I,
very recently, had the pleasure of playing Half-Life
2 and its two episodes
(which I will be collectively referring to as “the game”, despite
being three different games) for the very first time. While I have a
favorable opinion of the game, that is not the subject of this week's
article. Instead, I will be talking about one of the most well-loved
characters of Half-Life
2: Alyx Vance. Critics
and fans praise Alyx for being one of the best female characters in
gaming. While being a contender for that title is not very
impressive, given the history
of
females
in
games,
Valve did well when writing her. Many people have tried to analyze
her to figure out why she works as a character. This week, I will
throw my own hat into the ring and attempt to discern why she is
lauded as highly as she is. Like many things in this world, I assert
that are several reasons behind this.
The
biggest reason that Alyx is praised so highly is that she is not just
a good female character, but she is a well-written character
independent of
her gender.
Many other female characters in games are very poorly written and/or
clearly meant to cater
to the lowest
possible demographic.
One of the more common mistakes made by game writers is that when
they try to create a “strong independent woman,” they usually end
up going the wrong way about it and write a cold-hearted,
frigid bitch
instead. Another mistake when writing a “strong, independent woman”
is to make another muscle-bound
meat-head
who also happens to be a girl. These are both huge mistakes to make
when writing any
character, let alone a female character. If we were to give either of
these sets of traits to a male, that character would easily become an
incredibly annoying and irritating character. Why would this not be
true for a female as well? My metric for making a good female
character is as follows: The role could conceivably be filled by a
male character without being annoying. However, the fact that the
character is a woman informs the character and makes them that much
better.
This
is the reason why Alyx is a good female character. Almost everything
about her character could be conceivably given to a man. Throughout
the game, Alyx is the character who backs up the protagonist, Gordon
Freeman, more often than any other. She uses her technical expertise
to hack through enemy systems, open up doors, etc. But this is not
her only trait. Alyx is shown to be a fairly capable combatant as
well. She saved Gordon's life on several occasions throughout
Half-Life 2
and the episodes. This does not mean that she is a battle-hardened
soldier. Far from it. Alyx demonstrates a good
sense of humor
and does her best to lighten the mood whenever she can. She also
demonstrates a very fragile side to her personality during certain
moments of the game. While a man could easily fulfill this archetype,
the fact that Alyx is a girl makes her much more fitting for this
role. Since she is a girl, it allows for a much more playful banter
between her and Freeman (well, I guess with her at
Freeman, since Freeman is a silent protagonist). It also adds to her
relationship with her father, Eli. Eli is allowed to be much more
nurturing and protective of Alyx since she is a girl (Because of
stereotypical gender roles/attributes. You can argue about whether or
not they are right, but they still are a part of society.), adding to
his character and giving him a degree of depth and making their
relationship much more poignant.
Another reason people like Alyx is that she the most proactive
character in the game, even more-so than Gordon Freeman. Do not be
mistaken: While the player, as Freeman, plays a significant role in
the war against the Combine, which is central to the game's plot,
Alyx is much more of a guiding force than he is. She is less of a
companion to Gordon Freeman and more of a co-protagonist. She is
usually the one plotting the course for the two of them and figuring
out what needs to get done. This is particularly noticeable during
the episodes. Even in the main game, where she is not always with
Gordon, she is either directing Freeman or helping him with his
current objective. That is another thing with Alyx, she is almost
always doing something in order to either progress the plot or to
make Gordon's (and by extension, the player's) life easier. During
one huge battle against a gunship in Episode 2, Alyx is not able to
fight with Gordon. To compensate, she looks around the base for items
as the battle goes on. She happens to stumble upon a stash of
med-kits that she will drop down to Gordon should the player get
close enough. There are also moments throughout the episodes where
she also will man sniper rifles to give the player cover fire to
complete objectives. This extends to non-combat scenes. When Gordon
is not fighting and the game is in the middle of having conversation
or giving some kind of exposition, Alyx will either be a part of the
exposition, telling the player about past events, the next objective,
or why they would want to do something, or she will be busy preparing
for the next section or set-piece. Unlike many other partners and
companions in video games, it would be entirely possible (though I
would not recommend it) to make an entirely new video game just by
telling the story from Alyx's perspective. She is that busy and that
vital to the plot, which is another reason people like her so much.
The last reason people like Alyx so much is that she is one of the
most competent friendly AIs in video games when she fights with
Freeman in the episodes. Valve spent tons of time tuning her AI to
avoid many of the pitfalls that plague friendly AIs. In one level of
Episode 1 where the player is thrust into a dark area filled with
zombies. Unlike other AIs that would just shoot at the enemies
regardless of how well they should be able to see them, Alyx was
programmed to be more like a human being. She only fires at the
zombies when the player shines Gordon's flashlight onto them. This
means that the player is able to aim Alyx's shots as well as his/her
own. Other tweaks to her programming include keeping her combat
taunts to an absolute minimum so that she still feels like a human
being and making sure to move out of Gordon's line-of-fire during a
fight so that the player is able to aim at his/her target. This is
not the most important point, but it definitely helped to keep Alyx's
positive reputation amongst the gaming audience.
I have to applaud Valve for what they did with the Alyx Vance
character. They could have easily made her another stupid, big-boobed
female stereotype to pander to the male demographic. Instead, they
spent the time and the effort to make a truly memorable character
that players would grow to care for. It speaks to the dedication the
people at Valve have to their craft. Game designers and publishers
should look to Valve when trying to figure out how to do well in the
industry while crafting excellent games.
5 comments:
"My metric for making a good female character is as follows: The role could conceivably be filled by a male character without being annoying."
What if the character is a biological mother?
There has to be more to character than just being a mother. That's more of the second part where being a woman informs the character and makes them better. Being a mother speaks to maternal instincts, and that can used to better a role.
If the whole point of them being in the story is just being a mother, than they were never going to rise beyond a bit role anyway. It's a valid question, though.
But what if being a motherly type is just one of the defining aspects of that character? An important part, but not the end-all?
Could a man play that part, without unintentionally transforming it into a fatherly-role? And avoid that being really annoying?
I would say that it's possible. It happens all the time, particularly in old western films. So much so that it became cliche. A lone man finds a little kid all on his/her own. The man takes him in and begins to raise him/her as their own child.
I see where you're coming from, but I think that particular example would add to my point. A man could conceivably do alright in that role, but a woman could probably handle that role significantly better.
SPOILER ALERT!
I really liked her.
Oh, what am I saying, I love her.
I remember feeling my heart break when she was impaled by a hunter, and from there on, I hated them with a passion.
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