played Borderlands 2 and League of Legends
I don't like Borderlands 2 much because it's one of those games where you need other people to have a good time. Playing by yourself is just incredibly boring.
As for League of Legends, those MOBA communities sound really, really shitty. It's really sad to see. People take their entertainment WAY too seriously.
We do get into a conversation regarding LoL's story. While I don't know anything about it, what I've heard makes it sound really bad.
1:15:35 I finish Devil Summoner 2.
And I wrote an impressions piece on it.
I really do not understand why designers make dungeons and levels as long as they do. I cannot stand long dungeon crawls. TEN HOURS for one dungeon is OVERKILL. I get angry after an hour.
Aside from that though, the game is a very good Shin Megami Tensei game. I'd easily recommend it to anyone who likes JRPGs and is interested in getting into SMT.
1:21:25 I am playing Digital Devil Saga.
Even among SMT games, this game is incredibly unique, mostly because you never gain any new demons. Instead, you develop your character's demonic powers as they progress through the game.
It's a very bizarre game, and I look forward to finishing it.
As for silent protagonists, I tend to like them in games. They serve a very important role, especially in SMT games, because they typically serve as player-avatars more than characters in their own right. Of course, ultimately it depends on the game for if its a good idea.
1:28:30 Chris bought the Serious Sam Collection
Serious Sam is a franchise I really need to take the time to playthough at some point. Everything I hear about it indicates that it would be right up my alley. Unfortunately, it's another one of those franchises that I don't know enough about it to make any additional commentaries.
I was also completely unaware that Serious Sam had an RPG. Calling in "The Random Encounter" is quite clever, so props to the developers for that.
1:43:30 Chris talks about Mortal Kombat X and DLC
And yet another series I don't know much about. This has been a fairly light annotations because I don't know a lot about many of these topics.
However, I do love how Chris remarks about how game developers have trained us to just wait until all the DLC is out, and then get it in a single go with the "Ultimate Edition". I sometimes wonder how that behavior affects the sales of games with DLC.
1:48:30 Chris and Sam talk about DOA5 and Virtua Fighter
And I was honestly beginning to fall asleep during the recording. Took all of my willpower to stay awake.
1:55:00 We start talking movies until the end of the episode.
And Micheal Bay is still bad.
2:02:20 Conclusion
I was so tired that I FORCED this to end.
The document referring to all the plot holes in it is here. (It's only 16 pages.)
And here's a link to (screw) Kai Leng: Cereal Killer.
Garrett reminds me of .hack, which makes me bring up just how much I love .hack. Through the games are fairly mediocre, the lore and story is fantastic. Its premise is fairly unique among video game plots, and it had a very distinct feel to it. I could've sworn that he brought up the subject, but listening to this recording makes it clear than I did.
"Do you guys have any franchises that you would like to be turned into a game, and what would you want that game to be like?"
All the properties that I really love have one of three problems associated with them, in regards to this question.
- The franchise started as a game, or already has games for it.
- The franchise does not feel like it would work as a game, in an interactive space.
- I would never trust a developer to accurately capture the spirit of the franchise in a video game for.
It's an interesting thought question though, and I'd be interested in any responses from you guys to this question.
0:36:25 Sam bought Grid: Auto Sport
Because Dirt 3 uses Games For Windows Live.
...No one likes GWFL. At least that service is on the way out.
And we talk about that and other racing games, so I start to clock out. I distinctly recall it being really difficult to keep my eyes open during this segment. (I was really tired.)
0:41:25 Sam picked up the new Strider game.
I don't have much of a frame of reference for the Strider franchise, so I honestly cannot elaborate much upon what Sam and Chris were talking about.
What they do start talking about, that might be of interest, is the necessity to upgrade PC hardware to keep up with current games. This is honestly probably one of the biggest reasons I stick to consoles. My funds, especially as a college student, are extremely limited, so I try to spend them wisely.
0:47:11 Sam is still not playing the Dark Souls DLC and touched Murdered: Soul Suspect
I think the behavior Sam exhibits while trying to get to the DLC is completely understandable. I remember, after about the 30-35 hour mark in Dragon Age: Origins, where I was just getting so sick of the game and just wanted to be done with it and move on to something else. It's not the exact same, but it's comparable.
As for Murdered: Soul Suspect, I have an impressions piece on it if you are interested.
We also briefly discuss Early Access in this segment.
0:53:30 Garrett played a bit of Watch_Dogs
I do find it really interesting that myself, Chris "Campster" Franklin of Errant Signal, and Patrick Klepek of Giant Bomb all found Aiden Pearce to be irredeemable. None of us had any knowledge of the other's thoughts, but we all agree.
Aside from that, Watch_Dogs is okay, but super overhyped. It's not honestly fairly bad overall, though it has some qualities which can be refined into a truly great game.
0:59:45 Garrett got free movies from his library.
Include Citizen Kane, which is the Citizen Kane of movies.
1:01:05 Garrett played Borderlands 2 and League of Legends
I don't like Borderlands 2 much because it's one of those games where you need other people to have a good time. Playing by yourself is just incredibly boring.
As for League of Legends, those MOBA communities sound really, really shitty. It's really sad to see. People take their entertainment WAY too seriously.
We do get into a conversation regarding LoL's story. While I don't know anything about it, what I've heard makes it sound really bad.
1:15:35 I finish Devil Summoner 2.
And I wrote an impressions piece on it.
I really do not understand why designers make dungeons and levels as long as they do. I cannot stand long dungeon crawls. TEN HOURS for one dungeon is OVERKILL. I get angry after an hour.
Aside from that though, the game is a very good Shin Megami Tensei game. I'd easily recommend it to anyone who likes JRPGs and is interested in getting into SMT.
1:21:25 I am playing Digital Devil Saga.
Even among SMT games, this game is incredibly unique, mostly because you never gain any new demons. Instead, you develop your character's demonic powers as they progress through the game.
It's a very bizarre game, and I look forward to finishing it.
As for silent protagonists, I tend to like them in games. They serve a very important role, especially in SMT games, because they typically serve as player-avatars more than characters in their own right. Of course, ultimately it depends on the game for if its a good idea.
1:28:30 Chris bought the Serious Sam Collection
Serious Sam is a franchise I really need to take the time to playthough at some point. Everything I hear about it indicates that it would be right up my alley. Unfortunately, it's another one of those franchises that I don't know enough about it to make any additional commentaries.
I was also completely unaware that Serious Sam had an RPG. Calling in "The Random Encounter" is quite clever, so props to the developers for that.
1:43:30 Chris talks about Mortal Kombat X and DLC
And yet another series I don't know much about. This has been a fairly light annotations because I don't know a lot about many of these topics.
However, I do love how Chris remarks about how game developers have trained us to just wait until all the DLC is out, and then get it in a single go with the "Ultimate Edition". I sometimes wonder how that behavior affects the sales of games with DLC.
1:48:30 Chris and Sam talk about DOA5 and Virtua Fighter
And I was honestly beginning to fall asleep during the recording. Took all of my willpower to stay awake.
1:55:00 We start talking movies until the end of the episode.
And Micheal Bay is still bad.
2:02:20 Conclusion
I was so tired that I FORCED this to end.
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