The fact
the I am a fan of the Kingdom Hearts franchise is not much of a
secret. Even after my critiques of the series, I still find myself
coming back to it over and over again. When I found a copy of Kingdom
Hearts HD 1.5: ReMIX for $19.99, I just had to make the purchase.
Having spent much of my free time with Kingdom Hearts: Final Mix in
particular, thoughts on the game are gathering in the back of my
mind. Before I start, I would like to warn readers that I write this
assuming you are already familiar with Kingdom Hearts, and have at
least played the original release of the game. With that said....
When I
started my latest playthrough of the game, I noticed that the Final
Mix version of the original Kingdom Hearts changed the initial
choices of difficulty. While the first version had only two choices:
Normal and Expert, the Final Mix had three options. They were Final
Mix: Beginner, Normal, and Final Mix: Proud. Having played Kingdom
Hearts many times in the past, I decided to bring in some challenge
by tackling the Proud difficulty. This became a choice I would regret
at first, because the initial levels in the game are fairly brutal
without Guard or Dodge Roll. Once the game opened up a bit, unlocking
some magic and abilities, I changed my mind. On Final Mix: Proud, the
game becomes much more about timing and positioning. If the player
leaves an opening, the enemy will capitalize on it. On Normal mode,
attacks do not inflict enough damage to be very worrying. Proud Mode
is a different story. Foes can easily take out half of Sora's health
with a single blow. As a result, I found myself utilizing magic and
items a lot more than previous playthroughs of Kingdom Hearts, where
I would mostly just attack, using Cure for healing. It added to the
game in a way that I would have never anticipated.
Another
thing I should mention are the scenes they added to the game's main
story. Most of them detail Riku's involvement with the plot. None of
the added scenes are absolutely essential to understanding the story.
However, they do add a nice context to Riku's character and how it
evolves over the course of the game. With these scenes, it is much
easier to understand exactly why Riku joined up with Maleficent, and
how she convinced him to work with her. Also, when Ansem takes over
Riku's body towards the end of the game, the extra scenes help
explain how he ends up on the other side of the door to Kingdom
Hearts along side King Mickey. None of this is necessary for the plot
to make sense, but it is nice to have the game explicitly answer
these questions.
Aside
from that, the story to the original Kingdom Hearts is all here, and
it is as Simple and Clean as it was back then. The first game
excelled at telling a simple, Disney-style story. It talks about
friendship, heart, and the duality between light and darkness such
that anyone in its E for Everyone demographic can understand. While
later entries in the series will delve into the more complicated,
Final Fantasy-esque storytelling, Kingdom Hearts started out
differently, and the writing was better for it.
On a
core level, this is the same Kingdom Hearts that I fell in love with
way back in 2002. The combat feels grounded. I would not call it
“realistic”, but it has a sense of plausibility that later games
in the franchise did not quite recapture for me. Even today, the
gameplay holds up extremely well. Hit detection is solid and the
player has a lot of feedback with regards to when something takes
damage or when an attack gets parried.
Having
said that, there is key difference that I made a note of. In the
original game, when Sora uses a technique like Ars Arcanum or Sonic
Blade, he is invincible during both the initial attack and during all
of the follow ups. In Final Mix, I noticed that during the follow-ups
of either Ars Arcanum or Ragnarok, Sora is open to attacks, making
both moves less useful overall compared to Sonic Blade or Strike
Raid. I am not sure whether or not I appreciate that change. On one
hand, the two moves are not as good as they used to be. On the other
hand, not only were they overpowered to begin with, but their reduced
effectiveness encouraged me to use other techniques instead. With the
addition of new abilities and adjusted level up charts to accommodate
them, the game feels fresh even for people who have already played
Kingdom Hearts before.
Other
notable changes help to bring the game into the modern age. In the
original Kingdom Hearts, players needed to scroll down through the
attack menu in order to select the contextual commands. The HD
version of the Final Mix changes that by mapping them all to the
triangle button in much the same way that Reaction Commands work in
Kingdom Hearts 2. Follow-up attacks from Keyblade Techniques are also
handled this way. Further, at the start of the game, players can
choose to either stick with the shoulder button camera controls from
the original game, or change it to the right-analog stick. When I saw
the prompt, I personally switched it the the right stick as fast as I
possibly could. These are both really nice convenience changes that
improve upon the game by bringing it into the current gen. Shoulder
button camera controls have always had issues, like their limited
axis of effectiveness and general unwieldiness. Purists might be
turned off, but I welcome the additions.
Kingdom
Hearts always had a knack for looking good, even back in the PS2 era.
Because of the game's use of bold colors and a stylized, cartoonish
look, the game visually withstood the test of time. With the HD
treatment, this is even more true. Everything looks fantastic with
the higher resolution. However, given that this is still a PS2-era
game, there are some noticeable graphical hiccups that games from
that system were known for. For example, they did not have the
technical ability to render a character's high detail face outside of
cutscenes. When in gameplay, and even in some cutscenes, the faces on
the characters are noticeably of lesser quality. As a port of a PS2
game, this is to be expected. Unfortunately, sometimes the higher
resolution works against the game in this case. When uprezzing some
of the textures for the character models, there are a few isolated
cases where there is noticeable pixelation on them. Thankfully, it is
no where near as bad as when Final Fantasy X-2 HD, where most
character models had that issue. I only noticed in a few small,
highly isolated cases. The pixelation is only a blemish on an
otherwise highly polished piece of art.
Overall,
Kingdom Hearts: Final Mix alone is well worth the asking price for
the 1.5 ReMIX. As of the time of writing, I have yet to complete the
boss fight against Unknown that was added to the Final Mix. I do not
feel leveled enough to be able to fight him on Proud mode and right
now I want to take a break from the game. I also do not currently
feel compelled to play through Re: Chain of Memories. When it came
out on the PS2, I purchased it and completed it 100%. As fun as that
was, I do not feel like I want to do it again after doing it on both
the GBA and the PS2. Nonetheless, I am extremely eager to purchase
and play through the 2.5 ReMIX when it is released.
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