Many
of the people who read the things that I write have been playing
games for a very long time. We have together poured tons of hours
into exploring worlds, meeting people, and doing amazing things
otherwise impossible in our regular lives. When you reflect back upon
the games of previous eras, the odds are in favor of you looking back
fondly, having pleasant memories of your experiences. However, the
opposite is often said of modern gaming. When many of us think of
modern games, we do not think highly of them. What is the reason for
this? Is it because gaming actually has gotten worse over the years,
or is there something else to it?
In
all honesty, I do not believe that it is the former. There have been
vast improvements in the way games play as the years have gone on. I
know this from experience. Recently, I went back to replay a
franchise from the Playstation 2 era, Jak
and Daxter, because it had been re-released in
the form of an HD Collection. When playing through, I realized
something: Older games are much less fun than I remember. While I
still enjoyed the series, I was also amazed at how much I tolerated
when I played those old games as a child. I had forgotten about how
aggravating it was to die at the very final part of a boss fight or a
platforming segment and have to start over from the very beginning
due to a lack of checkpoints. The frustration and tedium that is born
from having to do many pointless, uninteresting, and arbitrary
mini-games and challenges in order to unlock bonus content and extras
seemed almost alien to me. This was the moment, for me personally,
where I realized how far games have grown. Just like how PS2-era
platformers grew out of the lives system of their predecessors
(itself a hold over from the bygone arcade era), modern games in all
genres have streamlined their mechanics and learned how to alleviate
frustrations in order to make the experience more enjoyable. While I
do not think modern games are perfect, I do not necessarily long for
the “good old days” of gaming. So why do we get this feeling that
old games were awesome and new games suck? This week, I will try to
find the answers.
One
of the most obvious reason for the nostalgia we have for previous
generations is a combination of Sturgeon's
Law and human nature. For all of the two of you
who frequent the internet, yet are completely unaware of Sturgeon's
Law, it is a rule discovered by science-fiction writer Theodore
Sturgeon in 1951. When critics of the science-fiction genre said that
the vast majority of its works were of poor quality, Sturgeon made
the realization that, in fact, all genres and all forms of creative
works are composed of mostly inferior, crappy productions with only a
few real gems standing out. This rule has stood the test of time and
has been condensed to “90% of everything is crap!” In that sense,
works from this period in gaming are no different from previous eras.
However, when we look back upon the games of old, we rarely remember
all of the sub-par works. In fact, we mostly focus on the best works
from prior generations simply because they are the ones that became
more popular, widespread, and long lasting. These circumstances
combined conspire to make us feel like we are surrounded by a pile of
crap. While it is true, it is no less true than it was before.
But
even with that in mind, we have not quite accounted for all of the
nostalgia. No, there have to be other factors at work. I have a
number of theories as to possible factors of this. My first theory is
that the internet has made it much easier for dissenting opinions to
become widespread. Think about it. In the old days, the only way we
would be able to hear other people's opinions of games is through
gaming magazines and friends. Nowadays, we have ready access to the
opinions of millions of people at our fingertips. Notable dissent
like the Retake
Mass Effect movement among other vocal elements
of the gaming community were almost completely unheard of until
recent history. This is a unique era in that respect. The prevalence
of the internet has had an amplifying effect on the spread of
information. Not only do we communicate faster, we form opinions and
do critical thinking/analysis much more rapidly as well. Furthermore,
negative opinions are much more likely to be spread online than
positive ones, which results in an overall warped perception of
gaming culture.
Another
factor working to reinforce our nostalgia for the “good old days”
are the increasingly intrusive business practices of gaming
publishers. In the old days, publishers did not have much choice in
what they did with their games. Since most consoles lacked reliable
internet connections, they had to release the complete final product
on the disk without the capability of altering it in any way. Back
then, for better or worse, the product you bought was generally the
product you got simply due to the technological limitations of the
consoles at the time. This meant that it was necessary to do
extensive bug testing and proofreading. Nowadays all consoles (except
for those of the unfortunate group of people that live in rural
areas) have access to stable internet connections, which means games
can be patched and extended after the fact. Of course, since publicly
owned corporations tend to value profit over all others, it was
natural that they would try to milk these new innovations for all
they were worth with things like On-Disc DLC, Day 1 DLC, cutting
corners only to patch the game later, and DRM schemes. which I have
discussed
in the
past. Make no mistake, this would have happened
earlier if the capability to do so was more widespread in prior
console generations. Nonetheless, this has caused a warped perception
of the games themselves. It is difficult for us to divorce the
qualities of the overall game with the practices of the publishers
who help create it, so it should not come as a surprise that people
have begun to hold this generation in contempt.
My
final theory as to why this nostalgia is so widespread is a very
simple one. Because of the high risk/ high reward nature of the
industry today, such as it is, games have become increasingly
homogenized over time. It takes many more resources and significantly
more time to make a AAA game now than it did in the past, we are all
painfully aware of this fact. This means that where in the past,
publishers could produce several different and diverse projects and
were almost guaranteed to profit off their combined sales (some would
flop, some would so well, yet they would generally balance each other
out), it is a different story altogether for the modern industry.
They have to be more risk-adverse in order to ensure that they
mitigate losses and profit at the end of the day. Unfortunately,
“risk-adversity” tends to lead to publishers wanting to copy the
thing that is most successful, even if they do not fully understand
it. In other words, where we saw diverse games in the past that could
cater to different player tastes and demographics, we now see a
shooter,
another shooter,
a shooter/RPG
hybrid, and still another shooter.
These are not just all shooters, but they are all shooters with the
same “gritty realistic” tone and bland color palette consisting
of fifty shades of gray. There is less balancing these games than
there was in the past. While the indie scene and Kickstarter are
certainly doing their part to mitigate this homogenization, they
simply are not large enough to cause a significant impact. Besides,
most people think about the AAA side of gaming when the gaming
industry comes to mind.
Again,
modern day gaming is by and large much better than gaming of previous
generations. However, there is much that contributes to a perception
of lower-quality than previous generations. Unfortunately, in any
entertainment industry, especially one as expensive, culturally
pervasive, and profitable as the gaming industry, perception is
everything. If people start to think that games are sucking, they
will just go find something else to spend their money on. The
industry is not like food or gas. It is a frivolous expense that can
be easily cut. The AAA industry will need to clean up its image and
stop its unsustainable business practices if they wish to remain in
the top dogs in gaming. It is a sad fact of life, but it is true and
we all know it.
5 comments:
To the subset of the "gamer" population that doesn't want shooters, it's not just nostalgia talking. You pointed it out yourself: we no longer get anything made for us, when in the past we did (big budget titles, not cheap indies). Objectively, for us, games ARE worse now than they used to be.
Indeed. I understand that sentiment. That's a legitimate concern. The point I'm trying to make is the gaming as a whole is advancing. There will always be outliers, unfortunately. You and many of the fans of things you like were sadly left out. You have a right and responsibility to be upset about that (and to let people know their IS a market for those games).
Are we tired of shooters, or are we not used to all these first person games? We always had shooters but it just wasn't first person. there's 2 types of cameras, and first person happens to be the more popular one at the moment.
Google sent me here? 7th in a search with 18 million results. Is your blog pretty popular?
I don't know about popular, but it's been gaining Steam. I started this blog in Feb and I already have 8K views.
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