It's been some time since we've played some Constructed in Runeterra on stream, so I figured it would be good to dive back and play some of the newer decks that have been making the rounds since we last give it a whirl.
We seem to have picked a good time too. Since new champions have just been released into the wild, people will probably be experimenting with new decks and brews.
For now though, let's return with a new take on an old favorite: Ezreal, courtesy of Mobalytics.
When it comes to card games, I tend to latch heavily onto Constructed formats, where players can build decks out of a specific pool of cards designated by the format in question. It suits my style better, allowing me to take the time to do research on what the most popular decks are and either netdeck or use them as inspiration to create my own recipes. It brings me a certain joy to analyze the trends and see how decks new and old fair as cards are brought in or removed from legal play.
But any card game player knows that Constructed formats are only one way to engage, the other being Limited formats. Rather than come into a game with a deck build ahead of time, Limited formats require players to improvise and built decks based on what they pick from a random or semi-random selection of cards. Drafting is one of the most common variants, opening a pack, picking one card from it, and passing it to the next player in rotation so that they can make their own pick.
So instead of coming at you with another set of decks to try, this time I thought it might be fun to check out Legends of Runeterra's equivalent of a booster draft, called Expeditions. Let's build our own deck and see how well it holds up.
Eventually, after so long without streaming any card games, the itch eventually needs to be scratched, at least for someone like me. And there's no better time than now to return to the world of Runeterra, which the latest update providing new cards, champions, and strategies to experiment with.
On top of that, there appears to be a new event on offer with regards to a pop stars in the League of Legends lore that I have absolutely no familiarity with whatsoever. I've sure someone will explain it to me at some point.
As always, the deck lists I play with come courtesy of Mobalytics. The decklist import codes are:
Welcome back to the lands of Runeterra, where it's time to conduct another experiment in The Lab. This one is unique, in that it is an entirely single player experience. Two of our newest champions, Leona and Diana, are looking to reach the peak of Targon to face Aurelion Sol. Along the way, they'll each face obstacles and enemies barring their path.
Let us help these champions complete their journey.
It's that time of year again. The Ravnica sets, including War of the Spark, and Core Set 2020 are out, and Zendikar Rising is now in. That's right: Standard Rotation has occurred. And though many powerfulspells have left, still manymore remain.
Having said that, it's also time to beginning experimenting with new decks for this bold new frontier. And while I'm not convinced it's the most powerful deck in the rotation with four-color Omnath out in the wilds, seeing a viable Rogue tribal deck coming together, and in my favorite two-color combination, how I could possibly play anything else.
The best side-effect of the recent bans that we talked about the last time we entered the Arena was that it forced experimentation and cracked open a standard that had remained pitifully stagnant despite the influx of new cards from Core Set 2021.
As a result, we're seeing decks that just didn't get played enough due to the homogeneity of the pre-ban environment, like Izzet Tempo and Control decks that actually run counter spells. But we're not here to talk about those decks today.
Rather, I chose to focus on this rad Temur Elemental concept that's been making the rounds. The elemental-tribal package isn't going to be in Standard for long, since Zendikar Rising is due to come out soon. But since the tools are all here, let's enjoy the moment and play with them while we still can.
At last, the Mind Games have reached their conclusion, and it's time for Mathias and I to enter the endgame. The choices we make will determine the fate of both Talos 1 and it's crew, and we must consider the consequences of our actions.
Or do we? Maybe there's more to what's going on then we can see.
As always, thanks to Sam Callahan for working on the thumbnails for this one.
It's been almost a month since we've been to the world of Runeterra, and last time we were in the Lab experimenting with ASM... ARAM. This time, we have another new mode to tinker with in the Lab, this time called Quick Draw.
Let us test our luck and skill at improvising with the fleeting hand and limited mana at our disposal. Can we rise above our opponents with quick thinking and finesse, or will they be the ones standing when the dust settles?
Welcome to another chapter of the Mind Games, as my friend Mathias and I continue our adventures inside Talos 1.
Today, we use Danielle Sho's intense loathing of our brother to unlock the road to Deep Storage, arming ourselves before we blast off into the Cargo Bay before running down to the Life Support to turn the entire station off and turn it back on.
Along the way, we encounter many of the survivors left on the station, making tough choices(tm)(C)(R) that will impact both them and our remaining time on Talos 1.
And as always, thank to Sam Callahan for his work on the thumbnails for this series.
It's been a while since we've engaged with the Standard meta-game here in MTG Arena. To be honest, I'd been growing bored and disinterested since it seemed like nothing even the release of Core Set 2021 did anything to shake up or otherwise change the kind of decks being played. It was still mostly Bant/Sultai Ramp, with Temur Reclamation and Mono-Red Aggro trailing right behind, just as it's been for months now.
That all changed thanks to the recent update, banning a number of key cards that forced most of those decks out to make way for new archetypes to take the stage, while we still have the cards from the Ravnica sets and Core Set 2020 to make use of.
Once more, we step into a mind game. And once more, my good friend Mathias is joining me for the adventure.
After a brief adventure in the G.U.T.S. of Talos 1, we explore the Arboretum, including "Jupiter's palace at the top of the heavens" and the greenhouse where the staff have more urgent things on their mind. Then, we explore the Crew Quarters to participate in a good tabletop role playing session while eating shockingly bad food from the station's kitchen staff.
We also manage to beat the game... -ish.
Thanks again to Sam Callahan for his work on the thumbnails for the series.
The Mind Games continue, only this time I'm not alone. My old friend Mathias, who is just as much a fan of this game as I am, if not more so, will be joining me for the duration of this series.
Together, we'll restore functionality to the Looking Glass, and set off on a quest to fulfill the wishes of our previous incarnation. And along the way, we'll attempt to piece together the puzzle of Morgan Yu.
Jumpstart is one of the innovative and interesting formats I've seen the designers at Wizards of the Coast come up with. This weird hybrid format, combining the focus of pre-constructed decks with the variety that comes from a Limited format like Draft or Sealed.
Though boxes of it are hard to come by and too expensive when they are, largely due to Covid-related manufacturing issues, a version of it has come to MTG: Arena for us to play in the meantime. Is this new way to play all it's cracked up to be? Or is Jumpstart dead in the water?
I can't believe I haven't played this one on stream yet, especially since it's one that I never tire of. Arkane Studio's Prey is one of, if not the, most criminally underappreciated and undersold games of 2017.
Where Dishonored and it's sequels derive heavily from the Thief franchise that game before it, Prey drinks from the same well as System Shock did. In all but name, this is the closest we'll get to System Shock 3 until the actual System Shock 3 exits development hell.
It is my hope that by the end of this series, you will come to love this game the same way I do, if you haven't already.
Credit to Sam Callahan for providing the thumbnail.
Recently, League of Legends implemented a new feature called "The Lab", where it will introduce experimental modes of play that are unique from the others.
For our first round in the Lab, we play a classic mode from League of Legends: ASMR... I mean ARAM, short for "All Random All Mid". Four random champions are selected, and after a mulligan the deck is built based on those champions.
Which means that there's no need for us to build anything for it. Let's just dive in and see what happens.
Especially after that last MTG Arena stream with the Esper/Sultai Control decks, I've found myself growing somewhat disinterested in the current standard environment. For that reason, it was important to give something else a try in order to keep me going.
That's when I remembered that time I played Brawl using Nethroi as my Commander. Those matches were some of the best I've had in Arena for a good long while, and maybe continuing down that path would rekindle the spark I have for the game.
Naturally, when picking a Commander, the first one that comes to mind is good ol' Tricky Nicky. After doing a bit of research into Brawl deckbuilding, I found a good-looking decklist that I wanted to try out. The only change I had was replacing the Rakdos Guildgate with a Temple of Malice.
Core Set 2021 is just coming out, and the meta for MTG Arena is going to be in flux because of it. So while we give things time to settle, let us return to Runeterra to see play a few matches with some new decks/strategies.
This time, we'll be aiming to play the long game, with tactics intended to stall out and out value aggressive decks over time.
As always, thanks to MobaLytics for sourcing all of these excellent deck ideas.
There's been a series of much needed shakeups in Standard as of late, and the dust appears to be finally settling. This isn't the first we've experienced bans on this channel, and we'll be able to adjust as we always do.
Thankfully for us, the field is wide open, and we'll be able to see new decks, and a few old ones that were forced out, take the stage. It's time to throw that Cat in the Oven, because Jund Sacrifice is back baby.
While I suspect that these protests will still be ongoing by the time this goes live on my blog and YouTube, I want to reiterate that this footage was recorded, and this post was written during the protests against police brutality following the murder of George Floyd by Minneapolis police office Derek Chauvin.
This is not an isolated incident, and such occurrences are well-known and feared by the American-American community, and other minority communities across both the US and the world.
As small a platform as I have, it is nonetheless a platform. To that end, I want to share some resources that might help you join in supporting our brothers and sisters struggling in the fight for justice. Do note that this list is far from comprehensive, but a good way to get started.
Once you've finished doing your part to show solidarity with those protesting a violate, fascist police state, we can proceed to lead a nation of pirates and sea monsters to victory against fascist police states by giving them the ol' Bilgewater Welcome.
Both of the decks we're playing today are heavily focused around using the new cards from Bilgewater, with support from the Shadow Isles and Freljord respectively, to entirely different yet effective ends.
As always, I take the deck ideas that I use in this show from Mobalytics. The decklists are as follows: