Well, that was a
pretty good sleep. Comparatively speaking, I mean. Again, when you
spend six months in a maximum-security prison, even the most
uncomfortable bed in the world is the most pleasant experience you'll
ever have. However, a mystical assassin's work is seemingly never
done, so I can't stay in bed forever. The moment I push up the covers
and stand on my feet, the Heart leaps to life in order to inform me
that it detects the presence of 2 Runes. I head downstairs and take a
detour on the 2nd floor to see if anyone's doing anything worth note.
In Pendleton's room I see another one of his “memoirs”, but I'm
quickly losing interest in them. They were an amusing diversion at
one point, but the way this pathetic man goes on and on about his
“hard life” of wealth is privilege is beyond disgusting.
Havelock's room is no less a bore.
As I head to the
cellar of this pub, I witness Wallace and Lydia having an argument.
Wallace is clearly annoyed by her, because he threatens to fire her
if he ever got the chance, as if he has the authority to do so.
Surprisingly enough, Lydia stands her ground, bluntly saying that the
pub can't function without her, pointing out 5 mistakes he made in
the accounting books as proof. I leave the room with a wry smile
cross my face. Watching Wallace get his ass handed to him is a great
source of entertainment. Outside, on the coastal side of the pub, I
hear Callista and Piero at the entrance to his workshop. They talk
about a place called “The Golden Cat”. From the sound of it, it
seems like it's some sort of brothel. Piero brags that he's made many
“exotic” contraptions for the place, and offers Callista a look
at the blueprints in what appears the most awkward, painful way to
hit on a woman I've ever seen. As one might suspect, Callista didn't
care much for the advance. I think I saw her shudder as she said that
she regrets bringing him tea. I like you, Piero, but what did you
expect? You may be a genius when it comes to invention, but when it
comes to love you're hopeless. I'd offer him a project or two to take
his mind off it, but alas he has nothing that I'm interested in.
So, I decide to see
if Havelock and Pendleton need anything. I find them next to what
appears to be the entrance to the basement. When I close in, Havelock
tells me Martin will arrive today, and that there have been noises
coming from the sewers beneath us, suspecting them to be weepers.
Before I can ask “What the hell's a weeper?”, he anticipates my
question and tells me that they are plague victims in the final stage
of the infection. Little more than walking shambles of their former
selves, weepers are now nothing more than active plague vectors.
Before getting my next formal assignment, the admiral tasks me with
removing the menace in the sewers, just in case they happen to be
nosy guards. Taking the key, I unlock the hatch and drop down. In the
sewers, I hide behind a wall and use my spyglass to see who the
interlopers are. What I see are two very pale individuals. There is
blood coming from their eyes and their movements are stilted, as if
rigor mortis is taking hold. Knowing that no one will question a
weeper's death, I lunge at them, impaling each of them with my sword.
It's sad, but there really is no coming back from that.
With the blood
still dripping from the blade, I look around and notice the 2 Runes
that revealed themselves earlier. Since their powers will be
necessary in the coming trials, I scoop them up. With that, I have
the absorbed power of 5 Runes I have not yet used to increase my
power, so I decide that now is the time to do just that. Unlike
before, this time I have two visions appear in the depths of my mind.
In one of these visions, I see myself behind a barricade, readying
Blink to teleport behind a guard. However, when I release, I teleport
farther than I have even been able to before. The other vision tells
of an even more fascinating ability. When I watch myself clench my
fist, time itself appears to slow down around me. The nearby guards
are moving slower and take longer to detect me. Just like before, I
feel myself pour the energy of my collected Runes into these visions,
and my powers respond in kind.
When I jump out of
the sewers and arrive back at the pub, Cecelia says that she's
impressed with my bravery, and informs me that Martin has just
arrived. I take that as my queue to head to the bar and speak with
him. He's with Havelock, and together they brief me on my next
assignment. As fortunate as I've been, the assignment is the one I've
been anticipating more than any other: I am to finally rescue Emily.
She's been taken to the Golden Cat to hide out with Pendleton's
brothers, Morgan and Custis.
While saving my
daughter is my top priority, I am also to ensure that the Pendleton
twins do not survive this day. With them out of the picture, Trevor
can take his brothers' place as head of the family and take control
of Parliament. The former overseer and the admiral depart, telling me
that Trevor is waiting by the docks to brief me personally. Giving my
next targets, this must be bittersweet for him. He sounds about as
conflicted as one might expect a younger brother requesting the death
of his siblings to be. It seems that when he talks about their
cruelty towards others, knack for putting wealth over all else, and
alliance with the Lord Mole, he's trying to convince himself more
than he is trying to convince me that this is the right thing to do.
I almost feel bad for him, but he knew the risks of being involved in
this. In the end, Trevor made his choice just as I have. Leaving him
to his thoughts, I ask Samuel to head out.
When we arrive, we
touch down at the same spot as we did the night before. While Samuel
tries to help by advising me to ask Slackjaw for a way into the
Golden Cat. I appreciate his helpfulness, but that would simply be
leaving too much evidence behind and I'm still too mad at Slackjaw's
men to even consider it. On a more useful note, he warns me of a
watch tower installed on Clavering. After Campbell's death, Lord Mole
must be getting paranoid. The Heart reveals to me the presence of 3
Bone Charms in the area. If they were Runes, I may be more willing to
go out of my way to get them. As it stands, I consider it far too
risky.
Rather than go the
same route as last time, I opt instead to use both the extended range
of my Blink and the new watch tower to my advantage. I climb onto the
top of a nearby pillar, and then use a series of Blinks to scale up
to the top of a lamppost and eventually onto the watch tower. From
this point, I can teleport to the top of the archway housing the Wall
of Light in my path. It is a trivial matter to move from here to the
next archway's roof by sticking to the high ground, and it's from
there that I see a sign advertizing the Golden Cat, with an arrow
pointing to a nearby door. Passing a second watch tower, I open the
door and proceed onward.
According to nearby
signage, I'm getting close to the Golden Cat. Pulling out the Heart,
I detect 3 nearby Runes and a Bone Charm. Rather than risk the guards
spotting me, I opt to take to the alleyways, using various crates and
stands as barriers between myself and the watchmen on patrol.
Eventually, one the alleyways is set up in such a way as to allow
easy access to the rooftops with my magic jumping powers. This
vantage point gives me full view of the Golden Cat's exterior.
Pulling out the Heart again, I also see that from here I can easily
get to one of the Runes. I cross the street and onto an adjacent
rooftop with a single Blink, and dive into the building in order to
acquire the Rune I saw earlier.
Teleporting back
onto the roofs, I find a ventilation shaft I can use to sneak onto
the second story balcony of the Golden Cat. Instead of entering from
this location, I decide that it might be a better idea to sneak in
through the attic, as less people are likely to be there. Plus, the
Heart indicates a Rune is there too. As I drop in, I immediately peep
into the door in front of me to make sure it's safe. That's when I
see that which I've been looking for. There's no mistaking it, Emily
is in this room. As quietly as I can, I open the door go to her.
She's initially scared thanks to my Death mask, but when I take it
off, she leaps into my arms. They told her that I was dead and that
nobody would come for her. Unfortunately for them, they were lying.
Despite this, she never lost hope and planned her escape. I put my
mask back on and prepare to get her out of here. Out of sight of the
guards and staff, she leads me to a locked back entrance. Emily
suspects that after her last attempt, the Madame Prudence locked the
door and keeps the key on her person. Until I get that key, my
daughter is stuck here in a whore house. There is no way I'll let
that happen.
When I make it to
the second floor, I spot the Madame. Talking to a watchman, she
reveals that Morgan Pendleton is located in a soundproof room called
the Ivory Room on the second floor while Custis is upstairs in the
smoking room. As I see her come towards the door I'm peeping through,
I quickly dive for a corner. Luckily, she does not spot me as she
passes towards her office. I seize this chance to take the key off
her belt and sneak back to the bottom floor. Using my shiny new key,
I unlock the door. As I do, Emily deduces that I had to have arrived
by boat and tells me that she'll meet me there when I'm done. She's
smart, like her father, so I have no doubt that she can get there.
That leaves 1 objective complete. All that remains is to find the
remaining 2 Runes and find a way to kill the Pendleton twins
discreetly, making it look like an accident. A tall order perhaps,
but I think I just might be able to pull it off...
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