Aldowyn, anaphysik, and I continue our redemptive journey with Closure Alert - Part 3. Here, we finish dealing with Shaheed, and discover that the Halbech missiles weren't stolen. In the ensuing chaos, we're turned loose to stop a cold war from turning into a real one.
Way back in the day, I was one of the few people who defended Alpha Protocol's timed dialogue system. At the time, I liked them for the way they kept the conversation flowing at a good pace, to keep up the illusion that the player is part of a spy movie.
Monday, October 8, 2018
Sunday, October 7, 2018
#120: The Wasted Potential of Tomb Raider
It's no secret that
I was a big fan of Tomb Raider (2013). As my friend Sam and I
explored in our Interactive Friction season on that game, it wasn't
perfect, but it served as an excellent branching point to build a
whole franchise off of. When the credits rolled, both of us were
excited to see what direction Crystal Dynamics would go in future
games. But now, after playing through the following two games, Rise
of the Tomb Raider and Shadow of the Tomb Raider, I'm left feeling
snubbed. It's less certain now that there is a clear direction for
the series. Bluntly, both games are emblematic of a wasted
opportunity to really explore Lara's character and expand on it,
repeating too much of the 2013 reboot's story and systems in contexts
that don't make sense.
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