(Spoiler
Alert for: Assassin's Creed 1, 2 and Brotherhood, Final Fantasy X,
XIII and Tactics, the Halo franchise, and Skyrim. As usual, you have
been warned.)
I think it can be said that games are becoming more and more
prominent as a valid form of speech and expression of ideas and
beliefs. With that in mind, what games say regarding certain topics
should reflect the dispositions of the people who both create and
consume them. One particular topic springs up with a fair degree of
regularity in video games, which I find quite interesting. That topic
is religion. Religion is a very huge topic in modern society that
permeates all of our lives, regardless of what each person thinks
regarding the subject. It influences people and their opinions. That
is why I find what games have to say on this topic to be worth
discussing and why I have made this subject the topic of discussion.
But before I begin, I want to make one thing completely, totally,
unequivocally clear. I have absolutely no problems with religion.
This analysis of the subject is intended to be as unbiased and
objective as I can possibly make it. I have no desire to offend
anybody and I hope what follows is indicative of that. What I am
going to do is look at the common themes surrounding well known takes
on religion in video games and take a look at examples of them. Then
I will try to look at the big picture surrounding this and put this
all in context.
One
of the most common themes that games touch on regarding religion is
that it leads to war. Many games build major plot points around this
concept. An example of this comes from the most recent game from The
Elder Scrolls franchise, Skyrim.
In the game, there is a Civil
War tearing
apart the nation of Skyrim. The central reason for this schism, at
least on the surface, is that the Nordic people have been banned from
publicly worshiping the god Talos,
who is the ascended soul of the first emperor of the realm, by the
Empire
because of a recent treaty with a
rival faction.
The churches were all forced to disown Talos as a god and go from
praising the Nine
to praising the Eight. The outrage and religious fervor was so great
that it lead to the birth of the Stormcloak
Rebellion. This is far from the only example of this. The
original Assassin's
Creed
was publicized beforehand as taking place during the
Third Crusade
and using it as a backdrop for their story, one of the more
famous/infamous Holy Wars in history (depending entirely on your
viewpoint), and they milk that setting for all it is worth. The
characters in the game often muse on the nature of war and the people
who fuel it, pondering the causes behind and reasons for it. They
constantly question the necessity of the Holy War and it is really
fascinating, though Ubisoft was not the first company to question the
nature of crusades in a video game.
In
fact, the Halo
series did this well before Assassin's
Creed came out. One of
the major threats to humans in the Halo
games is an organization of religious alien races referred to as the
Covenant.
This group attacks humanity because they believe that their gods have
condemned humanity and wish to have them eradicated. This is one of
the series central conflicts and even gamers who are not fans of the
franchise (like myself) have a passing familiarity with this plot
point. Even Final
Fantasy gets in on the
action. In
the
franchise's thirteenth main installment,
there are two worlds, Cocoon
and Pulse,
that each have their
own gods
that preside over them. These two worlds have been at war with each
other for years. As the game's main plot progresses, it is revealed
that the gods themselves are orchestrating the war in order to get
enough people to all die at once for the gate to the next life to be
blown wide open so they can meet the
deity who created everything.
The gods themselves organized a war between two worlds. That sends a
pretty powerful message as to the subconscious of the developers.
The other
theme that tends to surround the portrayal of religion in video games
is the theme of the church as a tool for political corruption. Going
back to the Civil War plot line in Skyrim, the political intrigue
surrounding it is relevant to this point. The founder
of the Stormcloaks
is revealed towards the end of the Civil War plotline (should the
player choose to side with him), to not really care all too much
about the Talos worship ban. It bothers him to be sure, but it is far
from his main motive. All he truly cares about is political power. To
that end, he stirred up a religious movement and used it in order to
take over the land of Skyrim as High
King.
Political motivations for religious movements is also a trope which
the Final Fantasy
franchise is very familiar with. At least two different Final
Fantasy games that I
know of (Final
Fantasy X
and the spin-off Final
Fantasy Tactics)
use this trope to great effect in their stories.
In
Final Fantasy X,
the world of Spira
is perpetually threatened by an entity referring to as Sin.
According to the reigning
religion,
Sin was born because of humanity's reliance on machines
and weaponry
and that it needs to be exorcised by following precepts and praying
for humanity's collective atonement. The game reveals later on that
it was all a complete lie. Sin was created as a way to preserve the
collective
memories of
a
fallen city
and the religion was founded in order to gain political control
through false hope that it could be defeated through strict adherence
to it. The other example of this trope in this franchise comes from
Final Fantasy Tactics.
The game revolves around the political intrigue between several
noble
houses,
all of which practice the leading religion of the land. According to
the tenants of the
religion in question,
the leading Saint, St.
Ajora Glabados,
and his 12 disciples wielded the fabled Zodiac
Stones
to defeat a massive evil a long time ago. The modern church officials
attempt to use the Zodiac Stones to consolidate power and maintain
their influence on politics. While they are shown to be corrupt, even
they do not know the truth and genuinely believe the stones will
provide salvation. However, as the game goes on, a horrible truth is
revealed. The Zodiac Stone are conduits for the Lucavi
demons
to form contracts with humans. These human gain great powers, but are
eventually turned into nothing more than avatars for the demons will.
Saint Ajora used this long ago and merged with the demon Ultima,
head of the Lucavi, and, with that power, gained Sainthood and
massive influence on the people until well after his death. The
protagonist of the story works behind the scenes to collect the
Zodiac Stones and prevent another catastrophe from being unleashed on
the world.
My
final example comes from the Assassin's
Creed
series again, particularly the second
installment
and its follow up, Brotherhood.
A major plot point in the these games is that the main adversaries,
the Knights
Templar,
have taken control of the
Vatican
via the papacy. They use their influence from this position to assert
control over the area. They bribe officials, threaten the people into
compliance, warping religious texts to their advantage, and many
other things. They did not make up most of this either. The people
involved, Rodrigo
Borgia
and his
family,
were notoriously evil people who abused their positions in the church
to better their own ends. The only thing Ubisoft made up was that
they were a part of the Knights Templar. It is interesting to see a
franchise comment on history the way that Assassin's
Creed
does. It provides food for though and conversation.
To be fair to game developers, there are also plenty of examples of
religions in games displayed in a more positive light as well, but
these are typically left unexplored and exist superficially and/or as
a way to give players a place to get healed and buy healing
items/spells. More often than not, when a game explores the concept
of religion intently, it is shown in a negative light. While this
would indicate that gamer culture does not think highly of religion,
I honestly do not think that is true. Many of the people I know who
play games are highly devout in their chosen faith. Most of them are
also very kind people on top of that. So then why do games tend to be
so highly critical of the concept when compared to other media? Is it because of some subconscious
reason that we are only superficially aware of? Is it because the
medium itself allows more a higher degree of nuance and intrigue in
this topic? Is it simply because corrupt churches make for
interesting plots? I honestly do not know the answer to this
question. My job is simply to highlight an aspect of games and get
you to think more of the subject. I am no where near intelligent or
unbiased enough to give a good explanation. I leave it up to you to
think and debate with yourself and others to find an explanation
behind this conundrum.
No comments:
Post a Comment