What follows is perhaps the saddest thing I've been a part of since that time when we went months without producing a single video.
Let the record show that I DID tell Aldowyn to "Pick Suave, and then pick Suave again." #AldowynIsDumb
I think both this scene and the Surkov escort mission are the only two point in the entire game where your actions can lead to game over (aside from the normal HP=0). I kind of wish they'd just make you live with the consequences of failing of save Madison or stop the bombs. However, I know that would cause tons of problems in and of itself. I'm sure Obsidian had this very same debate when creating this scenario and I'd love to have been a fly on the wall for it.
I want to make it clear that I've only shot Madison on accident once in the 3-4 times I made this choice.
To elaborate on the trick to killing Marburg easily: You need to have Shadow Operative and Chain Shot. Use Shadow Operative and then use Chain Shot while you are invisible and land all your shots on Marburg. If you do it right, Marburg will be completely still until he takes another dose of damage. It's actually pretty pathetic.
With regards to an "RPG where 'Attack' is always an option in dialog." I believe in our talks after recording the episode, we fleshed out that idea a bit more. It could be a check of your weapon skill versus the skill of the NPC. If you have a higher skill, then you win and kill them. Else, you fail and suffer the consequences. I wonder if any of you RPG fans have any thoughts on that?
Finally, considering that Deng came up in discussion and the author himself was featured in the episode, this post would be incomplete without linking Shamus's Stolen Pixels comic regarding that boss fight.
2 comments:
Watching this again, because it's still amazing.
And IIRC, you don't even have to shoot him - you can melee him to death - and I'm *fairly certain* you can't melee Madison to death.
But I feel that requires SCIENCE to determine if that is true. Just to be thoroughly thorough.
Er, that is, regarding the mook that holds Madison captive.
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