A
few weeks back, I discussed characterization in Fallout:
New Vegas.
I said that the “villain” faction (because the player will almost
always be directly opposed to it), Caesar's
Legion, was
one of the most poorly written groups out of the games factions.
Though I did not explicitly say it then, I lamented the fact that the
villain was so poorly written. In my opinion, the villain has to be
one of the most well-written characters in a game. Fortunately, it
seemed Obsidian preempted me and learned from its mistake. While I
was busy complaining about the Legion, they released the Lonesome
Road
DLC and introducing one of, in my opinion, the most interesting and
well-written characters in New
Vegas.
The villain of Lonesome
Road,
Ulysses,
will be the subject of my first (and hopefully not
the last) character analysis.
Before
I get into his character, I need to explain his history, and it is a
long and interesting one. Ulysses was originally a member of a tribe
called the Twisted
Hairs.
The Twisted Hairs were a tribe known for their dreadlocks that
symbolized every significant event in the lives of those who wore
them. This tribe was eventually conquered by Caesar's Legion and
conscripted into the Legion's military. In time, Ulysses began to
stand out amongst his peers and became one of Caesar's elite, while
the rest of his tribe slowly died out. He became a courier working
for Caesar and made a promise to him that he would not kill anyone of
the same profession. (I can only assume this is because either there
are a lot of Legion couriers or that Caesar thinks he can use the
couriers of an area after he takes over.) It was Ulysses who
discovered Hoover
Dam
and the New
California Republic,
symbols of Old World values from before the Great War, for the
Legion, sparking Caesar's obsession with the Dam and the war between
the two factions over it.
Soon
afterward, Ulysses was sent to explore NCR territory on the Legion's
behalf and report back to them. It was while exploring that he
discovered “The
Divide,”
a community shaped by Old
World
symbols and technology, which inspired him to wear
the Old World Flag
and carry an
eagle staff
as symbols. Ulysses saw the Divide as a place he could settle down, a
place he could rebuild and begin again. Then, the
Courier
(the player character) came to the divide with a package to deliver.
(Remember, this was before the events of the game.) The package
contained Old World technology that, once activated, detonated many
of the nuclear warheads and turned the Divide into yet another
nuclear wasteland. Ulysses would have died if it had not been for
more Old
World technology
springing to life to heal him. This event had two drastic effects on
him. First, he developed a
hatred for the Courier
because it was his delivery that caused the destruction of his home
for the second time. On the flip side, this event inspired him. It
showed that one small, seemingly insignificant action from a single
person could have a dramatic effect on the world at large.
After
returning to the Legion, he learned that Caesar lost in the First
Battle of Hoover Dam
to the NCR. He was sent to Utah
to arrange for tribals
to attack the settlement of New Canaan. (Caesar had personal
reasons
to ask for this.) He felt sorrow for manipulating the tribals in a
similar way to how his own tribe was manipulated way back when. This
was exacerbated by the fact that the tribals began to wear their hair
as he does. While they believed they were honoring him, Ulysses saw
that as nothing more than an empty mockery of his tribe's tradition
because they did not know the “history” behind it. This inspired
him to leave his duties as a Legionnaire and try to change the course
of history, believing that both the NCR and the Legion are both to
flawed and do not know the best way to positively impact humanity's
future.
He
traveled to an Old World installation, Big
Mountain,
by tracking the weather patterns, noting that storms like the ones he
was tracking are similar to the storms caused by the events of the
Divide. There, he made contact with two
members
of the Brotherhood
of Steel,
an organization devoted to preserving Old World technology, directing
one to the Sierra
Madre Casino
and having an intense philosophical debate with the other. Ulysses
was hoping that the Brotherhood would know how to best lead humanity
into the future, but eventually decided that they did not after
having this debate. He continued to explore Big MT and met with the
Think
Tank,
a group of scientists (well, tat least the brains of a group of
scientists) who experiment and innovate in the safety of the area.
Ulysses began to grow frustrated with the erratic nature of the Think
Tank and finally yelled at them, “Who are you, who do not know your
own history!?” At that moment, the Think Tank's collective memory
came back and they recalled the America of before the Great War: Not
just the nation, but the ideal. They told him about the last bastion
of the Old World. Deep down in the Divide, there was an old missile
silo still waiting for the launch command. Ulysses left Big MT
determined to change history as the Courier had in the Divide.
As
a last gesture to the Mojave before heading once more into the
Divide, Ulysses was about to accept a commission to deliver a
Platinum
Chip
to New Vegas. He was suspicious of the job, but felt that he could
handle it. Then, at the last minute, he saw the name of the first
person on the waiting list for the job. It was the Courier, who
Ulysses assumed dead after the events of the Divide. Out of respect
of his old promise to Caesar, and out of a desire for revenge,
Ulysses dropped the job, knowing that the Courier would be the one to
take it up, thus initiating the events of Fallout:
New Vegas.
All
of this history is central to understanding Ulysses as a character.
He has several interesting and realistic motives for what he does
during the events of the Lonesome
Road.
Firstly, he wants to do his best to improve humanity's future by
destroying the NCR, who he sees as unable to help humanity in the
long run. He does not bother with the Legion partly because he
believes that Caesar will eventually tire himself out and wear down
to the point where he might as be dead and partly because (and this
is speculation on my part) that he still sees the Legion forces as
family. With these two factions out of the way, the people of the
wasteland will be able to advance on the correct path, guided by the
values of the Old World.
This
leads to another one of his internal conflicts. On one level, he
despises Caesar for betraying his tribe, the Twisted Hairs, and
killing them off. On the other hand, he does partially sympathize
with Caesar and the Legion and thinks that while they cannot sustain
themselves and that they do not know how to last in the wasteland,
they still have noble goals. This is an interesting internal
conflict. He has seen the good that Caesar's Legion is capable of,
but has also experienced the worst of what the Legion can do. He has
also witnessed how the Legion operates and knows that the current
model is only sustainable so long as the Legion has an enemy to
fight. This provides a level
of depth and intrigue
to his character that is quite refreshing to see.
The
fate of the Twisted Hairs and of the Divide are what inspired another
key aspect to Ulysses's character: His obsession and attention to
detail with regards to history. After witnessing the destruction of
two settlements, the people, and the knowledge of them, Ulysses
understands the tragedy of lost history. This is what inspired him to
learn more about the Old World, the symbols and the events of the
past. He eventually took the name of a key general who defended his
home in war time, Ulysses
S. Grant.
His reverence for the Old World is a key-aspect of the character. It
is the reason he tried to settle at the Divide, the reason he
traveled to Big MT, and the reason he found his motivations and the
method to achieve his goals.
The
last conflict with his character is the one that is the most obvious,
his relationship with the player character. Because of his promise
with Caesar and his desire to honor it, Ulysses is forbidden from
attacking the Courier directly. This means that he needs to find
indirect ways to get revenge for what happened in the Divide. He
tried once by giving the player the Platinum Chip job that led to
him/her being shot twice in the head and left in a shallow grave at
the beginning of the game. By the time the player begins the Lonesome
Road,
he/she has most likely begun asserting his influence on New Vegas and
shaping it the way he/she desires. This provides further motivation
for Ulysses. He wants to not only shape the world his way, but to
prevent the Courier from leaving his/her mark on history. This
provides an interesting dynamic between the player and the primary
antagonist that is furthered by the conversations the player can have
with him throughout the Lonesome
Road.
However, just because Ulysses hates the Courier does not mean that he
will not lend his ear to him/her. This is perhaps the best part of
his character. Despite what has happened to him, despite his personal
feelings, despite the player acting contrary to his goals, Ulysses is
willing to listen and try to understand the player. The player, with
either a high enough Speech skill or knowledge divined through
Ulysses's personal recordings scattered throughout the Divide, can
even talk him down and convince Ulysses to join his side. This speak
volumes about Ulysses, more than his backstory or actions do, and
makes him more than just another enemy. It makes him a good
antagonist and character.
Ulysses
is an example of what writing in video games should be like. He has a
deep and involving backstory that ties into many of the events of
both New Vegas
and its DLC. His backstory gives him a unique personality that is
both believable and relate-able. This is what happens when a talented
writing staff makes takes it upon themselves to write detailed lore,
fascinating characters, and believable interactions for the player to
have with both of them. Game developers and writers should look to
Obsidian and take this lesson to heart when developing the world of
their games. This is arguable even more important for games because
players are active participants in the world and the story.