By the
time this piece is published, I will have already completed
Interactive Friction's season of Far Cry 3. When taken with my
article comparing it to Wolfenstein: The New Order, my opinions of
that game cannot be made any more clear. That said, I have always had
a fascination with Ubisoft's products. They always manage to make
enough good and bad decisions that excellent conversation can be had.
Though I have many complaints regarding Far Cry 3, I enjoyed it
enough to purchase and play the sequel. This week, we will discuss
Far Cry 4.
Those
who played Far Cry 3 will find themselves right at home. In that
respect, the game is fairly iterative. Players take a trip to an
exotic landscape that would feel at home in the pamphlet of a travel
agency. Once there, they do the things that have become so deeply
linked to the typical Ubisoft game. Enjoying the fight against hordes
of nameless, faceless soldiers, climbing towers, conquering outposts,
and hunting animals and collectibles are all the order of the day
here. Nobody should be particularly surprised by this. In this way,
the game is just as derivative as one can expect. The fundamental
gameplay loop is the same, with no real big changes occurring.
Because of this, most gameplay-related criticisms that have been made
of a AAA-game published by Ubisoft in recent years could be levied
towards Far Cry 4 and be just as accurate.
What
distinguishes Far Cry 4 from the rest of Ubisoft's big games are
smaller, less visible changes. The game is less of a unique title in
the lineup and more of a refinement of the formula that has been used
repeatedly for the past few years. Some of these updates are a step
up, while others have more mixed results. Exploration in particular
has been vastly improved for this sequel, with the new helicopter
allows for more freedom and verticality when traveling around the
map. Even without it, the wingsuit from the previous game can be
purchased very early on, which allows the player to safely jump off
of high cliffs and move huge distances. Autodrive even removes the
tedium of driving from waypoint to waypoint in order to get to
different objectives.
The
story is also much more bearable than what was present for Far Cry 3.
Unfortunately, it is not because of the characters the player will
spend most of their time interacting with. Honestly, most of the
major characters come off as either one note or bland. Despite my
intense loathing of Jason Brody, at least he does have some
character, if not a great one. Far Cry 4's lead character, Ajay
Ghale, is a blank slate. He comes to the fictional country of Kyrat
in order to burying his mother's ashes there, completing her dying
wish, getting swept up into the politics surrounding the region.
Taken by Pagan Min, the king of this nation, Ajay soon finds himself
rescued and recruited into the Golden Path, who oppose his rule.
The
Golden Path is headed by two people. Sabal, the man who rescues Ajay
from Pagan Min, believes that sticking to old customs and traditions,
including the status of woman as second-class citizens. Counter to
his ideals is Amita, who wishes to abandon tradition and take a more
progress stance towards Kyrat's future, funding it primarily through
the trade of illegal drugs and narcotics. As the third man, Ajay is
often forced to make binary moral choices in support of one person's
plans over the others. I found the whole affair painfully dull.
Although they are the two characters that players interact with more
than any other, they are the least interesting part of the entire
game. There is simply nothing else to those two aside from their
chosen stances on how Kyrat should be ruled. One could even make a
drinking game out of the number of times Sabal uses the word
“tradition” in his dialogue. As the player avatar, Ajay is robbed
of whatever chance he had of decent characterization because of this
dynamic of being the mediator between two uninteresting paths.
And that
is a real shame, because the rest of the supporting cast is much more
interesting. First and foremost, the chief antagonist, Pagan Min,
steals the show whenever he is on screen. Voiced by Troy Baker, Pagan
is very clearly aware of his role in the plot. He chews the scenery
in every appearance, which is why he ultimately comes off as
strangely likable compared to the other characters in the cast. Min
is the bad guy. He knows it and is willing to let loose and have fun
with it. Regrettably, the man only makes a scant few appearances in a
plot which is, at least in theory, all about taking down his regime.
The plot twist regarding his history with Ajay's parents also
recontextualizes the main campaign in a way that is oddly self-aware,
to the point where one could say it openly mocks the video game
conventions that the rest of the plot takes for granted. Even if he
is not Vaas, and does not make many appearances, the game is made
better for his character.
Most of
the side-quests are given to the player through characters with
unique views and idiosyncrasies. The quests to hunt legendary animals
for the game's carrying cases is delivered to Ajay by a fashion
designer who believes that garments can only be truly beautiful if
they are practical as they are stylish. A radio DJ with a tendency to
just say whatever inane thoughts come to mind gives the player the
side objective of shutting down Pagan Min's propaganda centers. The
local weapons dealer is also a missionary who needs someone to help
him atone for his past crimes by killing the people who still commit
them and reclaiming their ill-gotten goods. Not only do these
characters entertain the player, but they also serve to contextualize
many of the side-missions in a way that Far Cry 3 never really did
aside from the radio towers and outposts. I understood more clearly
in this game why my character would have a vested interest in going
out of his way to do these things, and the side-cast was instrumental
in that.
Which is
great, because those smaller characters are part of what make Kyrat
such an interesting playground. The other big draw is the land
itself. Taking a helicopter and flying high over the terrain reveals
impressive and beautiful vistas. Though I am not one for graphics,
there is no denying that these moments make the game look fantastic.
The nation also has a very interesting and well-written backstory,
especially when compared to the islands from Far Cry 3. Ajay's
parents, the previous king, Pagan Min, and the Golden Path all have
detailed and rich histories with each other, which helped flavor the
game so that it felt like players were in a living, breathing place.
Kyrat is as much a character as the rest of the game is.
Unfortunately,
despite the praise I have for the game, I do have one serious
complaint. Somebody at Ubisoft needs a stern talking to with regards
to collectibles, because the sheer amount of them in this game is
absurd. Some of them, specifically the letters from an 18th
century explorer and pages from the journal of Ajay's father, provide
interesting reasons to explore the world by giving the player stories
to discover. However, the rest of the collectibles are pointless.
They consist of spinning wheels, shooting evil(?) masks, and tearing
down propaganda posters. Not only are the reasons for doing these
activities unclear, but there are so many things to collect that most
of the game's roughly 40 hour playtime comes exclusively from these
innocuous trinkets. The propaganda posters are particular egregious
because there are an excessive 150 scattered throughout the game.
Eventually, someone at Ubisoft is going to wizen up to the fact that
artificially injecting length with pointless collectibles does not
make gathering them up fun. This revelation will sadly come too late
to help Far Cry 4.
Far Cry
4 is, for better or worse, an upgraded Far Cry 3. If you enjoyed that
game, you are going to enjoy this one. It is very similar in terms of
how it plays, and the new location offers a bit more freedom in how
players explore the world. What sets it apart mostly is how much more
self-aware the writers of this game seemed to be compared to the
writers of the previous game. Despite using similar tropes, this new
awareness makes the plot a lot more tolerable, even humorous, than it
otherwise would have been. That said, if Ubisoft's standard formula
for AAA games has begun to wear you down, Far Cry 4 is not going to
do you any favors. It is a good game and a fun experience, but you
have to be aware of that before you dive in.
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