The mansion's
interior is simply beautiful. I knew that the Boyles were one of the
wealthiest, if not the wealthiest, families in Dunwall, but this is
just insane. Despite having multiple objectives to carry out, I
cannot help but to gawk at the sheer lavishness of the lobby. When I
get done, I snack on an apple on the table. This may be a business
trip, but I might as well enjoy my time here before the shit hits the
fan. Security looks pretty tight, but as long as I have my mask and
keep a low profile, I should be okay.
Now to get busy. I
need to figure out which one of the three hosts is the Lady Boyle
funding Lord Mole's military and take her out without arousing
suspicion. Looking around, I see that the Ladies Boyle are all
wearing recolors of the same costumes: one red, one black, and one
white. What will make this tough is that I don't know any of them
personally. While I've been to many noble parties during my many
years as Lord Protector, and the Boyles were usually invited, the
Empress was always my top priority in more ways than one. However,
since this is one of their parties, and figuring out which one is
which has become a game for the guests, I can try to talk to some of
the guests here. Under the pretense of playing the game, they might
be more willing to divulge information. Most nobles show up to these
parties under a sense of obligation, but there have to be a few close
friends to the Boyles in this place.
As I survey the
grounds, I'm approached by a man wearing one of the ugliest makeshift
masks I have ever seen in my entire life. My heart stops when he says
that he knows why I am here. Shit! How would he know? Was I that
obvious? Rather than rat me out, he simply requests that I speak with
him in private. I thank the lucky stars, because this means I might
have a way to salvage this situation. Before I can plan my next move,
it would be wise to do as he says, so I follow him to a little corner
where no one else will hear us. After making sure we are not being
watched, the man in the ragged mask explains that he's done a few
favors for us. Good, that means he's unlikely to expose me.
Unfortunately, he gives me a rather troubling offer. Instead of
killing her, I can kidnap Lady Boyle and take her to his boat in the
cellar, after which he promises I will “never hear from her again.”
Apparently, this guy has had a real crush on her for quite a while.
I'd love to avoid
getting blood on my hands, but the way this guy makes his offer sound
feels like a fate even worse than death. Killing her feels like a
mercy if it means she doesn't end up in his hands, though this raises
more trouble. If he truly feels this way towards the target, than
when I do kill her he might retaliate. I can't risk this happening,
so he has to die in order to keep my presence here secret. Still, he
gives me the name of my target: Waverly Boyle. Having a name gives me
more to work with, but I still need to figure out which of the three
costumes she is wearing. I can't off this guy now, or else the guards
might react much too strongly. This is going to be tough to execute.
As I figure, it would be better to look around and plan a bit more
before making a move.
When I ask about
the Ladies Boyle, one of the noblewomen tells me to talk to a “Miss
White,” also known as “Miss Moth.” She knows the Boyles and
would likely have the information I need. As I approach the woman
wearing a Moth-shaped mask, she asks for me to give her a drink after
complimenting my “scandalous” mask and “poor sense of
judgment.” Simple enough, I suppose. A quick trip to the fountain
is all I need to satisfy her. Once the drink is in her hands, she
becomes very loose lipped, divulging that Waverly is wearing the red
costume while Lydia is in white. With this new piece of information,
I have my target's name and costume. I tried to figure out a way to
make Waverly's death look like an accident, which is when I had a
devilish idea. My mask helped me convince Miss White to help me out,
perhaps I can use it to charm the Lady Boyle. Waverly passes me by
just as the idea pops into my head, so I go up and talk to her.
I use the pretense
of the Boyles' game as a way to initiate conversation. After saying
that I know which of the three sisters she is, I ask if she would
like to have a private conversation. She calls my bluff, saying that
she does not even know who I am. Thinking quickly to salvage the
situation, I say that there is someone planning to kill her, and that
I can save her life. I don't know how that worked, but it did, so I
convinced her to some with me to the cellar. If that creeper from
before is there like he said he'd be, I might be able to kill two
birds with one stone. Since I don't know my way around, I follow her
into the cellar, where she is summarily devoured by a swarm of rats
that I summon.
That leaves the
creeper. He's there in the boat, but taking care of him cleanly won't
be easy. I try summoning a swarm of rats, but the boat resists my
power somehow. I had to work around it by stabbing him with my blade
and using the rats to, hopefully, cover it up after dumping his body
onto the floor. Inspecting the cellars for a bit, I see an entrance
to the sewer systems. That will give me the quickest and least
patrolled route back, so that's what I use. Once in the sewers, I get
over any fear I have of getting dirty and dive right in, using a
nearby valve to open the grate to the river. Swimming back, I see
that the patrols are getting more fierce, and Samuel had to retreat
behind a closing floodgate in order to avoid being seen. Before the
floodgate closes completely, I use a combination of Blink and my
superior swimming skills in order to make it to the other side. Once
I climb aboard, we both agree that it would best to leave as quickly
as we can.
When we return to
the Hound Pits, Samuel notes that Pendleton was supposed to meet us
at the pier. Considering my suspicions, that worries me. The old
boatman must have sensed my apprehension, and told me that he's
probably just in the wine cellar, still lamenting the loss of his kin
only a day ago. I decide to snoop around before meeting him for my
debriefing. In the nobleman's room, I find a audiograph, this time
it's not one of his boring memories. Clearly it was supposed to be,
as he yells at his servant Wallace that he was trying to write them.
However, he appears to have worked himself into a drunken rage. It
was highly amusing.
Havelock's room
greets me with the admiral himself working with Martin, though
neither one of them are speaking. I discreetly peer into Havelock's
journal. To my surprise, Martin has ascended to the rank of High
Overseer, taking Baldy's place as top dog. For the conspiracy, this
is good news. Considering I have the Mark of the Outsider, I'm not so
sure it is for me. That's when I read the last potion of the last
entry. As I have already surmised, the only person left for me to
take out is the Lord Regent himself. That doesn't bother me. In fact,
part of me is looking forward to it. What draws my attention is the
sentence following that, “But what happens after that?” It seems
to echo in the back of my head. What happens after this? I fear that
the answer to that question is not one I am going to like.
Heading back into
the bar, Callista calls me and asks if I can find Emily for her.
Apparently they were playing hide-and-seek shortly before I arrived,
and Callista was unable to find her (probably due to her Dunwallian
dullness of senses). It's time for Emily's lessons, so she'd like her
to be back soon. Since she is my daughter and I have
been neglecting my duties as a father, the very least I can do is
take her to school while I can. I already have an idea of where she
went, so I go to my room to confirm my suspicions. Surprisingly
enough, she wasn't there like I thought she'd be, so the next most
reasonable place to look would be her room in the lighthouse. I don't
find her, but I do find an audiograph Callista recorded, talking
about her. Earlier before recording that thing, the two of them must
have been talking about what will change when Emily becomes Empress.
I can feel a mix of exhaustion, joy, and sympathy coming from
Callista's voice as she talks about the many questions Emily asks of
her. She ends noting that she can often hear my poor girl crying in
her sleep. That alone just breaks my heart, but it's worse knowing
there's nothing I can really do to about it. Instead of walking back
down to continue my search, I decide to take the fun way by falling
and then Blinking to the ground. Looking in the back alleys, I
eventually stumble onto Emily. She hands me a Rune after we reminisce
and I tell her to go do her lessons. She thought it would be a good
luck charm, but it just gave her bad dreams. It's better that I take
it, since I'm one of the few that can control those powers.
Since I've dodged
him long enough, I go talk to Pendleton in the wine cellar. He seems
peeved that I didn't give Lord Shaw his note, but I gather that's
more his problem than mine. The man already plans to kill me, so I
see no problem with giving him one more reason. Pendleton says the
other two are looking for me, but I'll see to that later. Right now I
want to see what Piero's up to. The mechanist seems pleased when I
hand him the plans I stole for the Boyle manse. Apparently they can
be used to build sticky grenades, but I don't have a use for them.
Instead, I use my money to get him to build other supplies I might
need, like plague elixirs. Now that I'm restocked, I go talk to
Martin and Havelock over in the admiral's room. As we all knew, this
is it. They tell me that this is the final mission. I'm to go as soon
as I am able to Dunwall Tower and assassinate the Lord Mole. I
expected this, but it feels weird to have it all coming to an end.
I'm still concerned. Once this mission is over, they no longer have a
reason to keep me alive. Despite my apprehension, I have to see this
through to the end. Too much is at stake. I've done all I can here,
so the only thing that remains is to talk with Samuel and embark on
this last boat-ride....