As the game goes on, Thorton will get various trophies from characters in the form of items scattered about the safehouses. When you approach one and examine it, Mike will make a quip regarding the gift or its giver. Some of these trophies and quips change depending on your reputation with the person that is represented by them. It's a nice way to remind the player of notable events that have happened in their career while fleshing out the characters of the game. In particular, the certificates only come up if you score 100 or more on the orientations in the Greybox (1 for each of the 3).
Mina serves as the game's primary moral compass. If you kill an innocent person during a mission, she is the only person that will lower their opinion of you. If you're role-playing, this means that you have a way of knowing when you're doing collateral damage. However, mix/maxers may wish to consider pissing her off to get the -5/10% cooldown bonus as her handler perk. Either way, since Mina the character you'll be dealing with most, getting her reputation up or down is fairly trivial. I should apologize for talking about people we'll meet in the future, if only vaguely, but this game is very hard to talk about without referencing past and future events because of how involved everything tends to be with everything else.
Several times during this episode, I demand that Aldowyn cut his microphone. During the recording session, Aldowyn's roommates were particularly loud and irritating. Because Aldowyn doesn't have a good headset yet, we hear a lot of what goes on in his room during recording sessions. This can reach the point where literally none of us can hear him or even ourselves over that background noise on his mic. We're still trying to find an adequate workaround, though Skype's push-to-talk and Aldowyn's masterful(?) editing should help to mitigate the problem.
I am curious as to why Obsidian chose to make the Sniper Rifle a static object in the world as opposed to a gun that you can carry with you like an Assault Rifle or a Pistol. I understand that it is a very powerful piece of equipment, but really players should be able to carry it with them. The easiest way I could see to remedy the situation would be to very tightly control the Sniper Rifle's ammo supply. If anyone here has any thoughts about the decision making behind the Sniper Rifle, feel free to leave them here.
I will never tire of telling this story, but playing on Recruit on Hard with Assault Rifles really gave me a negative opinion of the game when I first played. Like I said in the recording, I almost refused to touch the game ever again after that. Fortunately I changed my mind and DID playthrough again... and again... and again. This just goes to show how you need to know what difficulty is right for you. I misjudged the game and paid for it. If not for the fact that I was already at the Moscow boss before I realized my mistake, I would've restarted the whole game. This is why I recommend playing on Easy and with Stealth/Pistols. The gameplay is just not worth doing otherwise. Your experience will suffer for it.